khanat-code-old/code/nel/include/nel/3d/bsp_tree.h

293 lines
6.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_BSP_TREE_H
#define NL_BSP_TREE_H
#include "nel/misc/debug.h"
#include "nel/misc/vector.h"
#include "nel/misc/plane.h"
#include "nel/misc/matrix.h"
#include "nel/misc/triangle.h"
#include <list>
#include <vector>
namespace NL3D
{
/**
* class: CBSPTree.
*
*
* A template CBSPTree.
*
*/
template<class T> class CBSPTree
{
public:
/// Default constructor, use axes XZ
CBSPTree();
/// dtor.
~CBSPTree();
public:
void insert( NLMISC::CTriangle &tri, T &value );
sint32 select( CVector &v1, CVector &v2 );
T getSelection( sint32 i );
sint32 getNbNode();
private:
class CBSPNode;
std::vector<CBSPNode*> _Selection;
private:
class CBSPNode
{
CBSPNode *pBack, *pFront;
CPlane p;
public:
T Value;
public:
CBSPNode( NLMISC::CTriangle &tri, T &val ) : Value(val), pBack(NULL), pFront(NULL)
{
p.make( tri.V0, tri.V1, tri.V2 );
p.normalize();
}
~CBSPNode()
{
if( pBack != NULL )
delete pBack;
if( pFront != NULL )
delete pFront;
}
void insert( NLMISC::CTriangle &tri, T &val )
{
float f[3];
CBSPNode *pCurrent = this;
while( true )
{
f[0] = pCurrent->p*tri.V0;
f[1] = pCurrent->p*tri.V1,
f[2] = pCurrent->p*tri.V2;
if( fabs( f[0] ) < 0.00001 ) f[0] = 0.0f;
if( fabs( f[1] ) < 0.00001 ) f[1] = 0.0f;
if( fabs( f[2] ) < 0.00001 ) f[2] = 0.0f;
if( ( f[0] >= 0.0f ) && ( f[1] >= 0.0f ) && ( f[2] >= 0.0f ) )
{ // All front
if( pCurrent->pFront == NULL )
{
pCurrent->pFront = new CBSPNode( tri, val );
return;
}
else
{
pCurrent = pCurrent->pFront;
}
}
else
if( ( f[0] <= 0.0f ) && ( f[1] <= 0.0f ) && ( f[2] <= 0.0f ) )
{ // All back
if( pCurrent->pBack == NULL )
{
pCurrent->pBack = new CBSPNode( tri, val );
return;
}
else
{
pCurrent = pCurrent->pBack;
}
}
else
{
if( pCurrent->pFront == NULL )
{
pCurrent->pFront = new CBSPNode( tri, val );
}
else
{
pCurrent->pFront->insert( tri, val );
}
if( pCurrent->pBack == NULL )
{
pCurrent->pBack = new CBSPNode( tri, val );
}
else
{
pCurrent->pBack->insert( tri, val );
}
return;
}
}
}
sint32 getNbNode()
{
sint32 nBack = 0, nFront= 0;
if( pBack != NULL )
nBack = pBack->getNbNode();
if( pFront != NULL )
nFront = pFront->getNbNode();
return 1+nBack+nFront;
}
void select( std::vector<CBSPNode*> &sel, CVector &v1, CVector &v2 )
{
float f[2];
CBSPNode *pCurrent = this;
while( true )
{
f[0] = pCurrent->p*v1;
f[1] = pCurrent->p*v2;
if( fabs( f[0] ) < 0.00001 ) f[0] = 0.0;
if( fabs( f[1] ) < 0.00001 ) f[1] = 0.0;
if( ( f[0] >= 0.0 ) && ( f[1] >= 0.0 ) )
{ // All front
if( pCurrent->pFront == NULL )
{
return;
}
else
{
pCurrent = pCurrent->pFront;
}
}
else
if( ( f[0] <= 0.0 ) && ( f[1] <= 0.0 ) )
{ // All back
if( pCurrent->pBack == NULL )
{
return;
}
else
{
pCurrent = pCurrent->pBack;
}
}
else
{
if( sel.size() == sel.capacity() )
sel.reserve( sel.size() + 64 );
sel.push_back( this );
if( pCurrent->pFront == NULL )
{
}
else
{
//CVector newV1 = v1;
//CVector newV2 = v2;
//pCurrent->p.clipSegmentFront( newV1, newV2 );
//pCurrent->pFront->select( sel, newV1, newV2 );
pCurrent->pFront->select( sel, v1, v2 );
}
if( pCurrent->pBack == NULL )
{
}
else
{
//CVector newV1 = v1;
//CVector newV2 = v2;
//pCurrent->p.clipSegmentBack( newV1, newV2 );
//pCurrent->pBack->select( sel, newV1, newV2 );
pCurrent->pBack->select( sel, v1, v2 );
}
return;
}
}
}
};
private:
CBSPNode *_Root;
};
// ============================================================================================
// ============================================================================================
// Template CBSPTree implementation. Construction/Destruction.
// ============================================================================================
// ============================================================================================
template<class T> CBSPTree<T>::CBSPTree() : _Root(NULL)
{
_Selection.reserve( 64 );
}
template<class T> CBSPTree<T>::~CBSPTree()
{
if( _Root != NULL )
delete _Root;
}
// ============================================================================================
// ============================================================================================
// Template CBSPTree implementation.
// ============================================================================================
// ============================================================================================
template<class T> void CBSPTree<T>::insert( NLMISC::CTriangle &tri, T &val )
{
if( _Root == NULL )
_Root = new CBSPNode( tri, val );
else
_Root->insert( tri, val );
}
template<class T> sint32 CBSPTree<T>::select( CVector &v1, CVector &v2 )
{
_Selection.clear();
if( _Root != NULL )
{
_Root->select( _Selection, v1, v2 );
return _Selection.size();
}
else
return 0;
}
template<class T> T CBSPTree<T>::getSelection( sint32 i )
{
return _Selection[i]->Value;
}
template<class T> sint32 CBSPTree<T>::getNbNode()
{
return _Root->getNbNode();
}
}
#endif // NL_BSP_TREE_H