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95 lines
3 KiB
C++
95 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_)
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#define AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "particle_workspace.h"
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namespace NL3D
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{
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struct CPSHintParticleRotateTheSame ;
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} ;
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/////////////////////////////////////////////////////////////////////////////
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// CPrecomputedRotationsDlg dialog
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class CPrecomputedRotationsDlg : public CDialog
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{
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public:
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/** ctor
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* \param prts the particle being edited
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* \param toDisable a window that is disabled when precomputed rotation are activated (null = none)
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*/
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CPrecomputedRotationsDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSHintParticleRotateTheSame *prts, class CAttribDlg *toDisable = NULL); // standard constructor
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void init(CWnd *pParent, sint x, sint y) ;
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// Dialog Data
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//{{AFX_DATA(CPrecomputedRotationsDlg)
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enum { IDD = IDD_HINT_ROTATE_THE_SAME };
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CEdit m_RotSpeedMinCtrl;
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CEdit m_NbModelsCtrl;
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CEdit m_RotSpeedMaxCtrl;
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CString m_RotSpeedMax;
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BOOL m_PrecomputedRotations;
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CString m_RotSpeedMin;
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CString m_NbModels;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPrecomputedRotationsDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// anable / disable the controls for the tuning of the number of prerotated models
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void enablePrecompRotationControl(void) ;
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// update the control value from the particle being edited
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void updateFromReader(void);
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void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
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//
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CParticleWorkspace::CNode *_Node;
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// the particle being edited
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NL3D::CPSHintParticleRotateTheSame *_RotatedParticle ;
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CAttribDlg *_WndToDisable ;
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// Generated message map functions
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//{{AFX_MSG(CPrecomputedRotationsDlg)
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afx_msg void OnUpdateMinRotSpeed();
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afx_msg void OnUpdateMaxRotSpeed();
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afx_msg void OnUpdateNbModels();
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afx_msg void OnHintPrecomputedRotations();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_)
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