mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 11:19:03 +00:00
127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#ifndef CL_GLOBAL_H
|
|
#define CL_GLOBAL_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "3d_notes.h"
|
|
#include "progress.h"
|
|
|
|
|
|
// tmp
|
|
#define USE_WATER_ENV_MAP
|
|
|
|
|
|
// ***************************************************************************
|
|
namespace NL3D
|
|
{
|
|
class UDriver;
|
|
class USCene;
|
|
class UInstanceGroup;
|
|
class ULandscape;
|
|
class UCloudScape;
|
|
class UCamera;
|
|
class UVisualCollisionManager;
|
|
class UMaterial;
|
|
class UTextContext;
|
|
class UWaterEnvMap;
|
|
}
|
|
|
|
class CEntityAnimationManager;
|
|
class CSoundManager;
|
|
class CContinent;
|
|
class CWaterEnvMapRdr;
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
enum TBackground
|
|
{
|
|
StartBackground = 0,
|
|
ElevatorBackground,
|
|
TeleportKamiBackground,
|
|
TeleportKaravanBackground,
|
|
ResurectKamiBackground,
|
|
ResurectKaravanBackground,
|
|
EndBackground,
|
|
IntroNevrax,
|
|
IntroNVidia,
|
|
LoadBackground,
|
|
};
|
|
|
|
// Camera Setup
|
|
const float SceneRootCameraZNear = 20.0f;
|
|
const float SceneRootCameraZFar = 20000.0f;
|
|
const float SkyCameraZFar = 500.0f;
|
|
const float CameraSetupZNear = 0.15f;
|
|
|
|
// Misc
|
|
const float ExtraZoneLoadingVision = 100.f;
|
|
|
|
|
|
// ***************************************************************************
|
|
// Main System
|
|
extern NL3D::UDriver *Driver; // The main 3D Driver
|
|
extern CSoundManager *SoundMngr; // the sound manager
|
|
extern NL3D::UMaterial GenericMat; // Generic Material
|
|
extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
|
|
|
|
// Main 3D Objects
|
|
extern NL3D::UScene *Scene;
|
|
extern NL3D::UScene *SceneRoot;
|
|
extern NL3D::UInstanceGroup *BackgroundIG;
|
|
extern NL3D::ULandscape *Landscape;
|
|
extern NL3D::UCloudScape *CloudScape;
|
|
extern NL3D::UCamera MainCam;
|
|
extern NL3D::UVisualCollisionManager *CollisionManager;
|
|
#ifdef USE_WATER_ENV_MAP
|
|
extern CWaterEnvMapRdr WaterEnvMapRdr;
|
|
extern NL3D::UWaterEnvMap *WaterEnvMap;
|
|
extern uint WaterEnvMapRefCount;
|
|
extern NL3D::UCamera WaterEnvMapSkyCam;
|
|
extern NL3D::UCamera WaterEnvMapCanopyCam;
|
|
#endif
|
|
|
|
// Network Walls
|
|
extern bool UserCharPosReceived;
|
|
extern bool SabrinaPhraseBookLoaded;
|
|
|
|
// Main scene matrices.
|
|
extern NLMISC::CMatrix MainSceneViewMatrix; // Matrix to transform from world space to camera space
|
|
extern NLMISC::CMatrix InvMainSceneViewMatrix; // Matrix to transform from camera space to world space
|
|
|
|
// Misc
|
|
extern bool InitCloudScape; // tells that the cloud scape must be reinitialized
|
|
extern CEntityAnimationManager *EAM;
|
|
extern CProgress ProgressBar;
|
|
extern TBackground LoadingBackground;
|
|
extern std::string LoadingMusic;
|
|
extern CContinent *LoadingContinent;
|
|
extern bool ConnectionReadySent;
|
|
extern bool PermanentlyBanned;
|
|
extern bool IgnoreEntityDbUpdates;
|
|
|
|
extern std::string Cookie, FSAddr;
|
|
extern std::string RingMainURL;
|
|
extern bool FreeTrial;
|
|
|
|
void resetTextContext (const char *font, bool resetInterfaceManager);
|
|
|
|
#endif // CL_GLOBAL_H
|
|
|
|
/* End of global.h */
|