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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef UT_NET
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#define UT_NET
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#include <nel/net/message.h>
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#include "ut_net_layer3.h"
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#include "ut_net_message.h"
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#include "ut_net_module.h"
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// Add a line here when adding a new test CLASS
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struct CUTNet : public Test::Suite
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{
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CUTNet()
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{
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add(std::auto_ptr<Test::Suite>(new CUTNetLayer3));
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add(std::auto_ptr<Test::Suite>(new CUTNetMessage));
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add(std::auto_ptr<Test::Suite>(new CUTNetModule));
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// Add a line here when adding a new test CLASS
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}
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};
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#endif
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