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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_UV_H
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#define NL_UV_H
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#include "types_nl.h"
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#include "stream.h"
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namespace NLMISC
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{
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// ***************************************************************************
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/**
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* 2d UV.
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*
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*/
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/* *** IMPORTANT ********************
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* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
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* **********************************
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*/
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class CUV
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{
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public:
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float U,V;
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public:
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CUV() {}
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CUV(float u, float v) : U(u), V(v) {}
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// modify uv's
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void set(float u, float v) { U = u; V = v; }
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// bin operators.
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CUV operator+(const CUV &v) const
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{ return CUV(U+v.U, V+v.V);}
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// binary -
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CUV operator-(const CUV &v) const
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{ return CUV(U-v.U, V-v.V);}
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// unary -
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CUV operator-() const
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{ return CUV(-U, -V); }
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// = operators.
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CUV &operator*=(float f)
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{ U*=f;V*=f; return *this;}
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CUV &operator+=(const CUV &v)
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{ U+=v.U;V+=v.V; return *this;}
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CUV &operator-=(const CUV &v)
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{ U-=v.U;V-=v.V; return *this;}
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/// This operator is here just for map/set insertion (no meaning). comparison order is U,V.
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bool operator<(const CUV &o) const
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{
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if(U!=o.U)
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return U<o.U;
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return V<o.V;
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}
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bool operator==(const CUV &c) const {return (U==c.U) && (V==c.V);}
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bool operator!=(const CUV &c) const {return !(*this==c);}
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void serial(NLMISC::IStream &f) {f.serial(U,V);}
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};
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inline CUV operator * (float f, const CUV &uv)
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{
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return CUV(uv.U * f, uv.V * f);
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}
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inline CUV operator * (const CUV &uv, float f)
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{
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return f * uv;
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}
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// blend (faster version than the generic version found in algo.h)
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inline CUV blend(const CUV &uv0, const CUV &uv1, float lambda)
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{
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float invLambda = 1.f - lambda;
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return CUV(invLambda * uv0.U + lambda * uv1.U,
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invLambda * uv0.V + lambda * uv1.V);
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}
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// ***************************************************************************
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/**
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* 3d UV.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2000
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*/
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class CUVW
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{
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public:
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float U,V,W;
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public:
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CUVW() {}
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CUVW(float u, float v, float w) : U(u), V(v), W(w) {}
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// bin operators.
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CUVW operator+(const CUVW &v) const
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{ return CUVW(U+v.U, V+v.V, W+v.W);}
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CUVW operator-(const CUVW &v) const
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{ return CUVW(U-v.U, V-v.V, W-v.W);}
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CUVW operator*(float f) const
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{ return CUVW(U*f, V*f, W*f);}
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// = operators.
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CUVW &operator*=(float f)
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{ U*=f;V*=f; W*=f; return *this;}
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CUVW &operator+=(const CUVW &v)
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{ U+=v.U;V+=v.V; W+=v.W; return *this;}
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CUVW &operator-=(const CUVW &v)
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{ U-=v.U;V-=v.V; W-=v.W; return *this;}
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/// This operator is here just for map/set insertion (no meaning). comparison order is U,V.
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bool operator<(const CUVW &o) const
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{
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if(U!=o.U)
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return U<o.U;
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if(V!=o.V)
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return V<o.V;
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return W<o.W;
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}
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bool operator==(const CUVW &c) const {return (U==c.U) && (V==c.V) && (W==c.W);}
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bool operator!=(const CUVW &c) const {return !(*this==c);}
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void serial(NLMISC::IStream &f) {f.serial(U,V,W);}
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// Convert to a standard UV. The W coordinate is lost of course..
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operator CUV() const { return CUV(U, V); }
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};
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} // NLMISC
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#endif // NL_UV_H
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/* End of uv.h */
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