mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 03:09:04 +00:00
106 lines
3.9 KiB
Text
106 lines
3.9 KiB
Text
******************************************************************
|
|
* NeL plug-ins for 3DSMAX 4.2 + MSVC.NET (VC7) compilation notes *
|
|
******************************************************************
|
|
|
|
|
|
** DISTRIBUTION NOTES **
|
|
|
|
Given that Max plug-ins are linked to the 3DSMax SDK (which is not Gnu GPL)
|
|
and to NeL (which is Gnu GPL), anyone distributing plug-ins in binary form will be in
|
|
breach of the Gnu GPL.
|
|
|
|
In English than means that you shouldn't distribute the plug-ins as binaries.
|
|
You are, of course, free to distribute the source code.
|
|
|
|
THIS PLUGIN HAVE BEEN TESTED ON 3DSMAX3.1 WITH CHARACTER STUDIO 3.
|
|
|
|
|
|
1. Max/MaxSDK setup
|
|
----------------
|
|
|
|
You must install the MaxSDK on your machine. Let's say that <Maxpath> is the
|
|
installation path of your 3DSMax software. You must add the following C++
|
|
paths from the global settings of VC7 (Tools/Options/Projects/VC++ Directories):
|
|
|
|
Library files : <Maxpath>\Lib
|
|
Include files : <MaxPath>\Include
|
|
<MaxPath>\Include\Maxscrpt
|
|
|
|
Due to a conflict between a NT's include file and a Maxscript one (<parser.h>),
|
|
you must insert the Max include files BEFORE any reference to the PlatformSDK
|
|
includes.
|
|
|
|
Upon compilation, the plugins and needed DLLs will all be output in the
|
|
'code/nel/lib7/' folder. Update your <Maxpath>/plugin.ini file to add a this
|
|
plugin path. Example :
|
|
|
|
[Directories]
|
|
Standard MAX plug-ins=C:\3dsmax42\StdPlugs
|
|
Additional MAX plug-ins=C:\3dsmax42\plugins
|
|
NeL plug-ins=C:\nel_cvs\code\nel\lib7
|
|
|
|
Finally, you'll have to install some startup scripts. They reside in the
|
|
'code/nel/tools/3d/plugin_max/script/startup/' folder, and they have to be
|
|
copied in '<Maxpath>/scripts/startup'.
|
|
|
|
Note (2002/08/07) :
|
|
nel_material.ms and nel_multi_set.ms do not run well under Max4.2 for
|
|
now, you should currently ignore them (don't copy them).
|
|
|
|
|
|
|
|
2. Compilation
|
|
-----------
|
|
|
|
Open 'code/nel/tools/3d/plugin_max/plugin_max_public.sln'. It will build
|
|
several targets, along some NeL dependencies. You should see the following
|
|
files in 'code/nel/lib7/' :
|
|
|
|
(Shared components :)
|
|
nel_3dsmax_shared<suffix>.dll
|
|
object_viewer.dll
|
|
(Max plugins :)
|
|
nelexport.dlu
|
|
neltileutility.dlu
|
|
nelconvertpatch.dlm
|
|
|
|
The <suffix> part depends on your build profile ('rd' for ReleaseDebug, 'df' for
|
|
'DebugFast', etc).
|
|
|
|
|
|
|
|
3. Runtime
|
|
-------
|
|
|
|
In order that all DLL can be found at load time, update your PATH environment variable
|
|
to add the full name (ie. including the drive letter) of your 'code/nel/lib7/' path.
|
|
|
|
NT/2K/XP users : Config Panel/System/'Advanced' tab/'Environment variables' button.
|
|
PATH should be defined in the global variables. You don't have to reboot, but you must
|
|
restart the current running applications in order they notice this change.
|
|
|
|
Win95/98/Me users : edit your PATH in C:\AUTOEXEC.BAT, then reboot (no alternative).
|
|
|
|
Last step : the object viewer needs a config file at runtime, use the one provided with
|
|
the distribution. Copy 'code/nel/tools/3d/object_viewer/object_viewer.cfg' into your
|
|
'code/nel/lib7/' path (side by side with the Max plugins). You may edit it as fit.
|
|
|
|
|
|
|
|
4. Simple test
|
|
-----------
|
|
|
|
Launch 3DSMax. It should load the nel_* startup scripts and maybe generate some errors
|
|
due to Maxscript differences between 3.x and 4.x. You can 'safely' ignore them (for now).
|
|
|
|
Create a simple primitive, like a 'teapot' : select 'teapot' from the primitive tab
|
|
on the right, then click on the viewport to place it and size it.
|
|
|
|
Select the 'tool tab' (little hammer, rightmost), click the 'More' button. The dialog
|
|
should show a list of plugins, 'NeL Export' and 'NeL Tile Bank' being among them. Select
|
|
'NeL Export'.
|
|
|
|
Now click on the 'View scene' button in the bottom right panel. You should see the
|
|
object viewer popup with a gray teapot. Max navigations shortcuts are available
|
|
(Ctrl/Alt + middle mouse button, etc).
|
|
|