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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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$Id: thread_win32.h,v 1.1 2000/10/19 07:53:33 corvazier Exp $
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------------------------------------------------------------------------
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ClanLib, the platform independent game SDK.
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This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
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version 2. See COPYING for details.
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For a total list of contributers see CREDITS.
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------------------------------------------------------------------------
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*/
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#ifndef header_thread_win32
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#define header_thread_win32
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#include "thread.h"
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#include <windows.h>
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class CL_Thread_Win32 : public CL_Thread
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{
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public:
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CL_Thread_Win32(CL_Runnable *runnable);
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virtual ~CL_Thread_Win32();
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virtual void start();
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virtual void terminate();
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virtual void wait();
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private:
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static unsigned long __stdcall func_proxy(void *arg);
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HANDLE thread_handle;
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DWORD thread_id;
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CL_Runnable *runnable;
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};
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#endif
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