khanat-code-old/code/nel/tools/3d/object_viewer/select_string.cpp
2014-02-13 22:02:25 +01:00

107 lines
2.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "select_string.h"
/////////////////////////////////////////////////////////////////////////////
// CSelectString dialog
CSelectString::CSelectString(const std::vector<std::string>& vectString, const char* title, CWnd* pParent, bool empty)
: CDialog(CSelectString::IDD, pParent)
{
//{{AFX_DATA_INIT(CSelectString)
//}}AFX_DATA_INIT
Title=title;
Strings=vectString;
Selection=-1;
Empty=empty;
}
void CSelectString::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSelectString)
DDX_Control(pDX, IDEMPTY, EmptyCtrl);
DDX_Control(pDX, IDC_LIST, ListCtrl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSelectString, CDialog)
//{{AFX_MSG_MAP(CSelectString)
ON_LBN_DBLCLK(IDC_LIST, OnDblclkList)
ON_LBN_SELCHANGE(IDC_LIST, OnSelchangeList)
ON_BN_CLICKED(IDEMPTY, OnEmpty)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSelectString message handlers
void CSelectString::OnOK()
{
// TODO: Add extra validation here
if (Selection!=-1)
CDialog::OnOK();
else
CDialog::OnCancel();
}
void CSelectString::OnDblclkList()
{
// TODO: Add your control notification handler code here
OnSelchangeList();
OnOK();
}
BOOL CSelectString::OnInitDialog()
{
CDialog::OnInitDialog();
// Change title
SetWindowText (Title.c_str());
// Empty button ?
EmptyCtrl.ShowWindow (Empty?SW_SHOW:SW_HIDE);
// Add string
for (uint s=0; s<Strings.size(); s++)
ListCtrl.InsertString (-1, Strings[s].c_str());
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSelectString::OnSelchangeList()
{
// Get selection
UpdateData ();
Selection=ListCtrl.GetCurSel ();
if (Selection==LB_ERR)
Selection=-1;
}
void CSelectString::OnEmpty()
{
// TODO: Add your control notification handler code here
Selection=-1;
CDialog::OnOK();
}