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277 lines
9.8 KiB
C++
277 lines
9.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_I18N_H
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#define NL_I18N_H
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#include "types_nl.h"
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#include "debug.h"
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#include "file.h"
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#include <string>
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#include <map>
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#include <algorithm>
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namespace NLMISC {
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/**
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* Class for the internationalization. It's a singleton pattern.
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*
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* This class provide an easy way to localize all string.
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* First you load the language file with \c load().
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* Now, you can get a localized string with its association with \c get().
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*
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*\code
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// load the language French
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CI18N::load ("fr");
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// display "Salut" that is the "hi" string in the selected language (French).
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nlinfo (CI18N::get("Hi").c_str ());
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// display "rms est un master", the French version of the string
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nlinfo ("rms"+CI18N::get("Master").c_str ());
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*\endcode
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*
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* Update 26-02-2002 Boris Boucher
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*
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* Languages are now preferably handled via official language code.
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* We use the ISO 639-1 code for language.
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* Optionally, we can append a country code (ISO 3066) to differentiate
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* between language flavor (eg Chinese is ISO 639-1 zh, but come in
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* traditional or simplified form. So we append the country code :
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* zh-CN (china) for simplified, zh for traditional).
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*
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*
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2000
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*/
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class CI18N
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{
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public:
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/// Control over text loading
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enum TLineFormat
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{
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// the text file is just loaded, no conversion or checks done on line delimiters
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LINE_FMT_NO_CARE,
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// the line delimiters are forced to LF (\n, code 0x0a)
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LINE_FMT_LF,
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// the line delimiters are forced to CRLF (\r\n , code 0x0d 0x0a)
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LINE_FMT_CRLF
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};
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/** Proxy interface for loading string file.
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* Implement this interface in client code and set it inside I18N
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* in order to be able to do any work on string file before they
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* are read by CI18N.
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* This is used by Ryzom to merge the working string file with
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* the exploitation one when they are more recent.
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*/
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struct ILoadProxy
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{
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virtual ~ILoadProxy() {}
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virtual void loadStringFile(const std::string &filename, ucstring &text) =0;
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};
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/// Set the load proxy class. Proxy can be NULL to unregister.
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static void setLoadProxy(ILoadProxy *loadProxy);
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// Get the current load proxy
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static ILoadProxy *getLoadProxy() { return _LoadProxy; }
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/// Return a vector with all language available. The vector contains the name of the language.
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/// The index in the vector is used in \c load() function
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static const std::vector<ucstring> &getLanguageNames();
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/** Return a vector with all language code available.
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* Code are ISO 639-2 compliant.
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* As in getLanguageNames(), the index in the vector can be used to call load()
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*/
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static const std::vector<std::string> &getLanguageCodes();
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/** Check if a language code is supported.
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* Code are ISO 639-2 compliant.
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*/
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static bool isLanguageCodeSupported(const std::string &lang);
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/// Load a language file depending of the language code("en", "fr", ...). Code are ISO 639-2 compliant.
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static void load (const std::string &languageCode, const std::string &fallbackLanguageCode="");
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/** Load a language file from its filename
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* \param filename name of the language file to load, with its extension
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* \param reload The file is being reloaded so error message won't be issued for strings that are overwritten
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*/
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static void loadFromFilename (const std::string &filename, bool reload);
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/// Returns the name of the language in the language name (English, Francais, ...)
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static ucstring getCurrentLanguageName ();
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/// Returns the code of the language ("fr", "en", ...)
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static std::string getCurrentLanguageCode ();
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/// Returns the code of the language ("fr", "en", ...) defined on system
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static std::string getSystemLanguageCode ();
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/// Find a string in the selected language and return his association.
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static const ucstring &get (const std::string &label);
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// Test if a string has a translation in the selected language.
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// NB : The empty string is considered to have a translation
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static bool hasTranslation(const std::string &label);
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/** Read the content of a file as a Unicode text.
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* The method support 16 bits or 8bits utf-8 tagged files.
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* 8 bits UTF-8 encoding can be recognized by a non official header :
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* EF,BB, BF.
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* 16 bits encoding can be recognized by the official header :
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* FF, FE, witch can be reversed if the data are MSB first.
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*
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* Optionally, you can force the reader to consider the file as
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* UTF-8 encoded.
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* Optionally, you can ask the reader to interpret #include commands.
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*/
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static void readTextFile(const std::string &filename,
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ucstring &result, bool forceUtf8 = false,
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bool fileLookup = true,
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bool preprocess = false,
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TLineFormat lineFmt = LINE_FMT_NO_CARE,
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bool warnIfIncludesNotFound = true);
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/** Read the content of a buffer as a Unicode text.
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* This is to read preloaded Unicode files.
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* The method support 16 bits or 8bits utf-8 tagged buffer.
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* 8 bits UTF-8 encoding can be recognized by a non official header :
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* EF,BB, BF.
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* 16 bits encoding can be recognized by the official header :
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* FF, FE, witch can be reversed if the data are MSB first.
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*
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* Optionally, you can force the reader to consider the file as
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* UTF-8 encoded.
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*/
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static void readTextBuffer(uint8 *buffer, uint size, ucstring &result, bool forceUtf8 = false);
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/** Remove any C style comment from the passed string.
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*/
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static void removeCComment(ucstring &commentedString);
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/** Encode a Unicode string into a string using UTF-8 encoding.
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*/
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static std::string encodeUTF8(const ucstring &str);
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/** Write a Unicode text file using Unicode 16 or UTF-8 encoding.
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*/
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static void writeTextFile(const std::string filename, const ucstring &content, bool utf8 = true);
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static ucstring makeMarkedString(ucchar openMark, ucchar closeMark, const ucstring &text);
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//@{
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//\name Parsing utility
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/** Skip the white space.
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* You can optionally pass a ucstring pointer to receive any comments string that build the
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* white space.
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* This is useful if you want to keep the comments.
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* NB : comments are appended to the comments string.
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*/
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static void skipWhiteSpace (ucstring::const_iterator &it, ucstring::const_iterator &last, ucstring *storeComments = NULL, bool newLineAsWhiteSpace = true);
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/// Parse a label
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static bool parseLabel (ucstring::const_iterator &it, ucstring::const_iterator &last, std::string &label);
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/// Parse a marked string. NB : usually, we use [ and ] as string delimiters in translation files.
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static bool parseMarkedString (ucchar openMark, ucchar closeMark, ucstring::const_iterator &it, ucstring::const_iterator &last, ucstring &result, uint32 *lineCounter = NULL, bool allowNewline = true);
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/** Try to read a given token at current position.
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* The function will first skip any white space then try to read the token
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* If found, the function return true and 'it' is advanced after the matched token,
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* Otherwise, the function return false and 'it' is unchanged.
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*/
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static bool matchToken(const char* token, ucstring::const_iterator &it, ucstring::const_iterator end);
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/// Advance iterator to the start of next line or to the end of string
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static void skipLine(ucstring::const_iterator &it, ucstring::const_iterator end, uint32 &lineCounter);
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//@}
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//@{
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//\name Hash code tools.
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// Generate a hash value for a given string
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static uint64 makeHash(const ucstring &str);
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// convert a hash value to a readable string
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static std::string hashToString(uint64 hash);
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// convert a readable string into a hash value.
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static uint64 stringToHash(const std::string &str);
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// fast convert a hash value to a ucstring
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static void hashToUCString(uint64 hash, ucstring &dst);
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//@}
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static void setNoResolution( bool b ){ noResolution = b; }
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private:
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typedef std::map<std::string, ucstring> StrMapContainer;
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static ILoadProxy *_LoadProxy;
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static StrMapContainer _StrMap;
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static bool _StrMapLoaded;
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// the alternative language that will be used if the sentence is not found in the original language
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static StrMapContainer _StrMapFallback;
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static std::vector<std::string> _LanguageCodes;
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static std::vector<ucstring> _LanguageNames;
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static bool _LanguagesNamesLoaded;
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static std::string _SelectedLanguageCode;
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static const ucstring _NotTranslatedValue;
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/** Structure to hold contextual info during
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* read of preprocessed file
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*/
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struct TReadContext
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{
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/// The defined symbols
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std::set<std::string> Defines;
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/// The if stack (push true until a bad test is found, push false for
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/// all subsequent if imbrication)
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std::vector<bool> IfStack;
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};
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private:
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/// Init _LanguageCodes and _LanguageNames
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static void initLanguages();
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static bool loadFileIntoMap(const std::string &filename, StrMapContainer &dest);
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/// The internal read function, it does the real job of readTextFile
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static void _readTextFile(const std::string &filename,
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ucstring &result, bool forceUtf8,
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bool fileLookup,
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bool preprocess,
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TLineFormat lineFmt,
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bool warnIfIncludesNotFound,
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TReadContext &readContext);
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// Don't resolve labels
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static bool noResolution;
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};
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} // NLMISC
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#endif // NL_I18N_H
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/* End of i18n.h */
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