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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_QTNEL_H
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#define NL_QTNEL_H
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#include <QGLWidget>
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#include <QX11Info>
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#include <nel/3d/scene.h>
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#include <nel/3d/font_manager.h>
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#include <nel/3d/computed_string.h>
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#include <nel/3d/text_context.h>
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#include <nel/3d/driver_user.h>
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/** A QWidget specialised for embedding an Nel window. */
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class QNelWidget : public QGLWidget
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{
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Q_OBJECT
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///--QWidget Methods------------------------------------------------------------
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public:
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QNelWidget(QWidget *parent = 0) : QGLWidget( parent ),_SceneRoot(NULL)
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{
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// Initialize NeL
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init();
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}
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// Do nothing.
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QNelWidget(const QNelWidget ©) : QGLWidget(copy.parentWidget()) { }
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virtual ~QNelWidget ()
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{
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// Destroy NeL.
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// ...
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destroy();
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}
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virtual void swapBuffers();
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protected:
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virtual void initializeGL();
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virtual void resizeGL( int, int );
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virtual void paintGL();
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/// Initialize NeL
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void init();
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NL3D::CScene *_SceneRoot;
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NL3D::CFontManager fontManager;
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NL3D::CTextContext tc;
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};
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#endif // NL_QTNEL_H
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