khanat-code-old/code/nel/include/nel/3d/vertex_program_parse.h
2014-06-12 19:27:09 +02:00

269 lines
7.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_VERTEX_PROGRAM_PARSE_H
#define NL_VERTEX_PROGRAM_PARSE_H
#include <vector>
/**
* This class is a vertex program.
*
* D3D / OPENGL compatibility notes:
* ---------------------------------
*
* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
*
* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
* - Use a semicolon to delineate instructions.
* - Use ARL instruction to load the adress register and not MOV.
* - Don't use the NOP instruction.
* - Don't use macros.
*
* -> Thoses programs work without any change under OpenGL.
* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
* - "v[0]" must be changed in "v0" etc..
* - "o[HPOS]" must be changed in oPos etc..
* - Semicolon must be changed in line return character.
* - ARL instruction must be changed in MOV.
*
* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
*
* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
* as LIT, EXPP ..
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
/// Swizzle of an operand in a vertex program
struct CVPSwizzle
{
enum EComp { X = 0, Y = 1, Z = 2, W = 3};
EComp Comp[4];
// Test if all values are the same
bool isScalar() const
{
return Comp[0] == Comp[1]
&& Comp[0] == Comp[2]
&& Comp[0] == Comp[3];
}
// Test if no swizzle is applied
bool isIdentity() const
{
return Comp[0] == X
&& Comp[1] == Y
&& Comp[2] == Z
&& Comp[3] == W;
}
};
/** An operand in a vertex program
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
struct CVPOperand
{
// type of operand
enum EOperandType
{
Variable = 0, // (R[0], R[1] ..)
Constant, // (
InputRegister,
OutputRegister,
AddressRegister, // for now, only means a0.x, no additionnal info is needed
OperandTypeCount
};
// input registers
enum EInputRegister
{
IPosition = 0,
IWeight,
INormal,
IPrimaryColor,
ISecondaryColor,
IFogCoord,
IPaletteSkin,
IEmpty,
ITex0,
ITex1,
ITex2,
ITex3,
ITex4,
ITex5,
ITex6,
ITex7,
InputRegisterCount
};
// output registers
enum EOutputRegister
{
OHPosition = 0,
OPrimaryColor,
OSecondaryColor,
OBackFacePrimaryColor, // warning : backface colors are not supported on all implementations
OBackFaceSecondaryColor,
OFogCoord,
OPointSize,
OTex0,
OTex1,
OTex2,
OTex3,
OTex4,
OTex5,
OTex6,
OTex7,
OutputRegisterCount
};
EOperandType Type;
// Datas for the various types.
union
{
EOutputRegister OutputRegisterValue;
EInputRegister InputRegisterValue;
uint VariableValue; // Index from 0 to 11
sint ConstantValue; // Index from 0 to 95, or -64 to +63 for constants with displacement
} Value;
bool Indexed; // true if it is a constant value, and if it is indexed
// write mask (for output operands)
uint WriteMask; // b0 -> X, b1 -> Y, b2 -> Z, b3 -> W
// swizzle & negate
bool Negate;
CVPSwizzle Swizzle;
};
/// An instruction in a vertex program with its operands
struct CVPInstruction
{
enum EOpcode
{
MOV = 0,
ARL, // in D3D, is equivalent to MOV
MUL,
ADD,
MAD,
RSQ,
DP3,
DP4,
DST,
LIT,
MIN,
MAX,
SLT,
SGE,
EXPP,
LOG,
RCP,
OpcodeCount
};
EOpcode Opcode;
CVPOperand Dest;
CVPOperand Src1;
CVPOperand Src2; // if used
CVPOperand Src3; // if used
const CVPOperand &getSrc(uint index) const
{
nlassert(index < getNumUsedSrc());
switch(index)
{
case 0: return Src1;
case 1: return Src2;
case 2: return Src3;
default: nlstop;
}
return Src1; // avoid warning
}
// Get the number of source used depending on the opcode. Might be 1, 2, or 3
uint getNumUsedSrc() const;
};
/** A vertex program parser.
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CVPParser
{
public:
typedef std::vector<CVPInstruction> TProgram;
public:
/** Parse a vertex program, and convert to proprietary format.
* It is intended to be used by a driver implementation.
* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
* \param src The input text of a vertex program, in OpenGL format.
* \param result The result program.
* \param errorOutput If parsing failed, contains the reason
* \result true if the parsing succeeded
*/
bool parse(const char *src, TProgram &result, std::string &errorOutput);
/** Debugging purpose : This output a parsed vertex program in a string, with the standard format.
* This can serve as a base for other format code generation
*/
static void dump(const TProgram &prg, std::string &dest);
// test if a specific input is used by a vertex program
static bool isInputUsed(const TProgram &prg, CVPOperand::EInputRegister input);
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
private:
const char *_CurrChar;
const char *_LineStart;
uint _LineIndex;
uint _RegisterMask[96]; // which components of registers have been written
private:
bool parseOperand(CVPOperand &operand, bool outputOperand, std::string &errorOutput);
//
bool parseInputRegister(CVPOperand &operand, std::string &errorOutput);
bool parseOutputRegister(CVPOperand &operand, std::string &errorOutput);
bool parseConstantRegister(CVPOperand &operand, std::string &errorOutput);
bool parseVariableRegister(CVPOperand &operand, std::string &errorOutput);
bool parseAddressRegister(CVPOperand &operand, std::string &errorOutput);
//
bool parseSwizzle(CVPSwizzle &swizzle, std::string &errorOutput);
bool parseWriteMask(uint &mask, std::string &errorOutput);
//
bool parseInstruction(CVPInstruction &instr, std::string &errorOutput, bool &endEncountered);
// parse instruction in the form dest, src1, src2
bool parseOp2(CVPInstruction &instr, std::string &errorOutput);
bool parseOp3(CVPInstruction &instr, std::string &errorOutput);
bool parseOp4(CVPInstruction &instr, std::string &errorOutput);
// skip spaces and count lines
void skipSpacesAndComments();
};
#endif