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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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221 lines
5.4 KiB
C++
221 lines
5.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "resource.h"
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#include "sound_system.h"
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#include "nel/sound/u_audio_mixer.h"
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#include "nel/sound/u_listener.h"
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#include "nel/sound/sound_anim_manager.h"
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#include "nel/sound/sound_animation.h"
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#include "nel/misc/path.h"
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#include "edit_ps_sound.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLSOUND;
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UAudioMixer *CSoundSystem::_AudioMixer = NULL;
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//set<string> CSoundSystem::_SoundBanksFileName;
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set<string> CSoundSystem::_SampleBanksFileName;
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CSoundAnimManager *CSoundSystem::_AnimManager = NULL;
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//TSoundAnimId CSoundSystem::_CurrentAnimation = CSoundAnimation::NoId;
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//sint32 CSoundSystem::_CurrentPlayback = -1;
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CVector CSoundSystem::_Zero = CVector::Null;
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string CSoundSystem::_SamplePath;
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string CSoundSystem::_PackedSheetPath;
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//sint CSoundSystem::_AnimIndex = -1;
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void CSoundSystem::setListenerMatrix(const NLMISC::CMatrix &m)
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{
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if (_AudioMixer)
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{
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static CMatrix oldMatrix;
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if(m.getPos() != oldMatrix.getPos() || m.getJ() != oldMatrix.getJ() || m.getK() != oldMatrix.getK())
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{
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UListener *l = _AudioMixer->getListener();
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l->setPos(m.getPos());
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l->setOrientation(m.getJ(), m.getK());
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oldMatrix = m;
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}
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}
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}
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void CSoundSystem::initSoundSystem ()
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{
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_AudioMixer = NULL;
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_AnimManager = NULL;
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_AudioMixer = NLSOUND::UAudioMixer::createAudioMixer();
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try
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{
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_AudioMixer->setSamplePath(_SamplePath);
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_AudioMixer->setPackedSheetOption(_PackedSheetPath, true);
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_AudioMixer->init(32, true, false, NULL, true);
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}
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catch(NLMISC::Exception &e)
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{
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// in case of exeption during mixer init, the mixer is destroyed !
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string mess = string("Unable to init sound :") + e.what();
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nlwarning ("Init sound: %s", mess.c_str());
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_AudioMixer = NULL;
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return;
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}
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// ok for the mixer, now create the sound anim manager
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try
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{
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// TODO : boris : Hum, as far as I know, throwing exeption in constructor is a very BAD idea...
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_AnimManager = new CSoundAnimManager(_AudioMixer);
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}
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catch (NLMISC::Exception &e)
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{
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string mess = string("Unable to init sound :") + e.what();
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nlwarning ("Init sound: %s", mess.c_str());
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if (_AnimManager)
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{
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delete _AnimManager;
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_AnimManager = NULL;
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}
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delete _AudioMixer;
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_AudioMixer = NULL;
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return;
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}
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setPSSoundSystem(_AudioMixer);
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/*
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for (set<string>::const_iterator it1 = _SampleBanksFileName.begin();
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it1 != _SampleBanksFileName.end();
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++it1)
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{
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try
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{
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//_AudioMixer->loadSampleBank(NLMISC::CPath::lookup(*it).c_str());
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_AudioMixer->loadSampleBank(false, (*it1));
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}
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catch (NLMISC::Exception &e)
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{
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string mess = "Unable to load sound file :" + *it1
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+ "\n" + e.what();
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nlwarning ("Init sound: %s", mess.c_str());
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}
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}
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*/
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/* for (set<string>::const_iterator it2 = _SoundBanksFileName.begin();
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it2 != _SoundBanksFileName.end();
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++it2)
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{
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try
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{
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//_AudioMixer->loadSoundBank(NLMISC::CPath::lookup(*it).c_str());
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_AudioMixer->loadSoundBank((*it2).c_str());
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}
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catch (NLMISC::Exception &e)
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{
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string mess = "Unable to load sound file :" + *it2
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+ "\n" + e.what();
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nlwarning ("Init sound: %s", mess.c_str());
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}
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}
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*/
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}
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void CSoundSystem::poll()
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{
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if (_AudioMixer)
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{
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_AudioMixer->update();
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}
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}
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void CSoundSystem::releaseSoundSystem(void)
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{
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setPSSoundSystem(NULL);
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if (_AnimManager)
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{
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delete _AnimManager;
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_AnimManager = NULL;
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}
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if (_AudioMixer)
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{
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delete _AudioMixer;
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_AudioMixer = NULL;
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}
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}
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void CSoundSystem::play(const string &soundName)
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{
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if (_AudioMixer)
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{
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NLSOUND::USource *src = _AudioMixer->createSource(CStringMapper::map(soundName), true);
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if (src)
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{
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src->setLooping(false);
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const CVector &pos = _AudioMixer->getListener()->getPos();
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src->setPos(pos);
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src->play();
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}
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else
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{
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MessageBox(NULL, "Can't play the sound (perhaps it's contextual sound)", "warning", MB_OK|MB_ICONWARNING );
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}
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}
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}
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USource *CSoundSystem::create(const std::string &soundName)
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{
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if (_AudioMixer)
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{
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NLSOUND::USource *src = _AudioMixer->createSource(CStringMapper::map(soundName), false);
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if (src)
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{
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src->setLooping(false);
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const CVector &pos = _AudioMixer->getListener()->getPos();
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src->setPos(pos);
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src->play();
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return src;
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}
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else
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{
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MessageBox(NULL, "Can't play the sound (perhaps it's contextual sound)", "warning", MB_OK|MB_ICONWARNING );
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} return NULL;
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}
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return NULL;
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}
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void CSoundSystem::playAnimation(string& name, float lastTime, float curTime, CSoundContext &context)
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{
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if (_AnimManager == NULL)
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{
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return;
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}
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TSoundAnimId id = _AnimManager->getAnimationFromName(name);
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if (id != CSoundAnimationNoId)
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{
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_AnimManager->playAnimation(id, lastTime, curTime, NULL, context);
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}
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}
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