khanat-code-old/code/nel/include/nel/misc/bit_set.h
2010-05-06 02:08:41 +02:00

190 lines
5.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_BIT_SET_H
#define NL_BIT_SET_H
#include "types_nl.h"
#include "stream.h"
namespace NLMISC
{
// Size in bit of base word.
#define NL_BITLEN (4*8)
#define NL_BITLEN_SHIFT 5
// ***************************************************************************
/**
* A BitSet, to test / set flags quickly.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2000
*/
class CBitSet
{
public:
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
/// \name Object.
//@{
CBitSet();
CBitSet(uint numBits);
CBitSet(const CBitSet &bs);
~CBitSet();
CBitSet &operator=(const CBitSet &bs);
//@}
/// \name Basics.
//@{
/// Resize the bit array. All Bits are reseted.
void resize (uint numBits);
/// Resize the bit array. Bits are not reseted. New bits are set with value.
void resizeNoReset (uint numBits, bool value=false);
/// Clear the bitarray so size() return 0.
void clear();
/// Return size of the bit array.
uint size() const
{
return NumBits;
}
/// Set a bit to 0 or 1.
void set(sint bitNumber, bool value)
{
nlassert(bitNumber>=0 && bitNumber<NumBits);
uint mask= bitNumber&(NL_BITLEN-1);
mask= 1<<mask;
if(value)
Array[bitNumber >> NL_BITLEN_SHIFT]|= mask ;
else
Array[bitNumber >> NL_BITLEN_SHIFT]&= ~mask;
}
/// Get the value of a bit.
bool get(sint bitNumber) const
{
nlassert(bitNumber>=0 && bitNumber<NumBits);
uint mask= bitNumber&(NL_BITLEN-1);
mask= 1<<mask;
return (Array[bitNumber >> NL_BITLEN_SHIFT] & mask) != 0;
}
/// Get the value of a bit.
bool operator[](sint bitNumber) const
{
return get(bitNumber);
}
/// Set a bit to 1.
void set(sint bitNumber) {set(bitNumber, true);}
/// Set a bit to 0.
void clear(sint bitNumber) {set(bitNumber, false);}
/// Set all bits to 1.
void setAll();
/// Set all bits to 0.
void clearAll();
//@}
/// \name Bit operations.
//@{
/// Return The bitarray NOTed.
CBitSet operator~() const;
/**
* Return this ANDed with bs.
* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
*/
CBitSet operator&(const CBitSet &bs) const;
/**
* Return this ORed with bs.
* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
*/
CBitSet operator|(const CBitSet &bs) const;
/**
* Return this XORed with bs.
* The result BitSet is of size of \c *this. Any missing bits into bs will be considered as 0.
*/
CBitSet operator^(const CBitSet &bs) const;
/// NOT the BitArray.
void flip();
/**
* AND the bitArray with bs.
* The bitset size is not changed. Any missing bits into bs will be considered as 0.
*/
CBitSet &operator&=(const CBitSet &bs);
/**
* OR the bitArray with bs.
* The bitset size is not changed. Any missing bits into bs will be considered as 0.
*/
CBitSet &operator|=(const CBitSet &bs);
/**
* XOR the bitArray with bs.
* The bitset size is not changed. Any missing bits into bs will be considered as 0.
*/
CBitSet &operator^=(const CBitSet &bs);
//@}
/// \name Bit comparisons.
//@{
/**
* Compare two BitSet not necessarely of same size. The comparison is done on N bits, where N=min(this->size(), bs.size())
* \return true if the N common bits of this and bs are the same. false otherwise.
*/
bool compareRestrict(const CBitSet &bs) const;
/// Compare two BitSet. If not of same size, return false.
bool operator==(const CBitSet &bs) const;
/// operator!=.
bool operator!=(const CBitSet &bs) const;
/// Return true if all bits are set. false if size()==0.
bool allSet();
/// Return true if all bits are cleared. false if size()==0.
bool allCleared();
//@}
/// Serialize
void serial(NLMISC::IStream &f);
/// Return the raw vector
const std::vector<uint32>& getVector() const { return Array; }
/// Write an uint32 into the bit set (use with caution, no check)
void setUint( uint32 srcValue, uint i ) { Array[i] = srcValue; }
/// Return a string representing the bitfield with 1 and 0 (from left to right)
std::string toString() const;
private:
std::vector<uint32> Array;
sint NumBits;
uint32 MaskLast; // Mask for the last uint32.
};
}
#endif // NL_BIT_SET_H
/* End of bit_set.h */