khanat-code-old/code/ryzom/client/src/sheet_manager.cpp

1046 lines
28 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
// Misc
#include "nel/misc/path.h"
#include "nel/misc/file.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/sheet_id.h"
// Georges
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form_loader.h"
#include "nel/georges/u_type.h"
#include "nel/georges/load_form.h"
// Client
#include "sheet_manager.h"
//#include "client_cfg.h"
#include "client_sheets/entity_sheet.h"
#include "client_sheets/faction_sheet.h"
// Game Share
#include "game_share/visual_slot_manager.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace std;
using namespace NLGEORGES;
/////////////
// GLOBALS //
/////////////
// Sheet manager.
CSheetManager SheetMngr;
UFormLoader *CSheetManager::FormLoader = NULL;
COFile fItemAssoc;
bool ItemAssocFileOpen = false;
// there can be several instance of CSheetManager (for reload operations) -> ctruct the loader here rather than in CSheetManager ctor
class CFormLoaderInit
{
public:
CFormLoaderInit()
{
nlassert (CSheetManager::FormLoader == NULL);
CSheetManager::FormLoader = UFormLoader::createLoader ();
nlassert (CSheetManager::FormLoader != NULL);
}
~CFormLoaderInit()
{
if (CSheetManager::FormLoader)
{
UFormLoader::releaseLoader (CSheetManager::FormLoader);
CSheetManager::FormLoader = NULL;
}
}
};
static CFormLoaderInit FormLoadInit;
class CTypeVersion
{
public:
std::string Type;
uint Version;
CTypeVersion(std::string type, uint version) {Type=type; Version=version;}
};
CTypeVersion TypeVersion [] =
{
CTypeVersion("creature", 17),
// CTypeVersion("player", 0),
CTypeVersion("fx", 0),
CTypeVersion("building", 2),
CTypeVersion("sitem", 42),
CTypeVersion("item", 42),
CTypeVersion("plant", 5),
CTypeVersion("death_impact", 0),
// CTypeVersion("mission", 0),
CTypeVersion("race_stats", 3),
CTypeVersion("light_cycle", 0),
CTypeVersion("weather_setup", 1),
CTypeVersion("continent", 12),
CTypeVersion("world", 1),
CTypeVersion("weather_function_params", 2),
CTypeVersion("mission_icon", 0),
CTypeVersion("sbrick", 32),
CTypeVersion("sphrase", 4),
CTypeVersion("skill_tree", 5),
CTypeVersion("titles", 1),
CTypeVersion("succes_chances_table", 1),
CTypeVersion("automaton_list", 23),
CTypeVersion("animset_list", 25),
CTypeVersion("animation_fx", 4),
CTypeVersion("id_to_string_array", 1),
CTypeVersion("emot", 1),
CTypeVersion("forage_source", 2),
CTypeVersion("flora", 0),
CTypeVersion("animation_fx_set", 3),
CTypeVersion("attack_list", 9),
CTypeVersion("text_emotes", 1),
CTypeVersion("sky", 5),
CTypeVersion("outpost", 0),
CTypeVersion("outpost_building", 1),
CTypeVersion("outpost_squad", 1),
CTypeVersion("faction", 0),
};
// This is just a value for CVS conflict generation.
const char *LastPackedFilenameVersionIncrementer= "nico";
/////////////
// MEMBERS //
/////////////
static uint Version = 2;
////////////////////////
// CSheetManagerEntry //
////////////////////////
// ***************************************************************************
CSheetManagerEntry::CSheetManagerEntry () : EntitySheet(NULL)
{
}
//-----------------------------------------------
// ~CSheetManagerEntry :
//-----------------------------------------------
CSheetManagerEntry::~CSheetManagerEntry ()
{
// Release the sheet.
if(EntitySheet != 0)
{
delete EntitySheet;
EntitySheet = 0;
}
}// ~CSheetManagerEntry //
// ***************************************************************************
void CSheetManagerEntry::readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const NLMISC::CSheetId &sheetId)
{
// Load the form with given sheet id
if (form)
{
// if (EntitySheet != NULL)
// delete EntitySheet;
CEntitySheet *sheet = NULL;
std::string extension = NLMISC::CSheetId::fileExtensionFromType(sheetId.getSheetType());
// create the new structure
if (extension == "creature")
sheet = new CCharacterSheet;
else if(extension == "player")
sheet = new CPlayerSheet;
else if(extension == "fx")
sheet = new CFXSheet;
else if(extension == "building")
sheet = new CBuildingSheet;
else if(extension == "sitem" || extension == "item" )
sheet = new CItemSheet;
else if(extension == "plant")
sheet = new CPlantSheet;
else if(extension == "death_impact")
sheet = new CPactSheet;
else if(extension == "mission")
sheet = new CMissionSheet;
else if(extension == "race_stats")
sheet = new CRaceStatsSheet;
else if(extension == "light_cycle")
sheet = new CLightCycleSheet;
else if(extension == "weather_setup")
sheet = new CWeatherSetupSheet;
else if(extension == "continent")
sheet = new CContinentSheet;
else if(extension == "world")
sheet = new CWorldSheet;
else if(extension == "weather_function_params")
sheet = new CWeatherFunctionParamsSheet;
else if(extension == "mission_icon")
sheet = new CMissionIconSheet;
else if(extension == "sbrick")
sheet = new CSBrickSheet;
else if(extension == "sphrase")
sheet = new CSPhraseSheet;
else if(extension == "skill_tree")
sheet = new CSkillsTreeSheet;
else if(extension == "titles")
sheet = new CUnblockTitlesSheet;
else if(extension == "succes_chances_table")
sheet = new CSuccessTableSheet;
else if(extension == "automaton_list")
sheet = new CAutomatonListSheet;
else if(extension == "animset_list")
sheet = new CAnimationSetListSheet;
else if(extension == "animation_fx")
sheet = new CAnimationFXSheet;
else if(extension == "id_to_string_array")
sheet = new CIDToStringArraySheet;
else if(extension == "emot")
sheet = new CEmotListSheet;
else if(extension == "forage_source")
sheet = new CForageSourceSheet;
else if(extension == "flora")
sheet = new CFloraSheet;
else if(extension == "animation_fx_set")
sheet = new CAnimationFXSetSheet;
else if(extension == "attack_list")
sheet = new CAttackListSheet;
else if(extension == "text_emotes")
sheet = new CTextEmotListSheet;
else if(extension == "sky")
sheet = new CSkySheet;
else if(extension == "outpost")
sheet = new COutpostSheet;
else if(extension == "outpost_building")
sheet = new COutpostBuildingSheet;
else if(extension == "outpost_squad")
sheet = new COutpostSquadSheet;
else if(extension == "faction")
sheet = new CFactionSheet;
else
{
nlwarning("CSheetManager::loadSheet: Do not know how to create the class from the sheet '%s'.", sheetId.toString().c_str());
return;
}
// Build the sheet from an external file.
sheet->Id = sheetId;
sheet->build(form->getRootNode());
EntitySheet = sheet;
SheetMngr.processSheet(EntitySheet);
}
// Error while loading the form.
else
{
// nlwarning("CSheetManager::loadSheet: Cannot load the form '%s'.", filename.c_str());
EntitySheet = 0;
}
}
// ***************************************************************************
void CSheetManagerEntry::initSheet(CEntitySheet *pES, NLMISC::IStream &s, CEntitySheet::TType type)
{
if (pES != NULL)
{
pES->Id.serial(s);
pES->serial(s);
pES->Type = type;
SheetMngr.processSheet(pES);
}
}
// ***************************************************************************
void CSheetManagerEntry::serial (NLMISC::IStream &s)
{
if (s.isReading())
{
// if (EntitySheet != NULL)
// delete EntitySheet;
CEntitySheet::TType type = CEntitySheet::TypeCount;
s.serialEnum(type);
switch(type)
{
case CEntitySheet::FAUNA:
{
EntitySheet = new CCharacterSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::FLORA:
{
EntitySheet = new CFloraSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::CHAR:
{
EntitySheet = new CPlayerSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::FX:
{
EntitySheet = new CFXSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::BUILDING:
{
EntitySheet = new CBuildingSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ITEM:
{
EntitySheet = new CItemSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::PLANT:
{
EntitySheet = new CPlantSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::PACT:
{
EntitySheet = new CPactSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::MISSION:
{
EntitySheet = new CMissionSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::MISSION_ICON:
{
EntitySheet = new CMissionIconSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::RACE_STATS:
{
EntitySheet = new CRaceStatsSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::LIGHT_CYCLE:
{
EntitySheet = new CLightCycleSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::WEATHER_SETUP:
{
EntitySheet = new CWeatherSetupSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::CONTINENT:
{
EntitySheet = new CContinentSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::WORLD:
{
EntitySheet = new CWorldSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::WEATHER_FUNCTION_PARAMS:
{
EntitySheet = new CWeatherFunctionParamsSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::SBRICK:
{
EntitySheet = new CSBrickSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::SPHRASE:
{
EntitySheet = new CSPhraseSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::SKILLS_TREE:
{
EntitySheet = new CSkillsTreeSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::UNBLOCK_TITLES:
{
EntitySheet = new CUnblockTitlesSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::SUCCESS_TABLE:
{
EntitySheet = new CSuccessTableSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::AUTOMATON_LIST:
{
EntitySheet = new CAutomatonListSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ANIMATION_SET_LIST:
{
EntitySheet = new CAnimationSetListSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ANIMATION_FX:
{
EntitySheet = new CAnimationFXSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ID_TO_STRING_ARRAY:
{
EntitySheet = new CIDToStringArraySheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::EMOT:
{
EntitySheet = new CEmotListSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::FORAGE_SOURCE:
{
EntitySheet = new CForageSourceSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ANIMATION_FX_SET:
{
EntitySheet = new CAnimationFXSetSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::ATTACK_LIST:
{
EntitySheet = new CAttackListSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::TEXT_EMOT:
{
EntitySheet = new CTextEmotListSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::SKY:
{
EntitySheet = new CSkySheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::OUTPOST:
{
EntitySheet = new COutpostSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::OUTPOST_BUILDING:
{
EntitySheet = new COutpostBuildingSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::OUTPOST_SQUAD:
{
EntitySheet = new COutpostSquadSheet;
initSheet(EntitySheet, s, type);
}
break;
case CEntitySheet::FACTION:
{
EntitySheet = new CFactionSheet;
initSheet(EntitySheet, s, type);
}
break;
default:
nlwarning("CSheetManager::load: Unknown type '%d' in the packed file. Rebuild=true and Ignore this sheet.", type);
EntitySheet = NULL;
break;
}
}
else
{
if (EntitySheet != NULL)
{
s.serialEnum(EntitySheet->Type);
EntitySheet->Id.serial(s);
EntitySheet->serial(s);
}
else
{
// write a speudo entry into the stream
CEntitySheet::TType tmp = CEntitySheet::UNKNOWN;
s.serialEnum(tmp);
}
}
}
// ***************************************************************************
void CSheetManagerEntry::removed()
{
// any action that is needed if the sheet no more exist.
if (EntitySheet != 0)
{
delete EntitySheet;
EntitySheet = 0;
}
}
// ***************************************************************************
uint CSheetManagerEntry::getVersion ()
{
return Version;
}
//-----------------------------------------------
//-----------------------------------------------
void CSheetManagerEntry::setVersion(uint version)
{
Version = version;
}// setVersion //
/////////////
// METHODS //
/////////////
//-----------------------------------------------
// CSheetManager :
// Constructor.
//-----------------------------------------------
CSheetManager::CSheetManager()
{
_NbEyesColor = 0; // Default is no color available for the eyes.
// Slot 0 is invalid.
for(uint i=0; i<SLOTTYPE::NB_SLOT; ++i)
{
TItemVector slotList;
slotList.push_back(0);
_VisualSlots.push_back(slotList);
}
}
//-----------------------------------------------
// CSheetManager :
// Destructor.
//-----------------------------------------------
CSheetManager::~CSheetManager()
{
release();
}
//-----------------------------------------------
void CSheetManager::release()
{
_VisualSlots.clear();
_EntitySheetContainer.clear();
_SheetToVS.clear();
}
//-----------------------------------------------
// load :
// Load all sheets.
//-----------------------------------------------
void CSheetManager::load(NLMISC::IProgressCallback &callBack, bool updatePackedSheet, bool needComputeVS, bool dumpVSIndex)
{
// Open The Item Association File
if(!fItemAssoc.open(getLogDirectory() + "item_association.dbg", false, true))
nlwarning("CSheetManager::load: Cannot Open the 'item_association.txt'.");
else
ItemAssocFileOpen = true;
// Initialize the Sheet DB.
loadAllSheet(callBack, updatePackedSheet, needComputeVS, dumpVSIndex);
// Close the Item Association File.
fItemAssoc.close();
ItemAssocFileOpen = false;
// Optimize memory taken by all strings of all sheets
ClientSheetsStrings.memoryCompress();
return;
}// load //
//-----------------------------------------------
// loadAllSheet :
// Load all sheets.
//-----------------------------------------------
void CSheetManager::loadAllSheet(NLMISC::IProgressCallback &callBack, bool updatePackedSheet, bool needComputeVS, bool dumpVSIndex, bool forceRecompute /*= false*/, const std::vector<std::string> *userExtensions /*= NULL*/)
{
callBack.progress (0);
callBack.pushCropedValues (0, 0.5f);
// Get some information from typ files.
loadTyp();
// prepare a list of sheets extension to load.
vector<string> extensions;
uint sizeTypeVersion = sizeof(TypeVersion);
uint sizeCTypeVersion = sizeof(CTypeVersion);
uint nb = sizeTypeVersion/sizeCTypeVersion;
{
if (!userExtensions)
{
_EntitySheetContainer.clear();
}
TEntitySheetMap entitySheetContainer;
for(uint i=0; i<nb; ++i)
{
// see if extension is wanted
bool found = false;
if (userExtensions)
{
for(uint l = 0; l < userExtensions->size(); ++l)
{
if (stricmp((*userExtensions)[l].c_str(), TypeVersion[i].Type.c_str()) == 0)
{
found = true;
}
}
}
else
{
found = true;
}
if (found)
{
entitySheetContainer.clear();
extensions.clear();
extensions.push_back(TypeVersion[i].Type);
CSheetManagerEntry::setVersion(TypeVersion[i].Version);
string path = CPath::lookup(TypeVersion[i].Type + ".packed_sheets", false);
if (forceRecompute && !path.empty())
{
// delete previous packed sheets
NLMISC::CFile::deleteFile(path);
path.clear();
}
if(path.empty())
path = CPath::standardizePath(_OutputDataPath) + TypeVersion[i].Type + ".packed_sheets";
::loadForm(extensions, path, entitySheetContainer, updatePackedSheet);
TEntitySheetMap::iterator it = entitySheetContainer.begin();
while(it != entitySheetContainer.end())
{
_EntitySheetContainer[(*it).first] = (*it).second;
(*it).second.EntitySheet = 0;
// Next
++it;
}
}
}
}
// Re-compute Visual Slot
if(needComputeVS)
computeVS();
// Compute Visual Slots
{
for(uint i=0; i<SLOTTYPE::NB_SLOT; ++i)
_VisualSlots[i].resize(CVisualSlotManager::getInstance()->getNbIndex((SLOTTYPE::EVisualSlot)i)+1, 0); // Nb Index +1 because index 0 is reserve for empty.
//
TEntitySheetMap::iterator it = _EntitySheetContainer.begin();
while(it != _EntitySheetContainer.end())
{
std::vector<CVisualSlotManager::TIdxbyVS> result;
CVisualSlotManager::getInstance()->sheet2Index((*it).first, result);
for(uint i=0; i<result.size(); ++i)
{
if(dynamic_cast<CItemSheet *>((*it).second.EntitySheet))
{
_SheetToVS[dynamic_cast<CItemSheet *>((*it).second.EntitySheet)].push_back(std::make_pair(result[i].VisualSlot, result[i].Index));
_VisualSlots[result[i].VisualSlot][result[i].Index] = dynamic_cast<CItemSheet *>((*it).second.EntitySheet);
}
}
++it;
}
}
// Dump visual slots
// nb : if a new visual_slot.tab has just been generated don't forget
// to move it in data_common before dump.
if(dumpVSIndex)
dumpVisualSlotsIndex();
//
callBack.popCropedValues();
}// loadAllSheet //
// ***************************************************************************
void CSheetManager::loadAllSheetNoPackedSheet(NLMISC::IProgressCallback &callBack, const std::vector<std::string> &extensions, const std::string &wildcardFilter)
{
callBack.progress (0);
callBack.pushCropedValues (0, 0.5f);
// load all forms
::loadFormNoPackedSheet(extensions, _EntitySheetContainer, wildcardFilter);
//
callBack.popCropedValues();
}
//-----------------------------------------------
// computeVS :
// compute Visual Slots for this sheet.
//-----------------------------------------------
void CSheetManager::computeVS()
{
static std::map< std::string, uint16 > ProcessedItem;
map< string, uint16 >::iterator it;
CVisualSlotManager::TVisualSlot vs;
vs.resize(SLOTTYPE::NB_SLOT);
//
TEntitySheetMap::iterator itS = _EntitySheetContainer.begin();
while(itS != _EntitySheetContainer.end())
{
// Visual Slots are only valid for Items.
CItemSheet *item = dynamic_cast<CItemSheet *>((*itS).second.EntitySheet);
if (item && (*itS).first.getSheetType()==CSheetId::typeFromFileExtension(std::string("sitem")))
{
for(uint j=0; j<SLOTTYPE::NB_SLOT_TYPE; ++j)
{
SLOTTYPE::TSlotType slotType= (SLOTTYPE::TSlotType)j;
if( item->hasSlot(slotType) )
{
SLOTTYPE::EVisualSlot visualSlot = SLOTTYPE::convertTypeToVisualSlot(slotType);
if(visualSlot != SLOTTYPE::HIDDEN_SLOT)
{
string currentSheet = ((*itS).first).toString();
CVisualSlotManager::TElement vsElmt;
string sheetName = toString("%s%d", currentSheet.c_str(), visualSlot);
// Is the sheet already process (could be process by a sheet with a different lvl)
it = ProcessedItem.find( sheetName );
// Insert if not found
if(it == ProcessedItem.end())
{
uint itemNumber;
if(vs[visualSlot].Element.size() == 0)
itemNumber = 1;
else
itemNumber = vs[visualSlot].Element[vs[visualSlot].Element.size()-1].Index+1;
// Item Processed
ProcessedItem.insert(make_pair(sheetName, itemNumber));
vsElmt.Index = itemNumber;
}
else
{
vsElmt.Index = (*it).second;
}
//
vsElmt.SheetId = (*itS).first;
vs[visualSlot].Element.push_back(vsElmt);
}
}
}
}
// Next Sheet
++itS;
}
// Open the file.
NLMISC::COFile f;
if(f.open("visual_slot.tab"))
{
// Dump entities.
f.serialCont(vs);
// Close the File.
f.close();
}
else
nlwarning("SheetMngr:load: cannot open/create the file 'visual_slot.tab'.");
}// computeVS //
//-----------------------------------------------
// processSheet :
// Porcessing the sheet.
// \param sheet : sheet to process.
//-----------------------------------------------
void CSheetManager::processSheet (CEntitySheet * /* sheet */)
{
// For now: no op
}// processSheet //
//=======================================================================
const CSheetManager::TVisualSlotItemArray *CSheetManager::getVSItems(CItemSheet *sheet) const
{
TItemSheet2SlotItemArray::const_iterator it = _SheetToVS.find(sheet);
if (it == _SheetToVS.end())
return NULL;
return &(it->second);
}
//=======================================================================
sint CSheetManager::getVSIndex(const std::string &itemName, SLOTTYPE::EVisualSlot slot)
{
NLMISC::CSheetId si;
if (!si.buildSheetId(itemName))
{
nlwarning("<CSheetManager::getVSIndex> : cannot build id from item %s for the slot %d.", itemName.c_str(), slot);
return -1;
}
TEntitySheetMap::iterator it = _EntitySheetContainer.find(si);;
if (it == _EntitySheetContainer.end())
{
nlwarning("<CSheetManager::getVSIndex> : cannot find %s for the slot %d.", itemName.c_str(), slot);
return -1;
}
if (it->second.EntitySheet == 0 || it->second.EntitySheet->type() != CEntitySheet::ITEM)
{
nlwarning("<CSheetManager::getVSIndex> : %s is not an item for the slot %d.", itemName.c_str(), slot);
return -1;
}
CItemSheet *is = static_cast<CItemSheet *>(it->second.EntitySheet);
const TVisualSlotItemArray *ia = getVSItems(is);
if (ia == NULL)
{
nlwarning("<CSheetManager::getVSIndex> : no items for the slot %d. while looking for %s", slot, itemName.c_str());
return -1;
}
TVisualSlotItemArray::const_iterator first(ia->begin()), last(ia->end());
for(; first != last; ++first)
{
if (first->first == slot)
{
return first->second;
}
}
nlwarning("<CSheetManager::getVSIndex> : cannot find %s for the slot %d.", itemName.c_str(), slot);
return -1;
}
//-----------------------------------------------
// get :
// Get a sheet from its number.
// \param uint32 num : sheet number.
// \return CEntitySheet * : pointer on the sheet according to the param or 0 if any pb.
//-----------------------------------------------
CEntitySheet *CSheetManager::get(CSheetId num)
{
TEntitySheetMap::iterator it = _EntitySheetContainer.find(num);
if(it != _EntitySheetContainer.end())
return it->second.EntitySheet;
else
return NULL;
}// get //
//-----------------------------------------------
uint CSheetManager::getNumItem(SLOTTYPE::EVisualSlot slot)
{
// The slot is not a visible one.
if (slot == SLOTTYPE::HIDDEN_SLOT)
return 0;
// Convert into an uint to remove warnings.
uint s = (uint)slot;
// Check slot.
if(s < _VisualSlots.size())
{
return (uint)_VisualSlots[s].size();
}
else
{
nlwarning("CSheetManager::getNumItem : invalid slot %d.", slot);
return 0;
}
}
//-----------------------------------------------
// getItem :
// Get the real.
//-----------------------------------------------
CItemSheet *CSheetManager::getItem(SLOTTYPE::EVisualSlot slot, uint index)
{
// The slot is not a visible one.
if(slot == SLOTTYPE::HIDDEN_SLOT)
return 0;
// Convert into an uint to remove warnings.
uint s = (uint)slot;
// Check slot.
if(s < _VisualSlots.size())
{
// Check index.
if(index < _VisualSlots[s].size())
{
// Not the default Item.
if(index != 0)
return _VisualSlots[s][index];
// Default Item.
else
return NULL;
}
// Bad index.
else
{
//nlwarning("CSheetManager::getItem : invalid index %d for the slot %d.", index, slot);
return NULL;
}
}
// Bad slot.
else
{
nlwarning("CSheetManager::getItem : invalid slot %d.", slot);
return NULL;
}
}// getItem //
//-----------------------------------------------
// loadTyp :
// Get Some information from 'typ' files.
//-----------------------------------------------
void CSheetManager::loadTyp()
{
// Read the Eyes Color 'typ'
NLMISC::CSmartPtr<NLGEORGES::UType> smartPtr = FormLoader->loadFormType("_creature_3d_eyes_color.typ");
if(smartPtr)
{
string maxStr = smartPtr->getMax();
fromString(maxStr, _NbEyesColor);
if(_NbEyesColor <= 0)
nlwarning("CSheetManager::loadTyp: There no is Color available for the eyes.");
}
else
nlwarning("CSheetManager::loadTyp: Cannot load the '_creature_3d_eyes_color.typ' file.");
// Read the Hair Color 'typ'
smartPtr = FormLoader->loadFormType("_creature_3d_hair_color.typ");
if(smartPtr)
{
string maxStr = smartPtr->getMax();
fromString(maxStr, _NbHairColor);
if(_NbHairColor <= 0)
nlwarning("CSheetManager::loadTyp: There is no Color available for the hair.");
}
else
nlwarning("CSheetManager::loadTyp: Cannot load the '_creature_3d_hair_color.typ' file.");
}// initTyp //
// ***************************************************************************
void CSheetManager::dumpVisualSlots()
{
for(uint k = 0; k < _VisualSlots.size(); ++k)
{
TItemVector &iv = _VisualSlots[k];
for(uint l = 0; l < iv.size(); ++l)
{
if (iv[l])
{
nlinfo("Slot %d, item %d = %s", (int) k, (int) l, iv[l]->Id.toString().c_str());
}
}
}
}
// ***************************************************************************
void CSheetManager::dumpVisualSlotsIndex()
{
FILE * vsIndexFile = fopen(std::string(getLogDirectory() + "vs_index.txt").c_str(),"w");
if( vsIndexFile )
{
for (uint i=0; i < SLOTTYPE::NB_SLOT; ++i)
{
fprintf(vsIndexFile,"VISUAL SLOT : %d\n", i);
TItemVector &rVTmp = _VisualSlots[i];
for (uint j = 0; j < rVTmp.size(); ++j)
{
CItemSheet *pIS = rVTmp[j];
if (pIS != NULL)
{
fprintf(vsIndexFile,"%d : %s\n", j, pIS->Id.toString().c_str());
}
//nlSleep(100);
}
}
}
else
{
nlwarning("<CSheetManager::loadAllSheet> Can't open file to dump VS index");
}
fclose(vsIndexFile);
}