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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "Popup.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Popup
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Popup::Popup()
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{
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}
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Popup::~Popup()
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{
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}
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LRESULT Popup::DefWindowProc(UINT message,WPARAM wParam,LPARAM lParam)
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{
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/* if (message==WM_INIT)
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{
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int toto = 0;
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}*/
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if (message==WM_PAINT)
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{
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int toto = 0;
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}
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return CWnd::DefWindowProc(message,wParam,lParam);
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}
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BEGIN_MESSAGE_MAP(Popup, CWnd)
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//{{AFX_MSG_MAP(Popup)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Popup message handlers
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