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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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225 lines
7.9 KiB
C++
225 lines
7.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_)
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#define AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "nel/3d/ps_particle.h"
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#include "nel/3d/ps_emitter.h"
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#include "start_stop_particle_system.h"
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namespace NL3D
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{
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class NL3D::CPSEmitter;
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}
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#include "attrib_dlg.h"
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#include "dialog_stack.h"
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#include "particle_workspace.h"
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/////////////////////////////////////////////////////////////////////////////
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// CEmitterDlg dialog
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class CEmitterDlg : public CDialog, public CDialogStack
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{
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public:
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// this enum match the option in the combo box that allow to choose how the direction of emission is computed.
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enum TDirectionMode { Default = 0, AlignOnEmitterDirection, InWorld, LocalToSystem, LocalToFatherSkeleton };
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public:
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CEmitterDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSEmitter *emitter, CParticleDlg *particleDlg); // standard constructor
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~CEmitterDlg();
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void init(CWnd* pParent = NULL);
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// Dialog Data
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//{{AFX_DATA(CEmitterDlg)
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enum { IDD = IDD_EMITTER_DIALOG };
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CComboBox m_DirectionModeCtrl;
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CComboBox m_EmissionTypeCtrl;
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CComboBox m_EmittedTypeCtrl;
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BOOL m_ConsistentEmission;
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BOOL m_BypassAutoLOD;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEmitterDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// the emitter being edited
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NL3D::CPSEmitter *_Emitter;
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CParticleWorkspace::CNode *_Node;
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CAttribDlgFloat *_PeriodDlg;
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CAttribDlgUInt *_GenNbDlg;
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CAttribDlgFloat *_StrenghtModulateDlg;
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CEditableRangeFloat *_SpeedInheritanceFactorDlg;
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CEditableRangeFloat *_DelayedEmissionDlg;
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CEditableRangeUInt *_MaxEmissionCountDlg;
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//
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CParticleDlg *_ParticleDlg;
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// Generated message map functions
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//{{AFX_MSG(CEmitterDlg)
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afx_msg void OnSelchangeEmittedType();
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afx_msg void OnSelchangeTypeOfEmission();
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virtual BOOL OnInitDialog();
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afx_msg void OnConvertSpeedVectorFromEmitterBasis();
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afx_msg void OnConsistentEmission();
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afx_msg void OnBypassAutoLOD();
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afx_msg void OnSelchangeDirectionMode();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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/// disable / enable the period edition dialog if it is needed
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void updatePeriodDlg(void);
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// Choose the right entry for the list box that display the emitted type
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void initEmittedType();
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//////////////////////////////////////////////
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// WRAPPERS TO EDIT THE EMITTER PROPERTIES //
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//////////////////////////////////////////////
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////////////////////////
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// period of emission //
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////////////////////////
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struct CPeriodWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
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{
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CParticleWorkspace::CNode *Node;
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NL3D::CPSEmitter *E;
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CStartStopParticleSystem *SSPS;
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float get(void) const { return E->getPeriod(); }
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void set(const float &v) { E->setPeriod(v); SSPS->resetAutoCount(Node); }
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scheme_type *getScheme(void) const { return E->getPeriodScheme(); }
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void setScheme(scheme_type *s) { E->setPeriodScheme(s); SSPS->resetAutoCount(Node); }
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} _PeriodWrapper;
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//////////////////////////////////////////////
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// number of particle to generate each time //
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//////////////////////////////////////////////
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struct CGenNbWrapper : public IPSWrapperUInt, IPSSchemeWrapperUInt
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{
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NL3D::CPSEmitter *E;
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CStartStopParticleSystem *SSPS;
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CParticleWorkspace::CNode *Node;
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uint32 get(void) const { return E->getGenNb(); }
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void set(const uint32 &v) { E->setGenNb(v); SSPS->resetAutoCount(Node); }
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scheme_type *getScheme(void) const { return E->getGenNbScheme(); }
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void setScheme(scheme_type *s) { E->setGenNbScheme(s); SSPS->resetAutoCount(Node); }
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} _GenNbWrapper;
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////////////////////////////////////////////////////////
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// wrappers to emitters that have strenght modulation //
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////////////////////////////////////////////////////////
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struct CModulateStrenghtWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
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{
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NL3D::CPSModulatedEmitter *E;
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float get(void) const { return E->getEmitteeSpeed(); }
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void set(const float &v) { E->setEmitteeSpeed(v); }
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scheme_type *getScheme(void) const { return E->getEmitteeSpeedScheme(); }
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void setScheme(scheme_type *s) { E->setEmitteeSpeedScheme(s); }
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} _ModulatedStrenghtWrapper;
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//////////////////////////////////////////////////
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// wrappers to set the speed inheritance factor //
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//////////////////////////////////////////////////
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struct CSpeedInheritanceFactorWrapper : public IPSWrapperFloat
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{
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NL3D::CPSEmitter *E;
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float get(void) const { return E->getSpeedInheritanceFactor(); }
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void set(const float &f) { E->setSpeedInheritanceFactor(f); }
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} _SpeedInheritanceFactorWrapper;
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////////////////////////////////////////////////
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// wrappers to tune the direction of emitters //
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////////////////////////////////////////////////
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struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
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{
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NL3D::CPSDirection *E;
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NLMISC::CVector get(void) const { return E->getDir(); }
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void set(const NLMISC::CVector &d){ E->setDir(d); }
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} _DirectionWrapper;
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//////////////////////////////////////////////
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// wrapper to tune the radius of an emitter //
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//////////////////////////////////////////////
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struct CConicEmitterRadiusWrapper : public IPSWrapperFloat
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{
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NL3D::CPSEmitterConic *E;
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float get(void) const { return E->getRadius(); }
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void set(const float &f) { E->setRadius(f); }
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} _ConicEmitterRadiusWrapper;
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//////////////////////////////////////////////
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// wrapper to tune delayed emission //
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//////////////////////////////////////////////
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struct CDelayedEmissionWrapper : public IPSWrapperFloat
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{
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NL3D::CPSEmitter *E;
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CStartStopParticleSystem *SSPS;
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CParticleWorkspace::CNode *Node;
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float get(void) const { return E->getEmitDelay(); }
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void set(const float &f) { E->setEmitDelay(f); SSPS->resetAutoCount(Node); }
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} _DelayedEmissionWrapper;
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////////////////////////////////////////////////
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// wrapper to tune max number of emissions //
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////////////////////////////////////////////////
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struct CMaxEmissionCountWrapper : public IPSWrapperUInt
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{
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CEditableRangeUInt *MaxEmissionCountDlg;
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NL3D::CPSEmitter *E;
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CStartStopParticleSystem *SSPS;
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CParticleWorkspace::CNode *Node;
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HWND HWnd;
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uint32 get(void) const { return E->getMaxEmissionCount(); }
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void set(const uint32 &count);
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} _MaxEmissionCountWrapper;
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// contains pointers to the located
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std::vector<NL3D::CPSLocated *> _LocatedList;
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void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_)
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