mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 21:38:43 +00:00
916 lines
24 KiB
C++
916 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NL_NETWORK_CONNECTION_H
|
|
#define NL_NETWORK_CONNECTION_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/bit_set.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <list>
|
|
#include <deque>
|
|
#include <set>
|
|
|
|
#include <nel/misc/bit_mem_stream.h>
|
|
#include <nel/net/inet_address.h>
|
|
#include <nel/net/login_cookie.h>
|
|
#include <nel/net/login_client.h>
|
|
#include <nel/net/udp_sim_sock.h>
|
|
#include <nel/misc/vectord.h>
|
|
#include <nel/misc/md5.h>
|
|
|
|
#include "time_client.h"
|
|
#include "game_share/entity_types.h"
|
|
#include "property_decoder.h"
|
|
#include "impulse_decoder.h"
|
|
#include "game_share/action.h"
|
|
#include "game_share/ryzom_entity_id.h"
|
|
#include "game_share/action_block.h"
|
|
#include "game_share/loot_harvest_state.h"
|
|
|
|
/*
|
|
* ENABLE_INCOMING_MSG_RECORDER for recording/replaying incoming network messages
|
|
*/
|
|
#undef ENABLE_INCOMING_MSG_RECORDER
|
|
|
|
#ifdef ENABLE_INCOMING_MSG_RECORDER
|
|
#include <nel/misc/file.h>
|
|
#endif
|
|
|
|
/*
|
|
// UNUSED
|
|
const uint PropertiesPerEntity = 16;
|
|
const uint EntitiesPerClient = 256;
|
|
*/
|
|
|
|
class CCDBNodeBranch;
|
|
|
|
namespace CLFECOMMON
|
|
{
|
|
class CActionGeneric;
|
|
class CActionGenericMultiPart;
|
|
}
|
|
|
|
// Hierachical timer
|
|
H_AUTO_DECL ( RZ_Client_Network_Connection_Set_Reference_Position )
|
|
|
|
//#define MEASURE_FE_SENDING
|
|
|
|
extern const char * ConnectionStateCStr [9];
|
|
|
|
|
|
/**
|
|
* Exception thrown when the sending returns a "blocking operation interrupted".
|
|
*/
|
|
class EBlockedByFirewall : public NLNET::ESocket
|
|
{};
|
|
|
|
|
|
struct TNewEntityInfo
|
|
{
|
|
void reset()
|
|
{
|
|
DataSetIndex = CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
|
|
Alias = 0;
|
|
}
|
|
|
|
/// Compressed dataset row
|
|
CLFECOMMON::TClientDataSetIndex DataSetIndex;
|
|
|
|
/// Alias (only for mission giver NPCs)
|
|
uint32 Alias;
|
|
};
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* Abstracts the connection client towards front-end
|
|
* \author Benjamin Legros, Olivier Cado
|
|
* \author Nevrax France
|
|
* \date 2001-2002
|
|
*/
|
|
class CNetworkConnection
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
/*
|
|
* DO LEAVE ENOUGH ROOM FOR FUTURE PROPERTIES !
|
|
*/
|
|
AddNewEntity = 32,
|
|
RemoveOldEntity,
|
|
ConnectionReady,
|
|
LagDetected,
|
|
ProbeReceived
|
|
};
|
|
|
|
|
|
struct TVPNodeClient : public CLFECOMMON::TVPNodeBase
|
|
{
|
|
struct TSlotContext
|
|
{
|
|
CNetworkConnection *NetworkConnection;
|
|
CLFECOMMON::TCLEntityId Slot;
|
|
NLMISC::TGameCycle Timestamp;
|
|
};
|
|
|
|
// Static data
|
|
static TSlotContext SlotContext;
|
|
|
|
///
|
|
TVPNodeClient() : TVPNodeBase() {}
|
|
|
|
TVPNodeClient *a() { return (TVPNodeClient*)VPA; }
|
|
TVPNodeClient *b() { return (TVPNodeClient*)VPB; }
|
|
TVPNodeClient *parent() { return (TVPNodeClient*)VPParent; }
|
|
|
|
///
|
|
void decodeDiscreetProperties( NLMISC::CBitMemStream& msgin )
|
|
{
|
|
msgin.serialBitAndLog( BranchHasPayload );
|
|
if ( BranchHasPayload )
|
|
{
|
|
if ( isLeaf() )
|
|
{
|
|
SlotContext.NetworkConnection->decodeDiscreetProperty( msgin, PropIndex );
|
|
}
|
|
else
|
|
{
|
|
if ( a() ) a()->decodeDiscreetProperties( msgin );
|
|
if ( b() ) b()->decodeDiscreetProperties( msgin );
|
|
}
|
|
}
|
|
}
|
|
|
|
void makeChildren()
|
|
{
|
|
VPA = new TVPNodeClient();
|
|
VPA->VPParent = this;
|
|
VPB = new TVPNodeClient();
|
|
VPB->VPParent = this;
|
|
}
|
|
|
|
void makeDescendants( uint nbLevels )
|
|
{
|
|
makeChildren();
|
|
if ( nbLevels > 1 )
|
|
{
|
|
a()->makeDescendants( nbLevels-1 );
|
|
b()->makeDescendants( nbLevels-1 );
|
|
}
|
|
}
|
|
|
|
void deleteBranches()
|
|
{
|
|
if ( a() )
|
|
{ a()->deleteBranches();
|
|
delete a();
|
|
}
|
|
if ( b() )
|
|
{ b()->deleteBranches();
|
|
delete b();
|
|
}
|
|
}
|
|
|
|
void deleteA()
|
|
{
|
|
if ( a() )
|
|
{ a()->deleteBranches();
|
|
delete a();
|
|
}
|
|
}
|
|
|
|
void deleteB()
|
|
{
|
|
if ( b() )
|
|
{ b()->deleteBranches();
|
|
delete b();
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/// Additional info for position updates
|
|
struct TPositionInfo
|
|
{
|
|
/**
|
|
* Only for positions (property index 0): interval, in game cycle unit, between the current
|
|
* position update and the next predicted one. In most cases the next real position update
|
|
* will occur just before the predicted interval elapses.
|
|
*
|
|
* If the interval cannot be predicted yet (e.g. before having received two updates
|
|
* for the same entity), PredictedInterval is set to ~0.
|
|
*/
|
|
NLMISC::TGameCycle PredictedInterval;
|
|
|
|
/// Is position interior (only for position)
|
|
bool IsInterior;
|
|
};
|
|
|
|
/**
|
|
* A property change
|
|
*/
|
|
class CChange
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CChange( CLFECOMMON::TCLEntityId id = 0, uint8 prop = 255, NLMISC::TGameCycle gc = 0 ) :
|
|
ShortId(id), Property(prop), GameCycle(gc) {}
|
|
|
|
/// Slot
|
|
CLFECOMMON::TCLEntityId ShortId;
|
|
|
|
/// Property index
|
|
uint8 Property;
|
|
|
|
/// The tick when the property changed, in server time
|
|
NLMISC::TGameCycle GameCycle;
|
|
|
|
// These contextual additional properties must be set by hand (not by constructor)
|
|
union
|
|
{
|
|
/// Position additional information (prediction & interior)
|
|
TPositionInfo PositionInfo;
|
|
|
|
/// Additional information when creating an entitys
|
|
TNewEntityInfo NewEntityInfo;
|
|
};
|
|
};
|
|
|
|
|
|
/// The states of the connection to the server (if you change them, change ConnectionStateCStr)
|
|
enum TConnectionState
|
|
{
|
|
NotInitialised = 0, // nothing happened yet
|
|
NotConnected, // init() called
|
|
Authenticate, // connect() called, identified by the login server
|
|
Login, // connecting to the frontend, sending identification
|
|
Synchronize, // connection accepted by the frontend, synchronizing
|
|
Connected, // synchronized, connected, ready to work
|
|
Probe, // connection lost by frontend, probing for response
|
|
Stalled, // server is stalled
|
|
Disconnect, // disconnect() called, or timeout, or connection closed by frontend
|
|
Quit // quit() called
|
|
};
|
|
|
|
typedef void (*TImpulseCallback)(NLMISC::CBitMemStream &, CLFECOMMON::TPacketNumber packet, void *arg);
|
|
|
|
static bool LoggingMode;
|
|
|
|
public:
|
|
|
|
/// Constructor
|
|
CNetworkConnection();
|
|
|
|
/// Destructor
|
|
virtual ~CNetworkConnection();
|
|
|
|
/// @name Connection initialisation
|
|
//@{
|
|
|
|
/**
|
|
* Inits the client connection to the front-end.
|
|
* \param cookie it s the cookie in string format that was passed to the exe command line (given by the nel_launcher)
|
|
* \param addr it s the front end address in string format that was passed to the exe command line (given by the nel_launcher)
|
|
*/
|
|
void init(const std::string &cookie, const std::string &addr);
|
|
|
|
/**
|
|
* Sets the cookie and front-end address, resets the connection state.
|
|
*/
|
|
void initCookie(const std::string &cookie, const std::string &addr);
|
|
|
|
/**
|
|
* Connects to the front-end (using or not the login system, depending on what was specified at init())
|
|
* \param result the message returned in case of an error
|
|
* Returns true if no error occured.
|
|
*/
|
|
bool connect(std::string &result);
|
|
|
|
|
|
/**
|
|
* Sets the callback called when a generic impulse comes
|
|
*/
|
|
void setImpulseCallback(TImpulseCallback callback, void *argument = NULL);
|
|
|
|
//@}
|
|
|
|
|
|
/// @name Connection management
|
|
//@{
|
|
|
|
/**
|
|
* Tells if the client is yet connected or not
|
|
*/
|
|
bool isConnected();
|
|
|
|
|
|
/**
|
|
* Gets the connection state
|
|
*/
|
|
TConnectionState getConnectionState() const { return _ConnectionState; }
|
|
|
|
|
|
/**
|
|
* Updates the whole connection with the frontend.
|
|
*
|
|
* Behaviour in login state when a firewall does not grant the sending:
|
|
* - When a sending is refused (error "Blocking operation interrupted")
|
|
* the exception EBlockedByFirewall in thrown. The first time, a time-out is armed.
|
|
* - In a later attempt, if the time-out expired, the function sets state to
|
|
* Disconnect, then throws EBlockedByFirewall.
|
|
*
|
|
* \return bool 'true' if data were sent/received.
|
|
*/
|
|
bool update();
|
|
|
|
|
|
/**
|
|
* Disconnects the current connection
|
|
*/
|
|
void disconnect();
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
* Quit the game till the connection is reset
|
|
*/
|
|
void quit();
|
|
|
|
|
|
/// @name Database management
|
|
//@{
|
|
|
|
/**
|
|
* Set database entry point
|
|
*/
|
|
void setDataBase(CCDBNodeBranch *database);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/// @name Push and Send
|
|
//@{
|
|
|
|
/**
|
|
* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
|
|
*/
|
|
void push (NLMISC::CBitMemStream &msg);
|
|
|
|
/**
|
|
* Buffers an action to be sent at next update (or later updates if network overload occurs)
|
|
*/
|
|
void push(CLFECOMMON::CAction *action);
|
|
|
|
/**
|
|
* Buffers a target action (set targetOrPickup to true for target, false for pick-up
|
|
*/
|
|
void pushTarget(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState targetOrPickup);
|
|
|
|
/**
|
|
* Send
|
|
*/
|
|
void send(NLMISC::TGameCycle);
|
|
|
|
/**
|
|
* Send last information without changes (only acknowedges frontend)
|
|
*/
|
|
void send();
|
|
|
|
/**
|
|
* Clear not acknownledged actions in sending buffer
|
|
*/
|
|
void flushSendBuffer() { _Actions.clear(); }
|
|
|
|
/**
|
|
* Set player reference position
|
|
*/
|
|
// void setReferencePosition(const NLMISC::CVectorD &position) { _ImpulseDecoder.setReferencePosition(position); }
|
|
|
|
//@}
|
|
|
|
|
|
/// @name Temp methods
|
|
// @{
|
|
|
|
const std::vector<CChange> &getChanges() { return _Changes; }
|
|
|
|
void clearChanges() { _Changes.clear(); }
|
|
|
|
// @}
|
|
|
|
|
|
/// @name Client time hints
|
|
// @{
|
|
NLMISC::TTime getCurrentClientTime() { return _CurrentClientTime; } // the time currently played at this frame (in the past)
|
|
NLMISC::TGameCycle getCurrentClientTick() { return _CurrentClientTick; } // the tick for the current frame (also in the past)
|
|
NLMISC::TGameCycle getCurrentServerTick() { return _CurrentServerTick; } // the last tick sent by the server.
|
|
NLMISC::TTime getMachineTimeAtTick() { return _MachineTimeAtTick; } // the machine time at the beginning of the current tick
|
|
NLMISC::TTicks getMachineTicksAtTick() { return _MachineTicksAtTick; }
|
|
sint32 getMsPerTick() { return _MsPerTick; }
|
|
NLMISC::TGameCycle getSynchronize() { return _Synchronize; }
|
|
uint32 getBestPing() { return _BestPing; }
|
|
uint32 getPing() const { return _InstantPing; }
|
|
NLMISC::TTime getLCT() { return _LCT; } // Lag compensation time
|
|
NLMISC::TTime getUpdateTime() { return _UpdateTime; }
|
|
NLMISC::TTicks getUpdateTicks() { return _UpdateTicks; }
|
|
// Return an estimated smooth server tick. Increment only and accelerate/decelerate according to network
|
|
sint64 getCurrentSmoothServerTick() const { return _CurrentSmoothServerTick; }
|
|
// Convert a GameCycle to a SmoothServerTick
|
|
sint64 convertToSmoothServerTick(NLMISC::TGameCycle t) const;
|
|
// @}
|
|
|
|
|
|
/// Set the Lag Compensation Time in ms (default: 1000)
|
|
void setLCT( NLMISC::TTime lct ) { _LCT = lct; }
|
|
|
|
/// Allocation statistics
|
|
void displayAllocationStats();
|
|
|
|
/// Get Allocation statistics
|
|
std::string getAllocationStats();
|
|
|
|
/// @name Network Stats Methods
|
|
// @{
|
|
|
|
uint32 getSentBytes() { return _TotalSentBytes; }
|
|
uint32 getPartialSentBytes() { uint32 ret = _PartialSentBytes; _PartialSentBytes = 0; return ret; }
|
|
uint32 getReceivedBytes() { return _TotalReceivedBytes; }
|
|
uint32 getPartialReceivedBytes() { uint32 ret = _PartialReceivedBytes; _PartialReceivedBytes = 0; return ret; }
|
|
bool getConnectionQuality() { return _ConnectionQuality; }
|
|
NLMISC::TTime getTimeSinceLastReceivedPacket() { return NLMISC::CTime::getLocalTime()-_LastReceivedNormalTime; }
|
|
|
|
|
|
/// Return the average billed download rate in kbps, including all headers (UDP+IP+Ethernet)
|
|
float getMeanDownload() { return (_MeanDownload.mean(ryzomGetLocalTime ())+20+8+14)*0.008f; }
|
|
|
|
/// Return the average billed upload rate in kbps, including all headers (UDP+IP+Ethernet)
|
|
float getMeanUpload() { return (_MeanUpload.mean(ryzomGetLocalTime ())+20+8+14)*0.008f; }
|
|
|
|
/// Return the packet loss average
|
|
float getMeanPacketLoss()
|
|
{
|
|
NLMISC::TTime time = ryzomGetLocalTime ();
|
|
_MeanPackets.check(time);
|
|
_MeanLoss.check(time);
|
|
float dpk = _MeanPackets.Values.empty() ? 0.0f : _MeanPackets.Values.back().second-_MeanPackets.Values.front().second+1;
|
|
float tloss = _MeanLoss.Content;
|
|
return (dpk > 0.0f) ? std::min(100.0f, tloss*100.0f/dpk) : 0.0f;
|
|
}
|
|
|
|
/// Get total lost packets
|
|
uint32 getTotalLostPackets() const { return _TotalLostPackets; }
|
|
|
|
// @}
|
|
|
|
|
|
/// Get the NLMISC::CEntityId from the TCLEntityId
|
|
CLFECOMMON::TSheetId get(CLFECOMMON::TCLEntityId id) const { return _PropertyDecoder.sheet(id); }
|
|
|
|
/// Get the TCLEntityId from the NLMISC::CEntityId
|
|
sint get(CLFECOMMON::TSheetId id) const
|
|
{
|
|
TIdMap::const_iterator it = _IdMap.find(id);
|
|
return (it != _IdMap.end()) ? (*it).second : -1;
|
|
}
|
|
|
|
/// Set player's reference position
|
|
void setReferencePosition(const NLMISC::CVectorD &position)
|
|
{
|
|
H_AUTO_USE ( RZ_Client_Network_Connection_Set_Reference_Position )
|
|
_PropertyDecoder.setReferencePosition( position );
|
|
}
|
|
|
|
/// Get local IP address
|
|
const NLNET::CInetAddress& getAddress()
|
|
{
|
|
return _Connection.localAddr();
|
|
}
|
|
|
|
/// Get socket
|
|
NLNET::CUdpSock& getConnection()
|
|
{
|
|
return _Connection.UdpSock;
|
|
}
|
|
|
|
/// Get userId
|
|
uint32 getUserId()
|
|
{
|
|
if(_LoginCookie.isValid())
|
|
return _LoginCookie.getUserId();
|
|
else
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
/// Get connection state c_string
|
|
const char * getConnectionStateCStr()
|
|
{
|
|
return ConnectionStateCStr[_ConnectionState];
|
|
}
|
|
|
|
/// Return the login cookie
|
|
const NLNET::CLoginCookie& getLoginCookie() const
|
|
{
|
|
return _LoginCookie;
|
|
}
|
|
|
|
#ifdef ENABLE_INCOMING_MSG_RECORDER
|
|
/// Return 'true' if currently recording.
|
|
bool isRecording() const {return _RecordIncomingMessagesOn;}
|
|
/// Return 'true' if currently replaying.
|
|
bool isReplaying() const {return _ReplayIncomingMessagesOn;}
|
|
|
|
/// Start/stop recording the incoming messages (in online mode)
|
|
void setRecordingMode( bool onOff, const std::string& filename = "");
|
|
|
|
/// Start/stop replaying the incoming messages (in offline mode)
|
|
void setReplayingMode( bool onOff, const std::string& filename = "");
|
|
#endif
|
|
|
|
void decodeDiscreetProperty( NLMISC::CBitMemStream& msgin, CLFECOMMON::TPropIndex propIndex );
|
|
|
|
const std::string &getFrontendAddress() { return _FrontendAddress; }
|
|
|
|
protected:
|
|
/// The current state of the connection
|
|
TConnectionState _ConnectionState;
|
|
|
|
/// Connection Quality check
|
|
bool _ConnectionQuality;
|
|
|
|
/// The address of the frontend service
|
|
std::string _FrontendAddress;
|
|
|
|
/// The cookie for the login service
|
|
NLNET::CLoginCookie _LoginCookie;
|
|
|
|
/// The UDP connection to the frontend
|
|
NLNET::CUdpSimSock _Connection;
|
|
|
|
/// The receive buffer
|
|
uint32 _ReceiveBuffer[65536];
|
|
|
|
/// The impulse decoder
|
|
CImpulseDecoder _ImpulseDecoder;
|
|
|
|
/// The callback for generic actions
|
|
TImpulseCallback _ImpulseCallback;
|
|
|
|
/// The callback argument
|
|
void *_ImpulseArg;
|
|
|
|
|
|
/// Position update tick queues (used for statistical interval prediction), one per slot
|
|
std::deque<NLMISC::TGameCycle> _PosUpdateTicks[256];
|
|
|
|
/// Position update interval sorted sets (used for statistical interval prediction), one per slot
|
|
std::multiset<NLMISC::TGameCycle> _PosUpdateIntervals[256];
|
|
|
|
/// MD5 hash keys of msg.xml and database.xml
|
|
NLMISC::CHashKeyMD5 _MsgXmlMD5;
|
|
NLMISC::CHashKeyMD5 _DatabaseXmlMD5;
|
|
// if prec don't work, those may (if the server run on windows, prec won't work)
|
|
NLMISC::CHashKeyMD5 _AltMsgXmlMD5;
|
|
NLMISC::CHashKeyMD5 _AltDatabaseXmlMD5;
|
|
|
|
|
|
/// @name Network statistics
|
|
//@{
|
|
|
|
class CMeanComputer
|
|
{
|
|
public:
|
|
CMeanComputer() : MeanPeriod(2000), Content(0.0f) {}
|
|
std::deque< std::pair<NLMISC::TTime, float> > Values;
|
|
uint32 MeanPeriod; // in ms
|
|
float Content;
|
|
|
|
// checks all values have valid time (inside the mean period)
|
|
void check(NLMISC::TTime time)
|
|
{
|
|
while (!Values.empty() && Values.front().first < time-MeanPeriod)
|
|
{
|
|
Content -= Values.front().second;
|
|
Values.pop_front();
|
|
}
|
|
}
|
|
|
|
// updates the mean with a new value and time
|
|
void update(float value, NLMISC::TTime time)
|
|
{
|
|
if (!Values.empty() && Values.back().first > time)
|
|
return;
|
|
|
|
check(time);
|
|
Values.push_back(std::make_pair(time, value));
|
|
Content += value;
|
|
}
|
|
|
|
// gets the mean
|
|
float mean(NLMISC::TTime time)
|
|
{
|
|
check(time);
|
|
return Content*1000.0f/(float)MeanPeriod;
|
|
}
|
|
};
|
|
|
|
/// The total received length (from the beginning)
|
|
uint32 _TotalReceivedBytes;
|
|
|
|
/// The partial received length (since last read)
|
|
uint32 _PartialReceivedBytes;
|
|
|
|
/// The total sent length
|
|
uint32 _TotalSentBytes;
|
|
|
|
/// Partial sent length
|
|
uint32 _PartialSentBytes;
|
|
|
|
/// Total lost packets
|
|
uint32 _TotalLostPackets;
|
|
|
|
/// Mean download (payload bytes)
|
|
CMeanComputer _MeanDownload;
|
|
|
|
/// Mean upload (payload bytes)
|
|
CMeanComputer _MeanUpload;
|
|
|
|
/// Mean packets
|
|
CMeanComputer _MeanPackets;
|
|
|
|
/// Mean lost
|
|
CMeanComputer _MeanLoss;
|
|
|
|
//@}
|
|
|
|
|
|
/// The property decoder
|
|
CPropertyDecoder _PropertyDecoder;
|
|
|
|
/// The database entry
|
|
CCDBNodeBranch *_DataBase;
|
|
|
|
|
|
/// @name Header message decoding
|
|
//@{
|
|
|
|
/// Was the header decoded for the last received message?
|
|
bool _DecodedHeader;
|
|
|
|
/// The received number lastly decoded
|
|
CLFECOMMON::TPacketNumber _CurrentReceivedNumber;
|
|
|
|
/// The message is in system mode
|
|
bool _SystemMode;
|
|
|
|
/// Did we received a probe since last update
|
|
bool _ReceivedSync;
|
|
|
|
uint _TotalMessages;
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/// @name Client and Server packet numbering management
|
|
//@{
|
|
|
|
CLFECOMMON::TPacketNumber _CurrentSendNumber; // number that will be used to send the next packet
|
|
|
|
CLFECOMMON::TPacketNumber _LastReceivedNumber; // number of the last packet receive from the server
|
|
uint32 _AckBitMask; // this mask contains ack of old messages received by the server
|
|
uint32 _LastAckBit; // a remember of the status of the previous received packet
|
|
NLMISC::TTime _LastReceivedTime; // last time the client received something from the server
|
|
|
|
NLMISC::CBitSet _LongAckBitField;
|
|
CLFECOMMON::TPacketNumber _LastAckInLongAck;
|
|
|
|
NLMISC::TGameCycle _LastSentCycle;
|
|
|
|
CLFECOMMON::TPacketNumber _LastReceivedPacketInBothModes;
|
|
|
|
NLMISC::TTime _LastReceivedNormalTime; // last time the client received valid normal message from the server
|
|
|
|
uint8 _ImpulseMultiPartNumber;
|
|
|
|
//@}
|
|
|
|
|
|
/// @name Client and Server time management
|
|
//@{
|
|
|
|
/// The stamps queues
|
|
typedef std::deque<std::pair<sint32, NLMISC::TTime> > TStampQueue;
|
|
|
|
// used for lag compensation
|
|
NLMISC::TTime _CurrentClientTime; // the time currently played at this frame (in the past)
|
|
NLMISC::TGameCycle _CurrentClientTick; // the tick for the current frame (also in the past)
|
|
NLMISC::TGameCycle _CurrentServerTick; // the last tick sent by the server.
|
|
NLMISC::TTime _MachineTimeAtTick; // the machine time at the beginning of the current tick
|
|
NLMISC::TTicks _MachineTicksAtTick;
|
|
sint32 _MsPerTick;
|
|
NLMISC::TGameCycle _Synchronize;
|
|
uint32 _BestPing;
|
|
uint32 _InstantPing;
|
|
NLMISC::TTime _LCT; // Lag compensation time
|
|
TStampQueue _PacketStamps;
|
|
|
|
NLMISC::TTime _UpdateTime;
|
|
NLMISC::TTicks _UpdateTicks;
|
|
NLMISC::TTime _LastSentSync;
|
|
|
|
NLMISC::TTime _LastSendTime;
|
|
|
|
//@}
|
|
|
|
std::list<CLFECOMMON::CActionBlock> _Actions;
|
|
|
|
/// Changes since
|
|
std::vector<CChange> _Changes;
|
|
|
|
// TEMP
|
|
uint32 _DummySend;
|
|
|
|
static bool _Registered;
|
|
|
|
/// @name Generic action multipart handling structures
|
|
//@{
|
|
struct CGenericMultiPartTemp
|
|
{
|
|
CGenericMultiPartTemp () : NbBlock(0xFFFFFFFF) { }
|
|
uint32 NbBlock;
|
|
uint32 NbCurrentBlock;
|
|
uint32 TempSize;
|
|
std::vector<std::vector<uint8> > Temp;
|
|
|
|
std::vector<bool> BlockReceived;
|
|
|
|
void set (CLFECOMMON::CActionGenericMultiPart *agmp, CNetworkConnection *parent);
|
|
};
|
|
|
|
std::vector<CGenericMultiPartTemp> _GenericMultiPartTemp;
|
|
//@}
|
|
|
|
/// @name NLMISC::CEntityId handling (for gamedev)
|
|
//@{
|
|
class CHash
|
|
{
|
|
public:
|
|
static const size_t bucket_size = 4;
|
|
static const size_t min_buckets = 8;
|
|
|
|
CHash() {}
|
|
|
|
size_t operator () (const CLFECOMMON::TSheetId &id) const { return id; }
|
|
|
|
inline bool operator() (const CLFECOMMON::TSheetId &id1, const CLFECOMMON::TSheetId &id2) const { return (size_t)id1 < (size_t)id2; }
|
|
};
|
|
|
|
typedef CHashMap<CLFECOMMON::TSheetId, CLFECOMMON::TCLEntityId, CHash> TIdMap;
|
|
|
|
TIdMap _IdMap;
|
|
//@}
|
|
|
|
|
|
TVPNodeClient *_VisualPropertyTreeRoot;
|
|
|
|
|
|
/// \name Smooth ServerTick mgt.
|
|
// @{
|
|
sint64 _CurrentSmoothServerTick;
|
|
NLMISC::TTime _SSTLastLocalTime;
|
|
|
|
void updateSmoothServerTick();
|
|
// @}
|
|
|
|
void reinit();
|
|
|
|
private:
|
|
|
|
/// Set MsPerTick value
|
|
void setMsPerTick(sint32 msPerTick);
|
|
|
|
|
|
/// Builds the CBitMemStream from the next incoming packet
|
|
bool buildStream(NLMISC::CBitMemStream &msgin);
|
|
|
|
/// @name Client automaton states and actions
|
|
//@{
|
|
|
|
//
|
|
void sendSystemLogin();
|
|
bool stateLogin();
|
|
NLMISC::TTime _LatestLoginTime;
|
|
|
|
//
|
|
void receiveSystemSync(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemAckSync();
|
|
bool stateSynchronize();
|
|
NLMISC::TTime _LatestSyncTime;
|
|
uint32 _LatestSync;
|
|
|
|
//
|
|
void receiveNormalMessage(NLMISC::CBitMemStream &msgin);
|
|
void sendNormalMessage();
|
|
bool stateConnected();
|
|
CLFECOMMON::TPacketNumber _LastReceivedAck;
|
|
uint _NormalPacketsReceived;
|
|
|
|
//
|
|
void receiveSystemProbe(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemAckProbe();
|
|
bool stateProbe();
|
|
std::vector<CLFECOMMON::TPacketNumber> _LatestProbes;
|
|
CLFECOMMON::TPacketNumber _LatestProbe;
|
|
NLMISC::TTime _LatestProbeTime;
|
|
|
|
//
|
|
void receiveSystemStalled(NLMISC::CBitMemStream &msgin);
|
|
bool stateStalled();
|
|
|
|
//
|
|
void sendSystemDisconnection();
|
|
|
|
//
|
|
bool stateQuit();
|
|
void receiveSystemAckQuit(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemQuit();
|
|
uint32 _QuitId;
|
|
bool _ReceivedAckQuit;
|
|
NLMISC::TTime _LatestQuitTime;
|
|
|
|
//
|
|
void reset();
|
|
void initTicks();
|
|
|
|
//@}
|
|
|
|
//
|
|
bool decodeHeader(NLMISC::CBitMemStream &msgin, bool checkMessageNumber = true);
|
|
|
|
//
|
|
void buildSystemHeader(NLMISC::CBitMemStream &msgout);
|
|
|
|
//
|
|
void genericAction (CLFECOMMON::CActionGeneric *ag);
|
|
void genericAction (CLFECOMMON::CActionGenericMultiPart *agmp);
|
|
|
|
//
|
|
void statsSend(uint32 bytes);
|
|
void statsReceive(uint32 bytes);
|
|
|
|
bool associationBitsHaveChanged( CLFECOMMON::TCLEntityId slot, uint32 associationBits )
|
|
{
|
|
bool res = ((uint16)associationBits != _PropertyDecoder.associationBits( slot ));
|
|
_PropertyDecoder.associationBits( slot ) = (uint16)associationBits;
|
|
return res;
|
|
}
|
|
|
|
void decodeVisualProperties( NLMISC::CBitMemStream& msgin );
|
|
|
|
/// Return true if there is some messages to replay (in replay mode)
|
|
bool dataToReplayAvailable();
|
|
|
|
uint32 _AssociationBits;
|
|
|
|
#ifdef ENABLE_INCOMING_MSG_RECORDER
|
|
NLMISC::COFile _RecordedMessagesOut;
|
|
|
|
NLMISC::CIFile _RecordedMessagesIn;
|
|
NLMISC::TGameCycle _NextClientTickToReplay; // ~0 when no more message
|
|
NLMISC::CBitMemStream _NextMessageToReplay; // loaded at beginning of update(), read in buildStream()
|
|
|
|
bool _RecordIncomingMessagesOn;
|
|
bool _ReplayIncomingMessagesOn;
|
|
|
|
#endif
|
|
|
|
//
|
|
friend struct CGenericMultiPartTemp;
|
|
};
|
|
|
|
|
|
#endif // NL_NETWORK_CONNECTION_H
|
|
|
|
/* End of network_connection.h */
|