khanat-code-old/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem
2013-06-16 20:48:17 +02:00
..
_ai Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_anim Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_bot_chat Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_brick Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_create_perso Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_creature Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_deposit Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_economic Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_emote Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_encyclopedia Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_fx(tmp) Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_item Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_loot_tables Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_mission Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_outposts Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_pacts Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_Plant Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_player(tmp) Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_regen Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_role Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_skills Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_XpTables Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_building_power.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_building_powers.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_classification_types.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_combat_move.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_difficulty_appreciation.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_entity_types.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_localisation_size_adjustment.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_localisation_table_line.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_loot.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_plant_textureset.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
_season_light_cycle.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
actionlist.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_aiming_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_area_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_combat_damage_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_effect_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_linkOTType.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
aiaction_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
armor.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
armorpiece.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_id.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_list.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_list_entry.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
audioFX.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
body_to_bone.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
building.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cast_ray.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
characterdamagelocalisationtable.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
civilisation.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
commission.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continents.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
creature.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
damage_shield_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
deathpact.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
deposit.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
forage_source.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
gender.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
id_to_string.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
id_to_string_array.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
item.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
item.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
itemstat.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
law.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
light_cycle.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
localisation_size_adjustment_table.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
localisation_table.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
People.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
plant.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
race.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
range_weapon_type.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
region_list.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
role.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sitem.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_color_gradient_info.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_color_info.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_color_mode.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_object.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_object_priority.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_object_version.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_ref_color.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
succes_chances_table.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
success_chances_table.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
town_list.typ Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
tribe.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_function.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_function_modifier.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_function_params.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_function_visual.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_setup.dfn Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00