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190 lines
5.3 KiB
C++
190 lines
5.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BIT_SET_H
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#define NL_BIT_SET_H
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#include "types_nl.h"
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#include "stream.h"
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namespace NLMISC
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{
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// Size in bit of base word.
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#define NL_BITLEN (4*8)
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#define NL_BITLEN_SHIFT 5
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// ***************************************************************************
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/**
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* A BitSet, to test / set flags quickly.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2000
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*/
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class CBitSet
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{
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public:
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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/// \name Object.
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//@{
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CBitSet();
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CBitSet(uint numBits);
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CBitSet(const CBitSet &bs);
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~CBitSet();
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CBitSet &operator=(const CBitSet &bs);
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//@}
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/// \name Basics.
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//@{
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/// Resize the bit array. All Bits are reseted.
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void resize (uint numBits);
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/// Resize the bit array. Bits are not reseted. New bits are set with value.
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void resizeNoReset (uint numBits, bool value=false);
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/// Clear the bitarray so size() return 0.
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void clear();
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/// Return size of the bit array.
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uint size() const
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{
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return NumBits;
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}
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/// Set a bit to 0 or 1.
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void set(sint bitNumber, bool value)
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{
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nlassert(bitNumber>=0 && bitNumber<NumBits);
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uint mask= bitNumber&(NL_BITLEN-1);
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mask= 1<<mask;
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if(value)
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Array[bitNumber >> NL_BITLEN_SHIFT]|= mask ;
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else
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Array[bitNumber >> NL_BITLEN_SHIFT]&= ~mask;
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}
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/// Get the value of a bit.
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bool get(sint bitNumber) const
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{
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nlassert(bitNumber>=0 && bitNumber<NumBits);
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uint mask= bitNumber&(NL_BITLEN-1);
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mask= 1<<mask;
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return (Array[bitNumber >> NL_BITLEN_SHIFT] & mask) != 0;
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}
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/// Get the value of a bit.
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bool operator[](sint bitNumber) const
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{
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return get(bitNumber);
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}
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/// Set a bit to 1.
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void set(sint bitNumber) {set(bitNumber, true);}
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/// Set a bit to 0.
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void clear(sint bitNumber) {set(bitNumber, false);}
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/// Set all bits to 1.
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void setAll();
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/// Set all bits to 0.
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void clearAll();
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//@}
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/// \name Bit operations.
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//@{
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/// Return The bitarray NOTed.
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CBitSet operator~() const;
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/**
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* Return this ANDed with bs.
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* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
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*/
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CBitSet operator&(const CBitSet &bs) const;
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/**
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* Return this ORed with bs.
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* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
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*/
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CBitSet operator|(const CBitSet &bs) const;
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/**
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* Return this XORed with bs.
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* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
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*/
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CBitSet operator^(const CBitSet &bs) const;
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/// NOT the BitArray.
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void flip();
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/**
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* AND the bitArray with bs.
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* The bitset size is not changed. Any missing bits into bs will be considered as 0.
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*/
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CBitSet &operator&=(const CBitSet &bs);
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/**
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* OR the bitArray with bs.
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* The bitset size is not changed. Any missing bits into bs will be considered as 0.
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*/
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CBitSet &operator|=(const CBitSet &bs);
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/**
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* XOR the bitArray with bs.
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* The bitset size is not changed. Any missing bits into bs will be considered as 0.
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*/
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CBitSet &operator^=(const CBitSet &bs);
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//@}
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/// \name Bit comparisons.
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//@{
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/**
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* Compare two BitSet not necessarely of same size. The comparison is done on N bits, where N=min(this->size(), bs.size())
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* \return true if the N common bits of this and bs are the same. false otherwise.
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*/
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bool compareRestrict(const CBitSet &bs) const;
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/// Compare two BitSet. If not of same size, return false.
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bool operator==(const CBitSet &bs) const;
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/// operator!=.
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bool operator!=(const CBitSet &bs) const;
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/// Return true if all bits are set. false if size()==0.
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bool allSet();
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/// Return true if all bits are cleared. false if size()==0.
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bool allCleared();
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//@}
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/// Serialize
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void serial(NLMISC::IStream &f);
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/// Return the raw vector
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const std::vector<uint32>& getVector() const { return Array; }
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/// Write an uint32 into the bit set (use with caution, no check)
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void setUint( uint32 srcValue, uint i ) { Array[i] = srcValue; }
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/// Return a string representing the bitfield with 1 and 0 (from left to right)
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std::string toString() const;
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private:
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std::vector<uint32> Array;
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sint NumBits;
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uint32 MaskLast; // Mask for the last uint32.
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};
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}
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#endif // NL_BIT_SET_H
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/* End of bit_set.h */
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