khanat-code-old/code/ryzom/server/src/gpm_service/gpm_service.cpp

718 lines
24 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
// misc
#include "nel/misc/command.h"
#include "nel/misc/vector_2d.h"
#include "nel/misc/vectord.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/path.h"
#include "nel/misc/sheet_id.h"
//
#include "nel/ligo/primitive.h"
#include "nel/ligo/ligo_config.h"
//
// game share
#include "game_share/tick_event_handler.h"
#include "game_share/ryzom_version.h"
#include "game_share/mirrored_data_set.h"
#include "game_share/ryzom_mirror_properties.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/synchronised_message.h"
#include "server_share/used_continent.h"
#include "server_share/pet_interface_msg.h"
#include "game_share/utils.h"
//
// r2 share
#include "server_share/r2_variables.h"
//
// local
#include "gpm_service.h"
#include "world_position_manager.h"
#include "vision_delta_manager.h"
#include "client_messages.h"
#include "sheets.h"
#ifdef NL_OS_WINDOWS
# define NOMINMAX
# include <windows.h>
#endif // NL_OS_WINDOWS
// force admin module to link in
extern void admin_modules_forceLink();
void foo()
{
admin_modules_forceLink();
}
using namespace std;
using namespace NLMISC;
using namespace NLNET;
CGlobalPositionManagerService *pCGPMS= NULL;
NLLIGO::CLigoConfig LigoConfig;
/*
* Get var from config file
*/
// Sint version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, sint32 &variable, sint32 defaultValue = 0)
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? ptr->asInt() : defaultValue);
return success;
}
// Uint version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, uint32 &variable, uint32 defaultValue = 0)
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? ptr->asInt() : defaultValue);
return success;
}
// Bool version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, bool &variable, bool defaultValue = false)
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? (ptr->asInt() != 0) : defaultValue);
return success;
}
// Float version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, float &variable, float defaultValue = 0.0f)
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? ptr->asFloat() : defaultValue);
return success;
}
// Double version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, double &variable, double defaultValue = 0)
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? ptr->asDouble() : defaultValue);
return success;
}
// String version
bool getVarFromConfigFile(CConfigFile &cf, const string &name, string &variable, const string &defaultValue = string(""))
{
CConfigFile::CVar *ptr = cf.getVarPtr(name);
bool success;
variable = ((success = (ptr != NULL)) ? ptr->asString() : defaultValue);
return success;
}
#define GET_VAR_FROM_CF(var, def) getVarFromConfigFile(ConfigFile, #var, var, def);
/*-----------------------------------------------------------------*\
cbConnection
\*-----------------------------------------------------------------*/
void cbConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
{
} // cbConnection //
TGameCycle TickStopGameCycle = 0;
/*-----------------------------------------------------------------*\
cbDisconnection
\*-----------------------------------------------------------------*/
void cbDisconnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
{
if( serviceName == string("TICKS") )
{
TickStopGameCycle = CTickEventHandler::getGameCycle();
nlinfo( "tick stop -> %u", TickStopGameCycle );
}
// remove all entities created by this service
//CWorldPositionManager::removeAiVisionEntitiesForService( serviceId );
if (!IsRingShard)
{
CWorldPositionManager::triggerUnsubscribe(serviceId);
}
} // cbDisconnection //
void cbEGSConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
{
// The follwoing code commented out by Sadge because no refference could be found to reception of this message
// // transmit the names of the used continents to the EGS
// try
// {
// CUsedContinent::TUsedContinentCont continents = CUsedContinent::instance().getContinents();
//
// vector< string > continentsNames;
// for (uint i=0; i<continents.size(); ++i)
// {
// continentsNames.push_back(continents[i].ContinentName);
// }
///* CConfigFile::CVar& cvUsedContinents = pCGPMS->ConfigFile.getVar("UsedContinents");
// for ( uint i = 0; (sint)i<cvUsedContinents.size(); ++i)
// {
// if (cvUsedContinents.asString(i) != "")
// {
// continentsNames.push_back(cvUsedContinents.asString(i));
// }
// }
//*/
// CMessage msgout("USED_CONTINENTS");
// msgout.serialCont( continentsNames ),
// CUnifiedNetwork::getInstance()->send( "EGS", msgout );
// }
// catch(const EUnknownVar &)
// {
// nlwarning("<cbEGSConnection> UsedContinents not found, no continent used");
// }
// send ESG all IA creatures
//CWorldPositionManager::sendAgentsToEGS();
} // cbEGSConnection //
/*-----------------------------------------------------------------*\
EVSConnection
\*-----------------------------------------------------------------*/
void cbEVSConnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
{
EVSUp = true;
}
/*-----------------------------------------------------------------*\
EVSDisconnection
\*-----------------------------------------------------------------*/
void cbEVSDisconnection( const std::string &serviceName, NLNET::TServiceId serviceId, void *arg )
{
EVSUp = false;
}
/*--------------------------------------------------------------*\
cbSync()
\*--------------------------------------------------------------*/
void cbSync()
{
// update World Position Manager time
if( !TickStopGameCycle )
{
if (!IsRingShard) { CWorldPositionManager::setCurrentTick( CTickEventHandler::getGameCycle() ); }
}
nlinfo( "Sync -> %u", CTickEventHandler::getGameCycle() );
} // cbSync //
/*
* Crash Callback
*/
string crashCallback()
{
return CWorldPositionManager::getPlayersPosHistory();
}
/****************************************************************\
************** callback table for input message ****************
\****************************************************************/
TUnifiedCallbackItem CbArray[] =
{
{ "CB_UNUSED", NULL }
};
/*
* Initialisation 2
*/
void cbMirrorIsReady( CMirror *mirror )
{
pCGPMS->initMirror();
}
/****************************************************************\
init()
\****************************************************************/
// init the service
void CGlobalPositionManagerService::init()
{
setVersion (RYZOM_VERSION);
// keep pointer on class
pCGPMS = this;
// set update time out
setUpdateTimeout(100);
CUnifiedNetwork::getInstance()->setServiceUpCallback( string("*"), cbConnection, 0);
CUnifiedNetwork::getInstance()->setServiceUpCallback( "EGS", cbEGSConnection, 0);
CUnifiedNetwork::getInstance()->setServiceUpCallback( "EVS", cbEVSConnection, 0);
CUnifiedNetwork::getInstance()->setServiceDownCallback( string("*"), cbDisconnection, 0);
CUnifiedNetwork::getInstance()->setServiceDownCallback( "EVS", cbEVSDisconnection, 0);
uint32 WorldMapSizeX;
uint32 WorldMapSizeY;
uint32 VisionDistance;
uint32 PrimitiveMaxSize;
uint32 NbWorldImages;
bool LoadPacsPrims;
bool LoadPacsCol;
// init the class transport system
TRANSPORT_CLASS_REGISTER (CGPMPlayerPrivilegeInst);
GET_VAR_FROM_CF(CheckPlayerSpeed, true);
GET_VAR_FROM_CF(Verbose, false);
GET_VAR_FROM_CF(WorldMapSizeX, 2100);
GET_VAR_FROM_CF(WorldMapSizeY, 2970);
GET_VAR_FROM_CF(VisionDistance, 250000);
GET_VAR_FROM_CF(PrimitiveMaxSize, 8);
GET_VAR_FROM_CF(NbWorldImages, 31);
GET_VAR_FROM_CF(LoadPacsCol, false);
GET_VAR_FROM_CF(LoadPacsPrims, true);
CGpmSheets::init();
// World Position Manager init
if (!IsRingShard)
{
CWorldPositionManager::init(WorldMapSizeX, WorldMapSizeY, VisionDistance, PrimitiveMaxSize, (uint8)NbWorldImages, LoadPacsPrims, LoadPacsCol);
}
// Init ligo
if (!LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false))
{
// Should be in l:\leveldesign\world_editor_files
nlerror ("Can't load ligo primitive config file world_editor_classes.xml");
}
/* // read the continent name translator
map<string, string> translator;
{
CConfigFile::CVar *v = IService::getInstance()->ConfigFile.getVarPtr("ContinentNameTranslator");
if (v)
{
for (sint i=0; i<v->size()/2; ++i)
{
string s1, s2;
s1 = v->asString(i*2);
s2 = v->asString(i*2+1);
translator[s1] = s2;
}
}
}
*/
// todo: r2 GPMS doesn't read pacs for now - this will have to be fixed later
if (!IsRingShard)
{
// init continents
try
{
CUsedContinent::TUsedContinentCont continents = CUsedContinent::instance().getContinents();
// CConfigFile::CVar& cvUsedContinents = ConfigFile.getVar("UsedContinents");
// uint i;
// for (i=0; (sint)i<cvUsedContinents.size(); ++i)
// if (cvUsedContinents.asString(i) != "")
for (uint i=0; i<continents.size(); ++i)
{
string name = continents[i].ContinentName;
name = CUsedContinent::instance().getPhysicalContinentName(name);
// if (translator.find(name) != translator.end())
// name = translator[name];
// CWorldPositionManager::loadContinent(cvUsedContinents.asString(i), cvUsedContinents.asString(i), i);
CWorldPositionManager::loadContinent(name, continents[i].ContinentName, continents[i].ContinentInstance);
}
}
catch(const EUnknownVar &)
{
nlwarning("<CGlobalPositionManagerService::init> UsedContinents not found, no continent used");
}
}
NLLIGO::Register();
CMessages::init();
CClientMessages::init();
//
if (!IsRingShard) { CWorldPositionManager::initPatatManager(); }
// Init the mirror system
vector<string> datasetNames;
datasetNames.push_back( "fe_temp" );
Mirror.init( datasetNames, cbMirrorIsReady, gpmsUpdate, cbSync );
Mirror.setServiceMirrorUpCallback( "EGS", cbEGSConnection, 0);
setCrashCallback(crashCallback);
if (IsRingShard)
{
// setup the R2 Vision object and move checker object
pCGPMS->RingVisionDeltaManager=new CVisionDeltaManager;
pCGPMS->RingVisionUniverse= new R2_VISION::CUniverse;
pCGPMS->RingVisionUniverse->registerVisionDeltaManager(RingVisionDeltaManager);
pCGPMS->MoveChecker= new CMoveChecker;
}
} // init //
/*
* Init after the mirror init
*/
void CGlobalPositionManagerService::initMirror()
{
/*
// Allow to add a few entities manually (using the command addEntity)
Mirror.declareEntityTypeOwner( RYZOMID::player, 10 );
Mirror.declareEntityTypeOwner( RYZOMID::npc, 500 );
*/
DataSet = &(Mirror.getDataSet("fe_temp"));
DataSet->declareProperty( "X", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
DataSet->declareProperty( "Y", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
DataSet->declareProperty( "Z", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
DataSet->declareProperty( "Theta", PSOReadWrite | PSONotifyChanges, "X" ); // group notification on X
DataSet->declareProperty( "AIInstance", PSOReadOnly | PSONotifyChanges );
DataSet->declareProperty( "WhoSeesMe", PSOReadOnly | PSONotifyChanges );
DataSet->declareProperty( "LocalX", PSOReadWrite );
DataSet->declareProperty( "LocalY", PSOReadWrite );
DataSet->declareProperty( "LocalZ", PSOReadWrite );
DataSet->declareProperty( "TickPos", PSOReadWrite );
DataSet->declareProperty( "Sheet", PSOReadWrite );
DataSet->declareProperty( "Mode", PSOReadOnly /*| PSONotifyChanges*/ );
DataSet->declareProperty( "Behaviour", PSOReadOnly );
DataSet->declareProperty( "Cell", PSOReadWrite );
DataSet->declareProperty( "VisionCounter", PSOReadWrite );
DataSet->declareProperty( "CurrentRunSpeed", PSOReadOnly );
DataSet->declareProperty( "CurrentWalkSpeed", PSOReadOnly );
DataSet->declareProperty( "RiderEntity", PSOReadOnly );
DataSet->declareProperty( "Fuel", PSOReadOnly );
initRyzomVisualPropertyIndices( *DataSet );
Mirror.setNotificationCallback( IsRingShard? CGlobalPositionManagerService::ringShardProcessMirrorUpdates: CGlobalPositionManagerService::processMirrorUpdates );
}
/****************************************************************\
update()
\****************************************************************/
// main loop
bool CGlobalPositionManagerService::update()
{
return true;
} // update //
void CGlobalPositionManagerService::_checkAddCharacterToRingAIInstance(sint32 aiInstance)
{
TCharactersPerAIInstance::iterator it= _CharactersPerAIInstance.find(aiInstance);
if (it==_CharactersPerAIInstance.end())
{
// this is the first character to be added to this instance so initialise it
_CharactersPerAIInstance[aiInstance]=1;
nlinfo("Creating new AIInstance in ring vision universe: %d",aiInstance);
pCGPMS->RingVisionUniverse->createInstance(aiInstance,0);
}
else
{
++it->second;
nldebug("Increasing number of entities in aiInstance %d to %d",aiInstance,it->second);
}
}
void CGlobalPositionManagerService::_checkRemoveCharacterFromRingAIInstance(sint32 aiInstance)
{
TCharactersPerAIInstance::iterator it= _CharactersPerAIInstance.find(aiInstance);
BOMB_IF(it==_CharactersPerAIInstance.end(),NLMISC::toString("BUG: Can't find ai instance %d to remove character from",aiInstance),return);
// decrement count of characters in ai instance and remove the instance if its empty
--it->second;
if (it->second<1)
{
// this was the last character in the instance so delete it
nlinfo("removing AIInstance because last character has just left: %d",aiInstance);
_CharactersPerAIInstance.erase(it);
pCGPMS->RingVisionUniverse->removeInstance(aiInstance);
}
else
{
nldebug("Decreasing number of entities in aiInstance %d to %d",aiInstance,it->second);
}
}
void CGlobalPositionManagerService::ringShardProcessMirrorUpdates()
{
// Process entities added to mirror
TheDataset.beginAddedEntities();
TDataSetRow entityIndex = TheDataset.getNextAddedEntity();
while ( entityIndex != LAST_CHANGED )
{
// lookup stats for the entity in the mirror
const NLMISC::CEntityId &eid= TheDataset.getEntityId( entityIndex );
CMirrorPropValueRO<sint32> aiInstance ( TheDataset, entityIndex, DSPropertyAI_INSTANCE );
CMirrorPropValueRO<sint32> x ( TheDataset, entityIndex, DSPropertyPOSX );
CMirrorPropValueRO<sint32> y ( TheDataset, entityIndex, DSPropertyPOSY );
CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
R2_VISION::TInvisibilityLevel invisibility= (R2_VISION::TInvisibilityLevel)(whoSeesMe&((1<<R2_VISION::NUM_WHOSEESME_BITS)-1));
// increment count of number of characters in AIInstance, instanciating new instance if required
pCGPMS->_checkAddCharacterToRingAIInstance(aiInstance);
// if we have a player then set them up in the move checker
if (eid.getType()==RYZOMID::player)
{
pCGPMS->MoveChecker->teleport(entityIndex, x, y, CTickEventHandler::getGameCycle());
}
// add entity to the ring vision universe object
pCGPMS->RingVisionUniverse->addEntity(entityIndex,aiInstance,x,y,invisibility,eid.getType()==RYZOMID::player);
entityIndex = TheDataset.getNextAddedEntity();
}
TheDataset.endAddedEntities();
// Process entities removed from mirror
TheDataset.beginRemovedEntities();
CEntityId *id;
entityIndex = TheDataset.getNextRemovedEntity( &id );
while ( entityIndex != LAST_CHANGED )
{
// check that the character being removed exists in the r2VisionUniverse and get hold of their AIInstance
const R2_VISION::SUniverseEntity* theEntity= pCGPMS->RingVisionUniverse->getEntity(entityIndex);
BOMB_IF(theEntity==NULL,"Failed to identify the character that the mirror tells us is being removed",continue);
uint32 aiInstance= theEntity->AIInstance;
// remove entity from the ring vision universe object
pCGPMS->RingVisionUniverse->removeEntity(entityIndex);
// decrement the count of characters in the given instance and remove it if need be
pCGPMS->_checkRemoveCharacterFromRingAIInstance(aiInstance);
// prepare to iterate...
entityIndex = TheDataset.getNextRemovedEntity( &id );
}
TheDataset.endRemovedEntities();
// Process properties changed and notified in the mirror
TPropertyIndex propIndex;
TheDataset.beginChangedValues();
TheDataset.getNextChangedValue( entityIndex, propIndex );
while ( entityIndex != LAST_CHANGED )
{
if (propIndex == DSPropertyAI_INSTANCE)
{
// lookup stats for the entity in the mirror
sint32 aiInstance= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyAI_INSTANCE );
sint32 x= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyPOSX );
sint32 y= CMirrorPropValueRO<sint32>( TheDataset, entityIndex, DSPropertyPOSY );
CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
R2_VISION::TInvisibilityLevel invisibility= (R2_VISION::TInvisibilityLevel)(whoSeesMe&((1<<R2_VISION::NUM_WHOSEESME_BITS)-1));
// if we have a player then remove them from the move checker
if (TheDataset.getEntityId(entityIndex).getType()==RYZOMID::player)
{
pCGPMS->MoveChecker->teleport(entityIndex, x, y, CTickEventHandler::getGameCycle());
}
// check that the character being teleported exists in the r2VisionUniverse and get hold of their old AIInstance
const R2_VISION::SUniverseEntity* theEntity= pCGPMS->RingVisionUniverse->getEntity(entityIndex);
BOMB_IF(theEntity==NULL, "Failed to identify the character that the mirror tells us is being removed",
TheDataset.getNextChangedValue( entityIndex, propIndex ); continue);
sint32 oldAiInstance= theEntity->AIInstance;
// check whether this is a real teleportation or just a move
if (oldAiInstance==aiInstance)
{
// the aiInstance hasn't changed so just perform a move
// note: this happens systematicaly on appearance of a new entity - the ai instance is
// setup once via code that manages appearance of new entities in mirror and it's setup
// again here... the coordinates are probably the same too but since I can't guarantee
// it I prefer to let the code do its stuff
pCGPMS->RingVisionUniverse->setEntityPosition(entityIndex,x,y);
}
else
{
// make sure the instance we're teleporting to exists
pCGPMS->_checkAddCharacterToRingAIInstance(aiInstance);
// teleport entity within the ring vision universe
pCGPMS->RingVisionUniverse->teleportEntity(entityIndex,aiInstance,x,y,invisibility);
// if this was the last entity in their old instance then get rid of the instance
pCGPMS->_checkRemoveCharacterFromRingAIInstance(oldAiInstance);
}
}
else if (propIndex == DSPropertyPOSX)
{
// lookup stats for the entity in the mirror
CMirrorPropValueRO<sint32> x ( TheDataset, entityIndex, DSPropertyPOSX );
CMirrorPropValueRO<sint32> y ( TheDataset, entityIndex, DSPropertyPOSY );
// update the cell
CMirrorPropValue1DS<TYPE_CELL> cell ( TheDataset, entityIndex, DSPropertyCELL );
uint32 cx = (uint16) ( + x()/CWorldPositionManager::getCellSize() );
uint32 cy = (uint16) ( - y()/CWorldPositionManager::getCellSize() );
cell = (cx<<16) + cy;
// move entity within the ring vision universe
pCGPMS->RingVisionUniverse->setEntityPosition(entityIndex,x,y);
}
else if (propIndex == DSPropertyWHO_SEES_ME)
{
// lookup stats for the entity in the mirror
CMirrorPropValueRO<TYPE_WHO_SEES_ME> whoSeesMe ( TheDataset, entityIndex, DSPropertyWHO_SEES_ME );
uint32 visibilityValue= ((uint32)whoSeesMe==0)? R2_VISION::WHOSEESME_INVISIBLE_DM: ((uint32)(whoSeesMe+1)==0)? R2_VISION::WHOSEESME_VISIBLE_MOB: (uint32)whoSeesMe;
// apply the change to the entity
pCGPMS->RingVisionUniverse->setEntityInvisibilityInfo(entityIndex, visibilityValue);
}
TheDataset.getNextChangedValue( entityIndex, propIndex );
}
TheDataset.endChangedValues();
}
void CGlobalPositionManagerService::processMirrorUpdates()
{
// Process entities added to mirror
TheDataset.beginAddedEntities();
TDataSetRow entityIndex = TheDataset.getNextAddedEntity();
while ( entityIndex != LAST_CHANGED )
{
//nldebug( "%u: OnAddEntity %d", CTickEventHandler::getGameCycle(), entityIndex );
CWorldPositionManager::onAddEntity( entityIndex );
entityIndex = TheDataset.getNextAddedEntity();
}
TheDataset.endAddedEntities();
// Process entities removed from mirror
TheDataset.beginRemovedEntities();
CEntityId *id;
entityIndex = TheDataset.getNextRemovedEntity( &id );
while ( entityIndex != LAST_CHANGED )
{
//nldebug( "%u: OnRemoveEntity %d", CTickEventHandler::getGameCycle(), entityIndex );
CWorldPositionManager::onRemoveEntity(entityIndex);
entityIndex = TheDataset.getNextRemovedEntity( &id );
}
TheDataset.endRemovedEntities();
// Process properties changed and notified in the mirror
TPropertyIndex propIndex;
TheDataset.beginChangedValues();
TheDataset.getNextChangedValue( entityIndex, propIndex );
while ( entityIndex != LAST_CHANGED )
{
//nldebug( "%u: OnPosChange %d", CTickEventHandler::getGameCycle(), entityIndex );
//nlassert( propIndex == DSPropertyPOSX ); // (X, Y, Z, Theta) use "group notification" with prop X (and are the only ones with notification)
if (propIndex == DSPropertyPOSX)
{
// TEMP: while we don't handle all by entity indices, we need to test if the entityId has been notified (added)
CWorldEntity *entity = CWorldPositionManager::getEntityPtr(entityIndex);
if (entity)
{
if (entity->getType() == CWorldEntity::Player && entity->CheckMotion)
{
// this is a player and has to check motion
// then reset the player position according to the mirror pos
H_AUTO(gpmsUpdateResetServerPosition);
CWorldPositionManager::resetPrimitive(entity);
entity->PosInitialised = true;
}
else
{
H_AUTO(gpmsUpdateServerPosition);
//nlinfo("Update %s pos: %d,%d,%d - %d", entity->Id.toString().c_str(), entity->X(), entity->Y(), entity->Z(), entity->X.getWriterServiceId());
CWorldPositionManager::updateEntityPosition(entity);
}
}
}
//nldebug( "Pos changed from mirror E%d", entityIndex );
TheDataset.getNextChangedValue( entityIndex, propIndex );
}
TheDataset.endChangedValues();
}
/****************************************************************\
gpmsUpdate()
\****************************************************************/
void CGlobalPositionManagerService::gpmsUpdate()
{
if ( ! pCGPMS->Mirror.mirrorIsReady() )
return;
H_AUTO(gpmsUpdate);
// process vision update for non-ring shards
if (!IsRingShard)
{
// also update internal clock (increase tick counter by one)
H_TIME(PositionManagerUpdate, CWorldPositionManager::update(););
uint i;
for (i=0; i<pCGPMS->Tracked.size(); ++i)
CWorldPositionManager::displayEntity(CWorldPositionManager::getEntityIndex(pCGPMS->Tracked[i]));
}
// process vision update for ring shards
if (IsRingShard)
{
H_AUTO(ringVisionUpdate);
pCGPMS->RingVisionUniverse->update();
pCGPMS->RingVisionDeltaManager->update();
}
} // gpmsUpdate //
/****************************************************************\
release()
\****************************************************************/
void CGlobalPositionManagerService::release()
{
CMessages::release();
if (!IsRingShard)
{
CWorldPositionManager::release();
}
CGpmSheets::release();
}// release //
NLNET_SERVICE_MAIN( CGlobalPositionManagerService, "GPMS", "gpm_service", 0, CbArray, "", "" );