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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_INIT_MAIN_LOOP_H
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#define CL_INIT_MAIN_LOOP_H
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/progress_callback.h"
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#include "global.h"
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#include "3d_notes.h"
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namespace NL3D
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{
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class UTextureFile;
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};
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// active/desactive welcome window
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void initWelcomeWindow();
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// popup to offer hardware cursor activaction
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void initHardwareCursor(bool secondCall = false);
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// Initialize the main loop.
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void initMainLoop();
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// *** Loading sessions
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// Start a loading session
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void beginLoading (TBackground background);
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// End a loading session
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void endLoading ();
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// Set the loading continent
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void setLoadingContinent (class CContinent *continent);
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extern CProgress ProgressBar;
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//extern C3DNotes Notes;
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extern uint64 StartInitTime;
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extern uint64 StartPlayTime;
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#if FINAL_VERSION
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#define USE_ESCAPE_DURING_LOADING false
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#else // FINAL_VERSION
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#define USE_ESCAPE_DURING_LOADING true
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#endif // FINAL_VERSION
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extern bool UseEscapeDuringLoading;
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void loadBackgroundBitmap (TBackground background);
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#endif // CL_INIT_MAIN_LOOP_H
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/* End of init_main_loop.h */
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