khanat-code-old/code/ryzom/client/data/mods/syui_v3/syui/interaction.xml

3275 lines
110 KiB
XML

<interface_config>
<root id="interface"
x="0"
y="0"
w="800"
h="600"
active="true" />
<lua file="interaction.lua" />
<!-- ********** -->
<!-- * TARGET * -->
<!-- ********** -->
<!-- Track when the user change its Faction PVP Mode -->
<variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_MODE"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:TRACK_TARGET_PVP_CHANGE_MODE"
type="sint32"
value="0" />
<!-- need for target's percent -->
<define id="target_hp_percent"
value="UI:VARIABLES:BARS:TARGET:HP_PERCENT" />
<define id="target_sap_percent"
value="UI:VARIABLES:BARS:TARGET:SAP_PERCENT" />
<define id="target_sta_percent"
value="UI:VARIABLES:BARS:TARGET:STA_PERCENT" />
<!-- The Target selected -->
<define id="target_name_id"
value="SERVER:Entities:E[UI:VARIABLES:TARGET:SLOT]:P6" />
<define id="target_uid"
value="SERVER:TARGET:BARS:UID" />
<define id="target_player_level"
value="SERVER:TARGET:BARS:PLAYER_LEVEL" />
<define id="region_force_1"
value="113 170 138 255" />
<!-- Newbieland creatures... -->
<define id="region_force_2"
value="112 112 221 255" />
<define id="region_force_3"
value="255 255 180 255" />
<define id="region_force_4"
value="238 160 96 255" />
<define id="region_force_5"
value="204 48 48 255" />
<define id="region_force_6"
value="144 48 144 255" />
<define id="force_level_1"
value="consider_1.tga" />
<define id="force_level_2"
value="consider_2.tga" />
<define id="force_level_3"
value="consider_3.tga" />
<define id="force_level_4"
value="consider_4.tga" />
<define id="force_level_5"
value="consider_5.tga" />
<define id="force_level_6"
value="consider_6.tga" />
<define id="force_level_7"
value="consider_6.tga" />
<define id="force_level_8"
value="consider_7.tga" />
<proc id="proc_target_changed">
<!-- Name -->
<action handler="set_target_name"
params="slot=@@UI:VARIABLES:TARGET:SLOT|target=ui:interface:target:uc_title|
title=ui:interface:target:header_opened:target_title:uc_hardtext" />
<!-- Region force & Force level of the creature/player -->
<!-- old consider system -->
<!--
<action handler="set_force_region_level" params="slot=@@UI:VARIABLES:TARGET:SLOT|targetRegion=ui:interface:target:header_opened:target_force|targetLevel=ui:interface:target:header_opened:target_level" />
-->
<!-- new consider level : lua code only -->
<action handler="lua"
params="game:updateTargetConsiderUI()" />
</proc>
<link expr="depends(@%target_name_id)"
action="proc"
params="proc_target_changed" />
<!-- will be called if either UI:VARIABLES:TARGET:SLOT (local) or P6 (server) changes -->
<link expr="depends(@%target_uid)"
action="proc"
params="proc_target_changed" />
<!-- detects when the target has changed -->
<link expr="depends(@%target_player_level)"
action="proc"
params="proc_target_changed" />
<!-- detect when the player level has changed (or called after the target has changed and the player level been read) -->
<link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_MODE)"
action="proc"
params="proc_target_changed" />
<!-- detect when the user PVP mode has changed -->
<link expr="depends(@UI:VARIABLES:USER:TRACK_TARGET_PVP_CHANGE_MODE)"
action="proc"
params="proc_target_changed" />
<!--<link expr="depends(@UI:VARIABLES:USER:TRACK_TARGET_PVP_CHANGE_MODE)"
action="lua"
params="game:inPvPMode()" />-->
<!-- detect when the target PVP mode has changed -->
<!-- Target bars and tooltips -->
<template name="jauges_target"
x="0"
y="0"
posref="TR TR">
<view type="bar3"
id="jauges"
posref="TR TR"
color1="%focus_color"
value1="%target_focus"
range1="UI:CONST:127"
color2="%sap_color"
value2="%target_sap"
range2="UI:CONST:127"
color3="%sta_color"
value3="%target_sta"
range3="UI:CONST:127" />
<ctrl type="tooltip"
id="tt1"
tooltip="uiStamina"
color="%sta_color"
posparent="jauges"
posref="TL TL"
x="0"
y="0"
sizeref="wh3"
w="0"
h="0" />
<ctrl type="tooltip"
id="tt2"
tooltip="uiSap"
color="%sap_color"
posparent="tt1"
posref="BL BL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
<ctrl type="tooltip"
id="tt3"
tooltip="uiFocus"
color="%focus_color"
posparent="tt2"
posref="BL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
</template>
<template name="jauge_score_target"
posparent="parent"
x="0"
y="0"
h="16"
posref="TL TL"
id=""
w="156"
color=""
text=""
val=""
maxval="">
<group id="#id"
posparent="#posparent"
posref="#posref"
w="#w"
h="#h"
x="#x"
y="#y">
<group id="jauge_bar"
posref="TL TL"
w="156"
h="16">
<view type="bitmap"
id="jauge_graph"
posref="TL TL"
texture="jauge.tga"
color="#color"
global_color="false"
render_layer="2" />
</group>
<!-- target percent text -->
<view type="text"
id="p"
posref="TL TL"
x="6"
y="-5"
color="255 255 255 255"
global_color="false"
fontsize="11"
shadow="true"
hardtext="#text"
render_layer="2" />
<view type="text_number"
id="pval"
posref="MR MR"
x="-16"
y="-4"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="11"
value="#val"
positive="true"
render_layer="2" />
<view type="text"
id="psep"
posparent="pval"
posref="MR MR"
x="11"
y="0"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="11"
hardtext="%"
render_layer="2" />
<link expr="depends(@#val)"
action="set"
params="target='ui:interface:target:content:#id:jauge_bar:w'|value=div(mul(@#val, 156), 100)" />
<link expr="depends(@%target_hp, @%target_sap, @%target_sta, @UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK)"
action="lua"
params="game:showTargetPercent()" />
</group>
</template>
<!-- the Main Group -->
<group type="container"
id="target"
w="182"
h="512"
title=""
min_w="182"
max_w="182"
min_h="56"
max_h="82"
resizer="false"
global_color="false"
global_color_over="true"
movable="true"
active="false"
opened="true"
openable="false"
right_button="false"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:TARGET|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:TARGET|value=0"
help_page="interf_target.html"
header_active="false"
title_delta_max_w="-44"
title_over_extend_view_text="true">
<view type="bitmap"
id="frame_bg"
posref="TL TL"
global_color="false" />
<!--<view type="bitmap"
id="frame_bg"
posref="TL TL"
texture="user/interface/images/frame_bg.tga"
color="74 74 74 205"
global_color="false" />-->
<group id="header_closed"
x="0"
y="0"
h="28"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
</group>
<group id="header_opened"
x="0"
y="0"
h="56"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<view type="text"
id="target_title"
posref="TL TL"
x="0"
y="-20"
color="255 255 255 255"
global_color="true"
fontsize="10"
shadow="true"
hardtext=""
line_maxw="135"
over_extend_view_text="true" />
<!-- complex level display version -->
<!--
<view type="bitmap" id="slot_force" posref="BR BR" x="0" y="0" color="255 255 255 255" texture="W_slot_consider.tga" />
<view type="bitmap" id="target_force" posparent="slot_force" posref="MM MM" x="0" y="0" w="30" h="14" scale="true" color="0 0 0 0" global_color="false" texture="blank.tga" />
<view type="bitmap" id="target_level" posparent="target_force" posref="MM MM" global_color="false" texture="consider_1.tga" />
<ctrl type="tooltip" id="force" tooltip="uiForce" color="0 0 0 255" posparent="slot_force" posref="MM MM" x="0" y="0" sizeref="wh" w="0" h="0" tooltip_parent="win" />
-->
<!-- simple level version -->
<view type="bitmap"
id="slot_force"
posref="BR BR"
x="0"
y="0"
color="0 0 0 0"
global_color="false"
texture="blank_n.tga" />
<view type="bitmap"
id="slot_claw"
posref="BR BR"
posparent="slot_force"
x="7"
y="-6"
color="255 255 255 255"
texture="claw.tga"
global_color="false"
render_layer="1"
active="false" />
<view type="bitmap"
id="conside"
posref="BR BR"
posparent="slot_claw"
x="-41"
y="7"
w="75"
h="18"
texture="blank_n.tga"
global_color="false"
render_layer="2"
active="false" />
<view type="text"
id="target_level"
posref="MM MM"
posparent="slot_claw"
x="-1"
y="-2"
color="255 255 255 255"
fontsize="12"
shadow="true"
hardtext="254"
global_color="false"
render_layer="2"
active="true" />
<view type="bitmap"
id="slot_ring"
posref="TL TL"
posparent="slot_force"
x="0"
y="0"
color="255 255 255 255"
texture="consider_ring.tga"
global_color="false"
render_layer="2"
active="false" />
<view type="bitmap"
id="impossible"
posref="BL BL"
posparent="slot_claw"
x="12"
y="10"
scale="true"
h="25"
w="26"
color="255 255 255 255"
texture="skull_imp.tga"
global_color="false"
render_layer="2"
active="false" />
<ctrl type="tooltip"
id="target_tooltip"
tooltip="uittConsiderTargetNoSelection"
color="0 0 0 255"
posparent="slot_force"
posref="MM MM"
x="0"
y="0"
sizeref="wh"
w="0"
h="0"
tooltip_parent="win" />
</group>
<group id="pvp_tags"
x="10"
y="-42"
w="164"
h="24"
posref="TL TL">
<!-- new Jauges -->
<view type="bitmap"
id="tag_1"
posref="TL TL"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
<view type="bitmap"
id="tag_0"
posref="TR TL"
posparent="tag_1"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
<view type="bitmap"
id="tag_2"
posref="TR TL"
posparent="tag_0"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
<view type="bitmap"
id="tag_3"
posref="TR TL"
posparent="tag_2"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
<view type="bitmap"
id="tag_4"
posref="TR TL"
posparent="tag_3"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
<view type="bitmap"
id="tag_6"
posref="TR TL"
posparent="tag_4"
x="2"
y="0"
texture="alpha_10.tga"
global_color="false"
inherit_gc_alpha="false" />
</group>
<group id="content"
x="0"
y="-26"
w="164"
h="55"
posref="TL TL">
<!-- new Jauges -->
<view type="bitmap"
id="slot_fake_jauge"
posref="TL TL"
x="0"
y="0"
global_color="false"
texture="blank.tga" />
<view type="bitmap"
id="t_life"
posparent="slot_fake_jauge"
posref="TL TL"
x="0"
y="0"
texture="slot_jauge.tga"
inherit_gc_alpha="false"
render_layer="1" />
<view type="bitmap"
id="t_sap"
posparent="slot_fake_jauge"
posref="TL TL"
x="0"
y="-18"
texture="slot_jauge.tga"
inherit_gc_alpha="false"
render_layer="1" />
<view type="bitmap"
id="t_sta"
posparent="slot_fake_jauge"
posref="TL TL"
x="0"
y="-36"
texture="slot_jauge.tga"
inherit_gc_alpha="false"
render_layer="1" />
<instance template="jauge_score_target"
id="jlifet"
posparent="t_life"
posref="TL TL"
color="255 93 38 255"
text="uiHP"
val="%target_hp_percent" />
<instance template="jauge_score_target"
id="jsapt"
posparent="t_sap"
posref="TL TL"
color="100 255 40 255"
text="uiSap"
val="%target_sap_percent" />
<instance template="jauge_score_target"
id="jstat"
posparent="t_sta"
posref="TL TL"
color="255 37 254 255"
text="uiStamina"
val="%target_sta_percent" />
<instance template="text_tt"
posparent="jlifet"
tooltip="uittTargetHp"
tooltip_parent="win" />
</group>
<!-- when the level of the player change, we should update the consider widget, so add an observer to each of its skills -->
<link expr="depends(@SERVER:USER:SKILL_POINTS_0:VALUE)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:USER:SKILL_POINTS_1:VALUE)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:USER:SKILL_POINTS_2:VALUE)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:USER:SKILL_POINTS_3:VALUE)"
action="lua"
params="game:updateTargetConsiderUI()" />
<!-- As well, if member are added, rmoved from the team, then the player may see the level of stronger creature, so update -->
<!-- the consider widget a well -->
<link expr="depends(@SERVER:GROUP:0:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:1:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:2:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:3:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:4:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:5:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:6:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
<link expr="depends(@SERVER:GROUP:7:PRESENT)"
action="lua"
params="game:updateTargetConsiderUI()" />
</group>
<tree node="target" />
<!-- **************************************** -->
<!-- * PEOPLE LISTS BASE CONTAINER TEMPLATE * -->
<!-- **************************************** -->
<!-- simple people list -->
<template name="people_list_container"
keep="true"
active="true"
movable="false"
openable="false"
opened="true"
id="system">
<group type="container"
id="#id"
w="222"
active="#active"
movable="#movable"
opened="#opened"
openable="#openable"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
pop_min_h="96">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
h="12"
posref="TL TL"></group>
</group>
</template>
<!-- ********************************** -->
<!-- FRIEND LIST & IGNORE LIST TEMPLATE -->
<!-- ********************************** -->
<template name="people_list_container_with_add_edit_box"
keep="true"
active="true"
movable="false"
opened="true"
id="system">
<group type="container"
id="#id"
w="252"
active="#active"
movable="#movable"
opened="#opened"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true">
<group id="header_closed"
x="0"
y="0"
h="16"
posref="TL TL">
<ctrl style="text_button_16"
id="add_button"
posref="MR MR"
x="-4"
y="0"
onclick_l="add_contact_begin"
params_l="group=ui:interface:add_contact"
hardtext="uiPeopleAdd" />
</group>
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL">
<ctrl style="text_button_16"
id="add_button"
posref="MR MR"
x="-4"
y="0"
onclick_l="add_contact_begin"
params_l="group=ui:interface:add_contact"
hardtext="uiPeopleAdd" />
</group>
<group id="content"
x="0"
y="0"
h="0"
posref="TL TL"></group>
</group>
</template>
<group type="modal"
id="add_contact"
exit_click_out="true"
posref="MM MR"
w="212"
child_resize_h="true"
child_resize_hmargin="14"
options="skin_modal"
on_active="set_keyboard_focus"
on_active_params="target=ui:interface:add_contact:add_contact_eb:eb|select_all=false">
<view type="text"
id="text"
case_mode="%case_first_word_letter_up"
posref="TL TL"
x="8"
y="-8"
color="255 255 255 255"
global_color="false"
fontsize="12"
shadow="true"
hardtext="uiPeopleAddContact" />
<instance template="edit_box_widget"
id="add_contact_eb"
posref="TL TL"
x="6"
y="-24"
child_resize_h="true"
w="200"
onenter="add_contact"
max_num_chars="255"
entry_type="playername" />
<instance template="button_ok_cancel"
posparent="add_contact_eb"
posref="BR TR"
x="0"
y="0"
onclick_ok="add_contact"
onclick_ok_param=""
onclick_cancel="leave_modal"
onclick_cancel_param="" />
</group>
<!-- ***************** -->
<!-- * CHAT TEMPLATE * -->
<!-- ***************** -->
<template name="chat_id"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
title="#title"
resizer="true"
openable="false"
popable="false"
open_when_popup="true"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="160"
h="13"
posref="TL TL"></group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="0"
w="0"
h="-24" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-10"
onenter="chat_box_entry"
backup_father_container_pos="true" />
</group>
</group>
</template>
<!-- chat window with a 'clear' button -->
<template name="clearable_chat_id"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
title="#title"
resizer="true"
openable="false"
popable="false"
open_when_popup="true"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="160"
h="13"
posref="TL TL"></group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="0"
w="0"
h="-24" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-10"
onenter="chat_box_entry"
backup_father_container_pos="true" />
<ctrl style="text_button_16"
id="clear"
posref="TR TR"
posparent="chat_box"
x="-16"
y="-16"
wmargin="0"
color="255 255 255 255"
col_over="255 255 255 255"
col_pushed="255 255 255 255"
onclick_l="lua"
params_l="runCommand('clear', getUICaller().id)"
hardtext="clear" />
</group>
</group>
</template>
<!-- ********************************** -->
<!-- * CHAT WITH NO EDIT BOX TEMPLATE * -->
<!-- ********************************** -->
<template name="chat_no_eb_id"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
posparent="#posparent"
title="#title"
openable="false"
popable="false"
open_when_popup="true"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
lockable="true">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="160"
h="13"
posref="TL TL"
child_resize_h="true"
child_resize_hmargin="8"></group>
<group id="content"
x="0"
y="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="0"
w="0" />
</group>
</group>
</template>
<!-- ***************************** -->
<!-- * CHAT WITH FILTER TEMPLATE * -->
<!-- ***************************** -->
<template name="filtered_chat_id"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
title="#title"
openable="false"
popable="false"
open_when_popup="true"
resizer="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"
group_onclick_r="select_chat_source"></group>
<group id="header_opened"
x="0"
y="0"
h="12"
posref="TL TL"
group_onclick_r="select_chat_source"></group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
x="0"
y="0"
w="0"
h="-24" />
<!-- display of filters -->
<ctrl style="text_button_16"
id="target_button"
posparent="cb"
posref="BL TL"
y="-4"
x="0"
hardtext="uiFilterAround"
onclick_l="select_chat_target"
params_l="menu=ui:interface:user_chat_target_menu|party_chats=false" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-26"
onenter="chat_box_entry"
backup_father_container_pos="true" />
</group>
</group>
</template>
<!-- ************* -->
<!-- GROUP OF CHAT -->
<!-- ************* -->
<!-- Change those value to change the tab color wether a new message is present or not -->
<define id="chat_group_tab_color_normal"
value="255 255 255 128" />
<define id="chat_group_tab_color_newmsg"
value="255 100 100 220" />
<group type="menu"
id="user_chat_target_menu"
extends="base_menu"
formatted="true">
<action id="around"
name="uiFilterMenuAround"
handler="chat_target_selected"
params="say"
formatted="true" />
<action id="region"
name="uiFilterMenuRegion"
handler="chat_target_selected"
params="region"
formatted="true" />
<action id="universe"
name="uiFilterMenuUniverse"
handler="chat_target_selected"
params="universe"
formatted="true" />
<action id="team"
name="uiFilterMenuTeam"
handler="chat_target_selected"
params="team"
formatted="true" />
<action id="guild"
name="uiFilterMenuGuild"
handler="chat_target_selected"
params="guild"
formatted="true" />
</group>
<!-- actual action handlers are created in code, this just lists the emotes we want to appear in the quick access menu -->
<group type="menu"
id="user_chat_emote_menu"
extends="base_menu"
case_mode="%case_normal"
on_active="lua:game:updateEmoteMenu()">
<action id="uiEM_Wave"
name="uiQuickEmote" />
<action id="uiEM_Bow"
name="uiQuickEmote" />
<action id="uiEM_Courtly"
name="uiQuickEmote" />
<action id="uiEM_Hiha"
name="uiQuickEmote" />
<action id="uiEM_Thankful"
name="uiQuickEmote" />
<action id="uiEM_Cheer"
name="uiQuickEmote" />
<action id="uiEM_Silly"
name="uiQuickEmote" />
<action id="uiEM_Dance"
name="uiQuickEmote" />
<action id="uiEM_Dramatic"
name="uiQuickEmote" />
<action id="uiEM_Heroic"
name="uiQuickEmote" />
<separator />
<action id="quick_chat"
name="uimQuickChat">
<action id="qc0"
name=""
formatted="true"
handler="talk_message"
params="00" />
<action id="qc1"
name=""
formatted="true"
handler="talk_message"
params="01" />
<action id="qc2"
name=""
formatted="true"
handler="talk_message"
params="02" />
<action id="qc3"
name=""
formatted="true"
handler="talk_message"
params="03" />
<action id="qc4"
name=""
formatted="true"
handler="talk_message"
params="04" />
<action id="qc5"
name=""
formatted="true"
handler="talk_message"
params="05" />
<action id="qc6"
name=""
formatted="true"
handler="talk_message"
params="06" />
<action id="qc7"
name=""
formatted="true"
handler="talk_message"
params="07" />
<action id="qc8"
name=""
formatted="true"
handler="talk_message"
params="08" />
<action id="qc9"
name=""
formatted="true"
handler="talk_message"
params="09" />
</action>
<separator />
</group>
<!-- a template of a dynamic chat tab -->
<template name="temp_tab_dyn_chat"
keep="true"
nb=""
id=""
posparent=""
posref="TR TL">
<ctrl style="tab_button_new"
id="#id"
group="content:cb:dyn_chat#nb"
posparent="#posparent"
posref="#posref"
textid="SERVER:DYN_CHAT:CHANNEL#nb:NAME"
dynamic_string="true"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:DYNAMIC_CHAT#nb|value=1"
onclick_l="chat_group_filter"
params_l="dyn_chat#nb" />
<link expr="and(and(ne(@SERVER:DYN_CHAT:CHANNEL#nb:NAME,0), @UI:SAVE:ISENABLED:DYNAMIC_CHAT#nb),
not(@UI:SAVE:ISDETACHED:DYNAMIC_CHAT#nb))"
target="#id:active" />
</template>
<!-- To know if a dynamic chat has been selected and which -->
<variable entry="UI:VARIABLES:MAIN_CHAT:WRITE_RIGHT"
type="sint32"
value="1" />
<variable entry="UI:VARIABLES:MAIN_CHAT:IS_DYN_CHAT"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:MAIN_CHAT:INDEX_DYN_CHAT"
type="sint32"
value="0" />
<define id="canWriteToMainChat"
value="and(@UI:VARIABLES:MAIN_CHAT:WRITE_RIGHT, or(not(@UI:VARIABLES:MAIN_CHAT:IS_DYN_CHAT), @SERVER:DYN_CHAT:CHANNEL[UI:VARIABLES:MAIN_CHAT:INDEX_DYN_CHAT]:WRITE_RIGHT))" />
<proc id="main_chat_group_active">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:CHAT_GROUP|value=1" />
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:CHAT_GROUP|value=1" />
</proc>
<proc id="main_chat_group_deactive">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:CHAT_GROUP|value=0" />
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:CHAT_GROUP|value=0" />
</proc>
<!-- the main chat group -->
<!-- IMPORTANT : below there are no 'on_active' & 'on_deactive' because these are set by C++ code -->
<!-- these will call the 'main_chat_group_active' & 'main_chat_group_deactive' above -->
<template name="main_chat_group"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
resizer="true"
openable="false"
popable="false"
open_when_popup="true"
header_active="false"
right_button="false"
pop_min_w="244"
pop_min_h="128"
pop_max_w="2000"
pop_max_h="1600"
global_color="false"
global_color_over="true"
lockable="true"
help_page="interf_chat.html"
resizer_top_size="5">
<group id="header_closed"
x="0"
y="0"
h="0"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="100"
h="28"
posref="TL TL"
group_onclick_r="select_chat_source">
<group type="tab"
id="channel_select"
child_resize_w="true"
h="24"
posref="TL TL"
x="0"
y="-4">
<ctrl style="tab_button_new"
id="tab0"
x="0"
posref="TL TL"
group="content:cb:around"
hardtext="uitabChatAround"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:AROUND_ME|value=1"
onclick_l="chat_group_filter"
params_l="around"
tooltip="uittChatAround"
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab1"
posparent="tab0"
group="content:cb:region"
hardtext="uitabChatRegion"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:REGION_CHAT|value=1"
onclick_l="chat_group_filter"
params_l="region"
tooltip="uittChatRegion"
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab2"
posparent="tab1"
group="content:cb:team"
hardtext="uitabChatTeam"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:TEAM_CHAT|value=1"
onclick_l="chat_group_filter"
params_l="team"
tooltip="uittChatTeam"
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab3"
posparent="tab2"
group="content:cb:guild"
hardtext="uitabChatGuild"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:GUILD_CHAT|value=1"
onclick_l="chat_group_filter"
params_l="guild"
tooltip="uittChatGuild"
tooltip_parent="win" />
<!-- Yes order is strange, but don't want to modify all the ugly hardcoded code -->
<ctrl style="tab_button_new"
id="tab6"
posparent="tab3"
group="content:cb:universe"
hardtext="uitabChatUniverse"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:UNIVERSE_CHAT|value=1"
onclick_l="chat_group_filter"
params_l="universe"
tooltip="uittChatUniverse"
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab4"
posparent="tab6"
group="content:cb:sysinfo"
hardtext="uitabChatSysInfo"
onclick_r="set"
params_r="dblink=UI:SAVE:ISDETACHED:SYSTEM_INFO|value=1"
onclick_l="chat_group_filter"
params_l="sysinfo"
tooltip="uittChatSysInfo"
tooltip_parent="win" />
<ctrl style="tab_button_new"
id="tab5"
posparent="tab4"
group="content:cb:user"
hardtext="uitabChatUser"
onclick_l="chat_group_filter"
params_l="user"
tooltip="uittChatUser"
tooltip_parent="win" />
<!-- Fixed number of dynamic chat allowed. force _firstpos and _nextpos to have correctly aligned tab-->
<vector template="temp_tab_dyn_chat"
_size="%max_dyn_chan_per_player"
id="tab_array0_$i"
nb="$i"
posparent="tab5"
_firstpos="TR TL"
_nextpos="TR TL" />
<!-- Show or hide tabs : a tab is visible if it is not filtered into the user chat AND not detached -->
<link expr="and(@UI:SAVE:ISENABLED:AROUND_ME,
not(@UI:SAVE:ISDETACHED:AROUND_ME))"
target="tab0:active" />
<link expr="and(@UI:SAVE:ISENABLED:REGION_CHAT,
not(@UI:SAVE:ISDETACHED:REGION_CHAT))"
target="tab1:active" />
<link expr="and(@UI:SAVE:ISENABLED:UNIVERSE_CHAT,
not(@UI:SAVE:ISDETACHED:UNIVERSE_CHAT))"
target="tab6:active" />
<link expr="and (and(%is_team_present, @UI:SAVE:ISENABLED:TEAM_CHAT),
not(@UI:SAVE:ISDETACHED:TEAM_CHAT))"
target="tab2:active" />
<link expr="and (and(%is_guild_present,@UI:SAVE:ISENABLED:GUILD_CHAT),
not(@UI:SAVE:ISDETACHED:GUILD_CHAT))"
target="tab3:active" />
<link expr="and(@UI:SAVE:ISENABLED:SYSTEM_INFO,
not(@UI:SAVE:ISDETACHED:SYSTEM_INFO))"
target="tab4:active" />
<link expr="not(@UI:SAVE:ISDETACHED:USER_CHAT)"
target="tab5:active" />
<!-- Show individual chat windows if needed -->
<link expr="and (@UI:SAVE:ISENABLED:AROUND_ME,
@UI:SAVE:ISDETACHED:AROUND_ME)"
target="ui:interface:around_me:active" />
<link expr="and (@UI:SAVE:ISENABLED:REGION_CHAT,
@UI:SAVE:ISDETACHED:REGION_CHAT)"
target="ui:interface:region_chat:active" />
<link expr="and (@UI:SAVE:ISENABLED:UNIVERSE_CHAT,
@UI:SAVE:ISDETACHED:UNIVERSE_CHAT)"
target="ui:interface:universe_chat:active" />
<link expr="and (and(%is_team_present, @UI:SAVE:ISENABLED:TEAM_CHAT),
@UI:SAVE:ISDETACHED:TEAM_CHAT)"
target="ui:interface:team_chat:active" />
<link expr="and (and(%is_guild_present,@UI:SAVE:ISENABLED:GUILD_CHAT),
@UI:SAVE:ISDETACHED:GUILD_CHAT)"
target="ui:interface:guild_chat:active" />
<link expr="and (@UI:SAVE:ISENABLED:SYSTEM_INFO,
@UI:SAVE:ISDETACHED:SYSTEM_INFO)"
target="ui:interface:system_info:active" />
<link expr="@UI:SAVE:ISDETACHED:USER_CHAT"
target="ui:interface:user_chat:active" />
</group>
<view type="bitmap"
id="sep"
posparent="channel_select"
posref="BR BL"
sizeparent="parent"
sizeref="w"
w="0"
h="1"
scale="true"
texture="blank.tga"
color="166 166 166 255" />
</group>
<group id="content"
x="0"
y="0"
h="100"
posref="TL TL">
<group id="cb"
posref="TL TL"
sizeref="wh"
y="-4"
w="0"
h="-32">
<instance template="chat_box_mainchat"
id="around"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="region"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="team"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="guild"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="universe"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="sysinfo"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<instance template="chat_box_mainchat"
id="user"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
<!-- Fixed number of dynamic chat allowed -->
<vector template="chat_box_mainchat"
id="dyn_chat$i"
_size="%max_dyn_chan_per_player"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
</group>
<instance template="edit_box_widget"
id="ebw"
posref="BL TL"
posparent="cb"
y="-4"
child_resize_h="true"
sizeref="w"
w="60"
onenter="chat_box_entry"
reset_focus_on_hide="false"
backup_father_container_pos="true" />
<ctrl style="text_button_16"
id="but_user"
posref="BL TL"
posparent="cb"
x="0"
y="-6"
hardtext="uiFilterAround"
tooltip="uittFilterChat"
tooltip_parent="win"
onclick_l="select_chat_target"
params_l="menu=ui:interface:user_chat_target_menu|party_chats=false"
case_mode="%case_normal" />
<ctrl style="text_button_16"
id="but_emote"
posref="BR TR"
posparent="cb"
x="0"
y="-6"
hardtext="uiEmoteTitle"
tooltip="uittEmote"
tooltip_parent="win"
active="false"
onclick_l="active_menu"
params_l="menu=ui:interface:user_chat_emote_menu" />
<view type="text"
id="cant_write_ebw"
posref="BL TL"
posparent="cb"
y="-8"
hardtext="uiCannotWriteDynChat"
global_color="true"
fontsize="10"
shadow="true" />
<!-- if dynamic chat, show the edit box only if write enabled -->
<link expr="%canWriteToMainChat"
target="ebw:active" />
<link expr="%canWriteToMainChat"
target="ebw:eb:enter_recover_focus" />
<!-- important else if press enter, then the edit box is reactivated! -->
<link expr="not(%canWriteToMainChat)"
target="cant_write_ebw:active" />
</group>
</group>
</template>
<!-- each time the chat colors are changed, must reset the chat group prompt -->
<link expr="@UI:SAVE:CHAT:COLORS"
action="chat_group_update_prompt" />
<!-- ************************ -->
<!-- * SYSTEM INFO TEMPLATE * -->
<!-- ************************ -->
<template name="system_info_id"
keep="true"
w="256"
h="16"
title=""
title_opened="uiInfosSystem">
<group type="container"
id="#id"
w="#w"
h="#h"
title="#title"
title_opened="#title_opened"
resizer="true"
openable="false"
popable="false"
open_when_popup="true"
pop_min_w="256"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
lockable="true"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true">
<group id="header_closed"
x="0"
y="0"
w="176"
h="16"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="176"
h="16"
posref="TL TL"></group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
chat="true"
id="cb"
posref="TL TL"
sizeref="wh"
y="0"
w="0"
h="0" />
</group>
</group>
</template>
<!-- ************* -->
<!-- * TEAM_CHAT * -->
<!-- ************* -->
<proc id="team_chat_proc_close">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:TEAM_CHAT|value=0" />
</proc>
<!-- ************* -->
<!-- * AROUND_ME * -->
<!-- ************* -->
<proc id="around_me_chat_proc_close">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:AROUND_ME|value=0" />
</proc>
<!-- *************** -->
<!-- * REGION CHAT * -->
<!-- *************** -->
<proc id="region_chat_proc_close">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:REGION_CHAT|value=0" />
</proc>
<!-- ***************** -->
<!-- * UNIVERSE CHAT * -->
<!-- ***************** -->
<proc id="universe_chat_proc_close">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:UNIVERSE_CHAT|value=0" />
</proc>
<!-- When the universe chat is activated, we must display a warning the first time
Must do it on the variable manipulation, not when the window is shown (because it is always shown/hid at start of game)
-->
<link expr="@UI:SAVE:ISDETACHED:UNIVERSE_CHAT"
cond="eq(@UI:SAVE:ISDETACHED:UNIVERSE_CHAT,1)"
action="set"
params="dblink=UI:VARIABLES:UNIVERSE_CHANEL_WARNING_WANTED|value=1" />
<!-- *************** -->
<!-- * SYSTEM INFO * -->
<!-- *************** -->
<proc id="sysinfo_chat_proc_close">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:SYSTEM_INFO|value=0" />
</proc>
<!-- ************* -->
<!-- * AROUND_ME * -->
<!-- ************* -->
<proc id="around_me_chat_proc_active"></proc>
<proc id="around_me_chat_proc_deactive">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:AROUND_ME|value=0" />
</proc>
<!-- *************** -->
<!-- * REGION CHAT * -->
<!-- *************** -->
<proc id="region_chat_proc_active"></proc>
<proc id="region_chat_proc_deactive">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:REGION_CHAT|value=0" />
</proc>
<!-- *************** -->
<!-- * SYSTEM INFO * -->
<!-- *************** -->
<proc id="sysinfo_chat_proc_active"></proc>
<proc id="sysinfo_chat_proc_deactive">
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:SYSTEM_INFO|value=0" />
</proc>
<!-- ************* -->
<!-- * TEAM_LIST * -->
<!-- ************* -->
<!-- team_list container is defined in code -->
<proc id="team_list_proc_active">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:TEAM_LIST|value=1" />
<action handler="set"
cond="not(%is_team_present)"
params="target='ui:interface:team_list:active'|value=0" />
</proc>
<proc id="team_list_proc_deactive">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:TEAM_LIST|value=0" />
</proc>
<!-- To Open/Close the Team window auto (but the user is allowed to close it) -->
<variable entry="UI:VARIABLES:IS_TEAM_PRESENT"
type="sint32"
value="0" />
<link expr="%is_team_present"
action="set"
params="dblink=UI:VARIABLES:IS_TEAM_PRESENT|value=%is_team_present" />
<!-- ************* -->
<!-- * TEAM CHAT * -->
<!-- ************* -->
<link expr="%is_team_present"
action="leave_team_chat" />
<!-- ********************** -->
<!-- * TEAM_MATE TEMPLATE * -->
<!-- ********************** -->
<template name="mate_id"
keep="true"
posparent="parent"
w="256"
h="64"
title=""
leader="0"
team_mate_index="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
title="#title"
title_opened="#title"
popable="false"
openable="false"
open_when_popup="true"
pop_min_w="246"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
global_color="false"
global_color_over="true"
lockable="true">
<group id="header_closed"
x="0"
y="0"
h="14"
posref="TL TL">
<view type="bar3"
id="jauges"
posref="MR MR"
mini="true"
x="-16"
color1="%sta_color"
value1="UI:VARIABLES:BARS:TEAM:#team_mate_index:STA"
range1="UI:CONST:127"
color2="%sap_color"
value2="UI:VARIABLES:BARS:TEAM:#team_mate_index:SAP"
range2="UI:CONST:127"
color3="%hp_color"
color3_negative="%hp_color_neg"
value3="UI:VARIABLES:BARS:TEAM:#team_mate_index:HP"
range3="UI:CONST:127" />
<view type="bitmap"
id="lead"
posparent="jauges"
posref="ML MR"
x="-4"
y="1"
texture="w_leader.tga"
global_color="false"
active="false" />
<view type="bitmap"
id="successor"
posparent="jauges"
posref="ML MR"
x="-4"
y="1"
texture="w_leader.tga"
color="255 255 255 128"
global_color="false"
active="false" />
<ctrl type="tooltip"
id="ttlead"
tooltip="uittLead"
instant_help="true"
posparent="lead"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
<ctrl type="tooltip"
id="ttsucc"
tooltip="uittSuccessor"
instant_help="true"
posparent="successor"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
<!-- BIG TRANSPARENT BUTTON TO TARGET THE TEAM MEMBER. w="-16" to let the "popup" button work -->
<ctrl type="button"
id="stop_button"
button_type="push_button"
posref="ML ML"
sizeref="wh"
w="-16"
h="0"
scale="true"
tx_normal="blank.tga"
tx_pushed="blank.tga"
tx_over="blank.tga"
color="0 0 0 0"
col_pushed="0 0 0 0"
col_over="255 255 255 32"
onclick_l="team_target"
params_l="#team_mate_index" />
<!-- Button to activate the chat -->
<ctrl type="button"
id="chat_button"
button_type="push_button"
posref="MR MR"
tx_normal="contact_chat.tga"
tx_pushed="contact_chat.tga"
tx_over="W_button_14_over.tga"
global_color_normal="false"
global_color_over="true"
global_color_pushed="false"
onclick_l="contact_direct_chat" />
<!-- links to display lead or successor -->
<link expr="eq(@SERVER:GROUP:LEADER_INDEX, #team_mate_index)"
target="lead:active" />
<link expr="eq(@SERVER:GROUP:SUCCESSOR_INDEX, #team_mate_index)"
target="successor:active" />
<link expr="eq(@SERVER:GROUP:LEADER_INDEX, #team_mate_index)"
target="ttlead:active" />
<link expr="eq(@SERVER:GROUP:SUCCESSOR_INDEX, #team_mate_index)"
target="ttsucc:active" />
</group>
<!--
<group id="header_opened" x="0" y="0" w="160" child_resize_h="true" child_resize_hmargin="4" posref="TL TL" >
<view type="bar3" id="jauges" posref="TR TR" y="0" mini="true" x="-16"
color1="%sta_color" value1="UI:VARIABLES:BARS:TEAM:#team_mate_index:STA" range1="UI:CONST:127"
color2="%sap_color" value2="UI:VARIABLES:BARS:TEAM:#team_mate_index:SAP" range2="UI:CONST:127"
color3="%hp_color" color3_negative="%hp_color_neg" value3="UI:VARIABLES:BARS:TEAM:#team_mate_index:HP" range3="UI:CONST:127" />
<view type="bitmap" id="lead" posparent="jauges" posref="ML MR" x="-4" y="1" texture="w_leader.tga" global_color="false" />
<view type="bitmap" id="successor" posparent="jauges" posref="ML MR" x="-4" y="1" texture="w_leader.tga" global_color="false" color="255 255 255 128" active="false"/>
<ctrl type="tooltip" id="ttlead" tooltip="uittLead" instant_help="true" posparent="lead" posref="TL TL" x="0" y="0" sizeref="wh" w="0" h="0" />
<ctrl type="tooltip" id="ttsucc" tooltip="uittSuccessor" instant_help="true" posparent="successor" posref="TL TL" x="0" y="0" sizeref="wh" w="0" h="0" />
<! - chat box - >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-8" w="0" h="64" min_height="64" max_height="1600"/>
<instance template="edit_box_widget" id="ebw" posref="BR TR" y="0" posparent="cb" child_resize_h="true" sizeref="w" w="-10" onenter="contact_entry" backup_father_container_pos="true"/>
<! - links to display lead or successor - >
<link expr="eq(@SERVER:GROUP:LEADER_INDEX, #team_mate_index)" target="lead:active"/>
<link expr="eq(@SERVER:GROUP:SUCCESSOR_INDEX, #team_mate_index)" target="successor:active"/>
<link expr="eq(@SERVER:GROUP:LEADER_INDEX, #team_mate_index)" target="ttlead:active"/>
<link expr="eq(@SERVER:GROUP:SUCCESSOR_INDEX, #team_mate_index)" target="ttsucc:active"/>
</group>
-->
<!-- link to display the group when the team member is present -->
<link expr="ne(@SERVER:GROUP:#team_mate_index:NAME, 0)"
target="active" />
<!-- links to display the name of the team mate -->
<link expr="depends(@SERVER:GROUP:#team_mate_index:NAME)"
action="set_server_id"
params="value=@SERVER:GROUP:#team_mate_index:NAME|target=uc_title|remove_title=1" />
<!-- links to change the name color if it is the target -->
<link expr="ifthenelse(eq(@SERVER:GROUP:#team_mate_index:UID,@UI:VARIABLES:TARGET:UID),
'255 0 0 255',
'255 255 255 255')"
target="title_color" />
<!-- links to Open a Quick Help when a new team member comes. Only if the team_list window is not opeded -->
<link expr="depends(@SERVER:GROUP:#team_mate_index:PRESENT)"
action="context_help_html"
params="team_list"
cond="and(@SERVER:GROUP:#team_mate_index:PRESENT,eq(@UI:VARIABLES:ISACTIVE:TEAM_LIST,0))" />
</group>
</template>
<!-- ******************** -->
<!-- * CONTACT TEMPLATE * -->
<!-- ******************** -->
<!-- a contact of the ignore list -->
<template name="contact_id_ignore"
keep="true"
posparent="parent"
w="160"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
posparent="#posparent"
title="#title"
title_opened="#title"
openable="false"
popable="false"
movable_in_parent_list="true"
header_color="UI:SAVE:WIN:COLORS:COM">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL">
<view type="bitmap"
id="blocked"
posref="MR MR"
x="-20"
y="0"
texture="w_answer_16_cancel.tga"
global_color="false"
active="false" />
</group>
</group>
</template>
<!-- a contact of the friend list -->
<template name="contact_id_friend"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
posparent="#posparent"
title="#title"
openable="false"
popable="false"
open_when_popup="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true"
movable_in_parent_list="true">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"
group_onclick_l="tell_contact">
<ctrl type="button"
id="chat_button"
button_type="push_button"
posref="MR MR"
x="-4"
tx_normal="contact_chat.tga"
tx_pushed="contact_chat.tga"
tx_over="W_button_14_over.tga"
global_color_normal="false"
global_color_over="true"
global_color_pushed="false"
onclick_l="contact_direct_chat"
tooltip="uittTell"
tooltip_parent="win" />
<view type="bitmap"
id="online"
posref="MR MR"
x="-20"
texture="w_online.tga"
global_color="false" />
<ctrl type="tooltip"
id="tt_online"
posparent="online"
posref="MR MR"
x="0"
y="0"
sizeref="wh"
w="0"
h="0"
tooltip="uittFriendsOnline"
tooltip_parent="win" />
<ctrl type="button"
id="profile_button"
button_type="push_button"
posref="MR MR"
x="-36"
tx_normal="inf.tga"
tx_pushed="inf.tga"
tx_over="info.tga"
global_color_normal="false"
global_color_over="false"
global_color_pushed="false"
onclick_l="open_title_help"
params_l="a teamInvite contact"
tooltip="uittContactInfo"
tooltip_parent="win" />
<!-- add team invite button -->
<ctrl type="button"
id="invite_button"
button_type="push_button"
posref="MR MR"
x="-52"
tx_normal=""
tx_pushed="invt.tga"
tx_over="invto.tga"
global_color_normal="false"
global_color_over="false"
global_color_pushed="false"
onclick_l="lua:game:teamInvite('#id')"
tooltip="uimGcmInvit"
tooltip_parent="win" />
<link expr="depends(@UI:VARIABLES:PING)" action="lua" params="game:updateFLinvB('#id')" />
<view type="bitmap"
id="blocked"
posref="MR MR"
x="-50"
y="0"
texture="w_answer_16_cancel.tga"
global_color="false"
active="false" />
</group>
</group>
</template>
<!-- when you want to directly chat with a friend -->
<template name="contact_chat_friend"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
x="64"
y="128"
w="#w"
h="64"
posparent="#posparent"
title="#title"
resizer="true"
openable="true"
opened="true"
popable="false"
movable="true"
pop_min_w="286"
pop_min_h="186"
pop_max_w="2000"
pop_max_h="1600"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"
on_active="lua"
on_active_params="game:closeTellHeader('#id')">
</group>
<group id="header_opened"
x="0"
y="0"
w="200"
h="16"
posref="TL TL"
on_active="lua"
on_active_params="game:openTellHeader('#id')">
<ctrl style="button_ok"
id="ignore"
active="true"
x="-16"
y="0"
posref="MR MR"
posparent="parent"
text_y="0"
onclick_l="lua"
params_l="validMessageBox(i18n.get('uiAddTellerToIgnoreListWarning'), 'add_teller_to_ignore_list', 'id=ui:interface:#id', '', '' ,'ui:interface')"
hardtext="uiAddTellerToIgnoreList"
fontsize="10"
tooltip="uiAddTellerToIgnoreListTooltip"
tooltip_parent="win" />
<ctrl style="button_ok"
id="new_friend"
active="true"
x="-2"
y="0"
posref="ML MR"
posparent="ignore"
text_y="0"
onclick_l="add_teller_to_friend_list"
params_l=""
hardtext="uiAddTellerToFriends"
fontsize="10"
tooltip="uiAddTellerToFriendsToolip"
tooltip_parent="win" />
<ctrl style="button_ok"
id="invite"
active="true"
x="-2"
y="0"
posref="ML MR"
posparent="new_friend"
text_y="0"
onclick_l="lua:game:teamInvite('#id')"
params_l=""
hardtext="uiInviteToRingSession"
fontsize="10"
tooltip="uimGcmInvit"
tooltip_parent="win" />
</group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="0"
w="0"
h="-24" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-10"
onenter="contact_entry"
backup_father_container_pos="true" />
</group>
</group>
</template>
<!-- *************************** -->
<!-- * BASE MENU FOR CHAT BOX * -->
<!-- *************************** -->
<!-- allow to create a party chat from any chat box -->
<group type="menu"
id="base_chat_box_menu"
extends="base_menu_with_color">
<separator />
</group>
<!-- allow to create a party chat from any chat box & to hide / show the edit box -->
<group type="menu"
id="base_chat_box_menu_with_eb_toggle"
extends="base_chat_box_menu">
<action id="toggle_chat_eb_vis"
name="uimToggleChatEBVis"
handler="toggle_chat_eb_vis"
params="" />
<separator />
</group>
<!-- MainChat Group menu. Code appends entries for selecting chat source (if tab is user chat) -->
<template name="chat_menu_button"
id="but"
chat_db="AROUND_ME"
keep="true">
<group id="#id"
posref="TL TL"
x="0"
y="0"
w="16"
h="16">
<ctrl type="button"
id="button"
button_type="toggle_button"
posref="ML ML"
x="0"
y="0"
pushed="false"
tx_normal="w_slot_on.tga"
tx_pushed="w_opacity_on.tga"
tx_over="w_slot_on.tga"
color="255 255 255 255"
col_pushed="255 255 255 255"
col_over="255 255 255 0"
onclick_l="lua:game:switchChatTab('#chat_db')" />
<link expr="@UI:SAVE:ISENABLED:#chat_db"
target="button:pushed" />
</group>
</template>
<group type="menu"
id="main_chat_source_menu"
extends="base_menu_with_color">
<separator />
<action id="tab"
name="uimChatTab">
<action id="around"
name="uiAroundMe"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=AROUND_ME" />
<action id="region"
name="uiREGION"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=REGION_CHAT" />
<action id="team"
name="uiTeam"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=TEAM_CHAT" />
<action id="guild"
name="uimGuild"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=GUILD_CHAT" />
<action id="universe"
name="uiUNIVERSE"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=UNIVERSE_CHAT" />
<action id="system"
name="uiSystemInfo"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=SYSTEM_INFO" />
<!-- Bit of a hack as vector is not supported inside a submenu -->
<action id="dyn0"
name="0"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT0" />
<action id="dyn1"
name="1"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT1" />
<action id="dyn2"
name="2"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT2" />
<action id="dyn3"
name="3"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT3" />
<action id="dyn4"
name="4"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT4" />
<action id="dyn5"
name="5"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT5" />
<action id="dyn6"
name="6"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT6" />
<action id="dyn7"
name="7"
usergroup_l="chat_menu_button"
usergroup_params_l="chat_db=DYNAMIC_CHAT7" />
</action>
<separator />
</group>
<!-- User Chat menu. Code append entries for selecting chat source -->
<group type="menu"
id="user_chat_source_menu"
extends="base_menu_with_color">
<separator />
</group>
<!-- Standard Chat menu (used for region, team, etc..) -->
<group type="menu"
id="std_chat_source_menu"
extends="base_menu_with_color">
<separator />
</group>
<!-- ****************** -->
<!-- * AROUND ME CHAT * -->
<!-- ****************** -->
<!-- Menu to select the target -->
<group type="menu"
id="around_me_target_menu"
extends="base_menu">
<action id="team_target"
name="uiSAY"
handler="chat_target_selected"
params="say" />
<action id="team_target"
name="uiSHOUT"
handler="chat_target_selected"
params="shout" />
</group>
<template name="around_me_id"
keep="true"
posparent="parent"
w="256"
h="64"
title="">
<group type="container"
id="#id"
w="#w"
posparent="#posparent"
title="#title"
openable="false"
popable="false"
open_when_popup="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_chat_box_menu_with_eb_toggle">
</group>
<group id="header_opened"
x="0"
y="0"
w="160"
h="13"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_chat_box_menu_with_eb_toggle">
</group>
<group id="content"
x="0"
y="0"
h="100"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="-8"
w="0"
h="-100" />
<!-- display of filters -->
<ctrl type="button"
id="target_button"
button_type="push_button"
posparent="cb"
posref="BL TL"
y="-4"
x="8"
tx_normal="W_arrow_up_0.tga"
tx_pushed="W_arrow_up_0.tga"
tx_over="W_button_16_over.tga"
color="255 255 255 128"
col_pushed="255 255 255 255"
onclick_l="select_chat_target"
params_l="menu=ui:interface:around_me_target_menu|party_chats=false" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-26"
onenter="chat_box_entry"
backup_father_container_pos="true" />
</group>
</group>
</template>
<!-- ************** -->
<!-- * TEAM MENU * -->
<!-- ************** -->
<!-- menu on a member of the team for the leader -->
<group type="menu"
id="team_member_menu"
extends="base_menu_with_color">
<action id="dismiss"
name="uimDismiss"
handler="dismiss_member"
params="" />
<action id="leader"
name="uimSetTeamLeader"
handler="set_team_leader"
params=""/>
<action id="successor"
name="uimSetSuccesor"
handler="set_successor"
params=""/>
<!-- <action id="emote" name="uimEmotes" hanlder="" params="">
<action id="emote1" name="uimEmote1" handler="emote" params="emote_id=0"/>
<action id="emote2" name="uimEmote2" handler="emote" params="emote_id=1"/>
<action id="emote3" name="uimEmote3" handler="emote" params="emote_id=2"/>
<action id="emote4" name="uimEmote4" handler="emote" params="emote_id=3"/>
<action id="emote5" name="uimEmote5" handler="emote" params="emote_id=4"/>
<action id="emote6" name="uimEmote6" handler="emote" params="emote_id=5"/>
<action id="emote7" name="uimEmote7" handler="emote" params="emote_id=6"/>
</action>-->
<!-- <action id="commands" name="uimCommands" hanlder="" params="">
<action id="command1" name="uimCommand1" handler="" params=""/>
<action id="command2" name="uimCommand2" handler="" params=""/>
<action id="command3" name="uimCommand3" handler="" params=""/>
<action id="command4" name="uimCommand4" handler="" params=""/>
<action id="command5" name="uimCommand5" handler="" params=""/>
<action id="command6" name="uimCommand6" handler="" params=""/>
</action>-->
<action id="target"
name="uimTarget"
handler="team_target"
params="" />
<action id="compass"
name="uimTeamCompass"
handler="set_team_compas"
params="compass=ui:interface:compass" />
<separator />
</group>
<!-- links to enable leader options -->
<link expr="eq(band(@SERVER:GROUP:LEADER_INDEX, 15), 15)"
target="ui:interface:team_member_menu:dismiss:active" />
<link expr="eq(band(@SERVER:GROUP:LEADER_INDEX, 15), 15)"
target="ui:interface:team_member_menu:leader:active" />
<link expr="eq(band(@SERVER:GROUP:LEADER_INDEX, 15), 15)"
target="ui:interface:team_member_menu:successor:active" />
<!-- menu on the chat of the team for the leader -->
<group type="menu"
id="team_chat_leader_menu"
extends="base_chat_box_menu_with_eb_toggle">
<action id="quit"
name="uimQuitTeam"
handler="quit_team"
params="" />
<action id="share_seeds"
name="uimSeedsSharing"
hanlder="share_seeds"
params="" />
<separator />
</group>
<group type="menu"
id="team_chat_member_menu"
extends="base_chat_box_menu_with_eb_toggle">
<action id="quit"
name="uimQuitTeam"
handler="quit_team"
params="" />
<separator />
</group>
<!-- ***************** -->
<!-- * CONTACT_MENU * -->
<!-- ***************** -->
<group type="menu"
id="friend_list_menu"
value="#value"
extends="base_chat_box_menu_with_eb_toggle">
<action id="remove"
name="uimRemove"
handler="remove_contact"
params="" />
<action id="move"
name="uimMoveToIgnoreList"
handler="move_contact"
params="list=0" />
<separator />
</group>
<group type="menu"
id="friend_list_menu_offline_unblocked"
extends="friend_list_menu">
<!-- <action id="block" name="uimBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="friend_list_menu_online_unblocked"
extends="friend_list_menu">
<action id="remove"
name="uimTell"
handler="menu_tell_contact"
params="" />
<!-- <action id="block" name="uimBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="friend_list_menu_online_abroad_unblocked"
extends="friend_list_menu">
<action id="remove"
name="uimTell"
handler="menu_tell_contact"
params="" />
<!-- <action id="block" name="uimBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="friend_list_menu_offline_blocked"
extends="friend_list_menu">
<!-- <action id="block" name="uimUnBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="friend_list_menu_online_blocked"
extends="friend_list_menu">
<action id="remove"
name="uimTell"
handler="tell_contact"
params="" />
<!-- <action id="block" name="uimUnBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="friend_list_menu_online_abroad_blocked"
extends="friend_list_menu">
<action id="remove"
name="uimTell"
handler="tell_contact"
params="" />
<!-- <action id="block" name="uimUnBlock" handler="block_contact" params=""/> -->
</group>
<group type="menu"
id="ignore_list_menu"
extends="base_menu_with_color">
<action id="remove"
name="uimRemove"
handler="remove_contact"
params="" />
<action id="move"
name="uimMoveToFriendList"
handler="move_contact"
params="list=1" />
<separator />
</group>
<!-- menu for sorting -->
<group type="menu"
id="sort_menu"
extends="base_chat_box_menu">
<action id="sort"
name="uimSort"
handler="sort_contacts"
params="" />
<separator />
</group>
<!-- ******************** -->
<!-- * PARTY CHAT MENU * -->
<!-- ******************** -->
<group type="menu"
id="party_chat_menu"
extends="base_chat_box_menu_with_eb_toggle">
<action id="remove_party_chat"
name="uimRemovePartyChat"
handler="remove_party_chat"
params="" />
<action id="invite_party_chat"
name="uimInvite"
handler="party_chat_invite"
params="" />
<separator />
</group>
<!-- ************************************ -->
<!-- * PARTY CHAT MENU FOR GUILD CHIEF * -->
<!-- ************************************ -->
<group type="menu"
id="guild_chief_party_chat_menu"
extends="party_chat_menu">
<action id="add_all_guild_members"
name="uimAddAllGM"
handler="add_all_guild_members"
params="" />
<action id="remove_all_guild_members"
name="uimRemoveAllGM"
handler="remove_all_guild_members"
params="" />
<separator />
</group>
<!-- ************************************ -->
<!-- * PARTY CHAT MENU FOR TEAM CHIEF * -->
<!-- ************************************ -->
<group type="menu"
id="team_chief_party_chat_menu"
extends="party_chat_menu">
<action id="add_all_team_members"
name="uimAddAllTM"
handler="add_all_team_members"
params="" />
<action id="remove_all_team_members"
name="uimRemoveAllTM"
handler="remove_all_team_members"
params="" />
<separator />
</group>
<!-- ******************************************* -->
<!-- * PARTY CHAT MENU FOR GUILD & TEAM CHIEF * -->
<!-- ******************************************* -->
<group type="menu"
id="team_and_guild_chief_party_chat_menu"
extends="team_chief_party_chat_menu">
<action id="add_all_guild_members"
name="uimAddAllGM"
handler="add_all_guild_members"
params="" />
<action id="remove_all_guild_members"
name="uimRemoveAllGM"
handler="remove_all_guild_members"
params="" />
<separator />
</group>
<!-- ****************************************************** -->
<!-- * WINDOW TO ASK IF A PLAYER WANT TO JOIN A TEAM * -->
<!-- ****************************************************** -->
<!-- the modal. WARNING: change the "line_maxw" below if change the container w -->
<group style="container_proposal"
id="join_team_proposal"
on_close_button="lua:game:teamInvitationRefuse()"
title_opened="uiJoinTeamProposal">
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text_id"
id="invitor_name"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="250" />
</group>
<instance template="button_ok_cancel"
posparent="inside"
posref="BR TR"
x="-4"
y="-4"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok="lua:game:teamInvitationAccept()"
onclick_ok_param=""
onclick_cancel="lua:game:teamInvitationRefuse()"
onclick_cancel_param="" />
</group>
</group>
<tree node="join_team_proposal" />
<!-- ****************************************************** -->
<!-- * WINDOW TO ASK IF A PLAYER WANT TO JOIN A GUILD * -->
<!-- ****************************************************** -->
<!-- the modal dont mess up with ids they are used in code -->
<group style="container_proposal"
id="join_guild_proposal"
on_close_button="refuse_guild_invitation"
title_opened="uiJoinGuildProposal">
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text"
id="phrase"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="250" />
</group>
<instance template="button_ok_cancel"
posparent="inside"
posref="BR TR"
x="-4"
y="-4"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok="accept_guild_invitation"
onclick_ok_param=""
onclick_cancel="refuse_guild_invitation"
onclick_cancel_param="" />
</group>
</group>
<tree node="join_guild_proposal" />
<!-- ************************************************************** -->
<!-- * WINDOW TO ASK IF A PLAYER WANT TO DUEL WITH ANOTHER PLAYER * -->
<!-- ************************************************************** -->
<!-- the modal. WARNING: change the "line_maxw" below if change the container w -->
<group style="container_proposal"
id="join_duel_proposal"
w="310"
right_button="false"
on_close_button="refuse_duel_invitation"
header_active="false">
<view type="text"
id="text"
posref="TM TM"
color="233 197 42 255"
x="10"
y="-10"
fontsize="14"
global_color="false"
shadow="true"
hardtext="uiJoinDuelProposal" />
<view type="bitmap"
id="warning"
posparent="text"
posref="ML MR"
y="4"
x="-4"
global_color="false"
texture="w_warning.tga" />
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text_id"
id="invitor_name"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="290" />
</group>
<instance template="button_ok_cancel"
posparent="inside"
posref="BR TR"
x="-4"
y="-4"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok="accept_duel_invitation"
onclick_ok_param=""
onclick_cancel="refuse_duel_invitation"
onclick_cancel_param="" />
</group>
</group>
<tree node="join_duel_proposal" />
<!-- ***************************************** -->
<!-- * WINDOW TO ASK IF A PLAYER WANT TO PVP * -->
<!-- ***************************************** -->
<!-- the modal. WARNING: change the "line_maxw" below if change the container w -->
<group style="container_proposal"
id="join_pvp_challenge_proposal"
w="290"
right_button="false"
on_close_button="refuse_duel_invitation"
header_active="false">
<view type="text"
id="text"
posref="TM TM"
color="42 197 233 255"
x="10"
y="-10"
fontsize="12"
global_color="false"
shadow="true"
hardtext="uiJoinLeagueProposal" />
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text_id"
id="invitor_name"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="250" />
</group>
<instance template="button_ok_cancel"
posparent="inside"
posref="BR TR"
x="-4"
y="-4"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok="accept_pvp_challenge_invitation"
onclick_ok_param=""
onclick_cancel="refuse_pvp_challenge_invitation"
onclick_cancel_param="" />
</group>
</group>
<tree node="join_pvp_challenge_proposal" />
<!-- *********************************************** -->
<!-- * WINDOW TO ASK CLAN PLAYER WANT JOIN FOR PVP * -->
<!-- *********************************************** -->
<!-- the modal. WARNING: change the "line_maxw" below if change the container w -->
<group style="container_proposal"
id="join_pvp_clan_proposal"
right_button="false"
header_active="false">
<view type="text"
id="text"
posref="TM TM"
color="233 197 42 255"
x="10"
y="-10"
fontsize="14"
global_color="false"
shadow="true"
hardtext="uiJoinClanProposalTitle" />
<view type="bitmap"
id="warning"
posparent="text"
posref="ML MR"
y="4"
x="-4"
global_color="false"
texture="w_warning.tga" />
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text"
id="pvp_clan_desc"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="250"
hardtext="uiJoinClanProposalDesc" />
</group>
<ctrl style="text_button_16"
id="neutral"
posref="BL TL"
posparent="inside"
onclick_l="pvp_clan_join"
params_l="neutral"
hardtext="uiPvpClanNeutral" />
<ctrl style="text_button_16"
id="clan1"
posref="BM TM"
posparent="inside"
onclick_l="pvp_clan_join"
params_l="clan1" />
<ctrl style="text_button_16"
id="clan2"
posref="BR TR"
posparent="inside"
onclick_l="pvp_clan_join"
params_l="clan2" />
</group>
</group>
<tree node="join_pvp_clan_proposal" />
<!-- ****************************************************** -->
<!-- * POPUP TO ASK IF A PLAYER WANT TO JOIN A PARTY CHAT * -->
<!-- ****************************************************** -->
<!-- TODO convert this to a container -->
<group id="join_party_chat_dialog"
type="modal"
exit_click_out="true"
mouse_pos="false"
posref="MM MM"
w="155"
h="80"
options="skin_modal">
<view type="text"
id="text"
posref="TM TM"
y="-4"
color="255 255 255 255"
fontsize="14"
shadow="true"
hardtext="uiJoinChatQuestion" />
<group id="indent_middle"
child_resize_w="true"
child_resize_h="true"
posref="BM BM"
y="4">
<instance template="button_ok_cancel"
posref="TR TR"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok=""
onclick_ok_param=""
onclick_cancel=""
onclick_cancel_param="" />
</group>
</group>
<!-- ****************************************************************** -->
<!-- * POPUP TO ASK IF A PLAYER WANT TO ENTER A MISSION CRITICAL ZONE * -->
<!-- ****************************************************************** -->
<group style="container_proposal"
id="enter_crzone_proposal"
right_button="false"
header_active="false">
<group id="content"
child_resize_h="true"
child_resize_hmargin="10">
<group id="inside"
sizeref="w"
posref="TL TL"
y="-4"
child_resize_h="true"
child_resize_hmargin="6">
<view type="text_id"
id="phrase"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="250" />
</group>
<instance template="button_ok_cancel"
posparent="inside"
posref="BR TR"
x="-4"
y="-4"
ok_text="uiAccept"
cancel_text="uiDecline"
onclick_ok="enter_crzone"
onclick_ok_param="1"
onclick_cancel="enter_crzone"
onclick_cancel_param="0" />
</group>
</group>
<tree node="enter_crzone_proposal" />
<!-- *************************************************** -->
<!-- * POPUP TO ASK THE PLAYER FOR A TELEPORT LOCATION * -->
<!-- *************************************************** -->
<proc id="proc_teleport">
<action handler="ascensor_teleport" />
<action handler="list_sheet_text_reset_selection"
params="ui:interface:ascensor_teleport_list:header_opened:list_of_items:all_items" />
<action handler="set"
params="target_property=ui:interface:ascensor_teleport_list:active|value=0" />
<action handler="set_compass_north"
params="compass=ui:interface:compass" />
</proc>
<group id="ascensor_teleport_list"
type="container"
posref="BL TL"
min_w="400"
max_w="400"
w="400"
x="302"
y="200"
pop_max_h="700"
max_h="2000"
active="false"
openable="false"
opened="true"
global_color="false"
movable="true"
resizer="false"
savable="false"
title="uiAscensorTeleportList"
header_color="UI:SAVE:WIN:COLORS:BOT">
<group id="header_opened"
child_resize_h="true"
w="388"
x="16"
y="-8"
posref="TL TL">
<!-- 2/ LIST OF ITEMS / BRICK / PACTS / SKILLS -->
<group id="list_of_items"
posref="TL TL"
x="0"
y="0"
w="388"
h="184">
<view type="bitmap"
id="sep"
sizeref="w"
w="0"
h="2"
posref="TL TL"
x="0"
y="0"
scale="true"
texture="W_line_hor.tga" />
<!-- text depending on the type of items -->
<view type="text"
id="items_tobuy"
posparent="sep"
posref="BL TL"
x="0"
y="-4"
color="255 255 255 255"
fontsize="12"
shadow="true"
hardtext="uiTeleportLocation"
global_color="false"
active="false" />
<!-- The H should be "32+hspace" * Number of rows. Setup list.max_h too below-->
<group type="list_sheet_guild"
sizeref="w"
w="-10"
h="152"
id="all_items"
posparent="sep"
posref="BM TM"
x="0"
y="-24"
xitem="2"
yitem="-2"
xtext="46"
ytext="-16"
hspace="4"
array="false"
value="LOCAL:ASCENSOR"
selection_group="teleport_selection"
dragable="false"
nature="elevator_destination"
onclick_l="proc"
params_l="proc_teleport"
onclick_r=""
over_color="%bot_chat_sheet_selection_normal"
over_col_pushed="%bot_chat_sheet_selection_pushed"
over_col_over="%bot_chat_sheet_selection_over"
color="255 255 255 255"
fontsize="10"
shadow="true"
multi_line="true"
multi_line_space="0">
<!-- the scroll -->
<ctrl style="skin_scroll"
id="scroll_row"
posref="TL TL" />
<!-- the group to scroll -->
<group id="list"
sizeref="w"
posref="TL TL"
max_h="152"
x="8"
y="0"
w="-8"
h="0" />
</group>
</group>
</group>
</group>
<tree node="ascensor_teleport_list" />
<!-- ******** -->
<!-- * TEST * -->
<!-- ******** -->
<!--
<instance template="chat_id" id="chat1" title="LEMUEL" />
<instance template="chat_id" id="chat2" title="CYRIL" />
<instance template="mate_id" id="mate1" title="NICOLAS" />
<instance template="mate_id" id="mate2" title="MATTHIEU" />
<instance template="mate_id" id="mate3" title="LIONEL" />
<instance template="contact_id" id="contact1" title="CYRIL" />
<instance template="contact_id" id="contact2" title="LEMUEL" />
<instance template="contact_id" id="contact3" title="LIONEL" />
<instance template="contact_id" id="contact4" title="MATTHIEU" />
<instance template="contact_id" id="contact5" title="NICOLAS" />
<instance template="contact_id" id="ignore1" title="DON'T" />
<instance template="contact_id" id="ignore2" title="TALK" />
<instance template="contact_id" id="ignore3" title="2 ME" />
-->
<!-- ******************* -->
<!-- * SYSTEM INFOS * -->
<!-- ******************* -->
<!--
<group type="container" id="system_info" x="0" y="0" w="176" posref="TL TL" title="" title_opened="uiSystemInfoTitle" >
<group id="header_closed" x="0" y="0" w="176" h="16" posref="TL TL" >
<group id="pipo" posref="MR MR" sizeref="w" w="-24" h="16" >
<instance template="chat_box" id="cb" posref="BR BR" sizeref="w" w="12" h="28" min_height="28" max_height="28"/>
</group>
<view type="bitmap" id="logo" posparent="pipo" posref="TL TR" x="-2" texture="W_user_info.tga" />
</group>
<group id="header_opened" x="0" y="0" w="176" h="64" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-4" w="-8" h="64" min_height="64" max_height="256"/>
</group>
<group id="content" x="0" y="0" w="168" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- ********* -->
<!-- * GUILD * -->
<!-- ********* -->
<!--
<group type="container" id="guild" x="" y="" w="176" posref="TR TR" title="uiGuildChat" title_opened="uiGuildChat" >
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="176" h="64" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-4" w="-8" h="64" min_height="64" max_height="256"/>
<instance template="edit_box_widget" id="ebw" posref="BR TR" y="-4" posparent="cb" child_resize_h="true" sizeref="w" w="-12" onenter="chat_box_entry" backup_father_container_pos="true"/>
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- ******** -->
<!-- * TEAM * -->
<!-- ******** -->
<!--
<group type="container" id="team" x="" y="" w="176" posref="TR TR" title="uiTeamChatTitle" title_opened="uiTeamChatTitle" >
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
<view type="bitmap" id="lead" posref="TL TL" x="48" texture="w_leader.tga" global_color="false" />
</group>
<group id="header_opened" x="0" y="0" w="176" h="64" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<view type="bitmap" id="lead" posref="TL TL" x="48" texture="w_leader.tga" global_color="false" />
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-4" w="-8" h="64" min_height="64" max_height="256"/>
<instance template="edit_box_widget" id="ebw" posref="BR TR" y="-4" posparent="cb" child_resize_h="true" sizeref="w" w="-12" onenter="chat_box_entry" backup_father_container_pos="true"/>
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- ************** -->
<!-- * PARTY CHAT * -->
<!-- ************** -->
<!--
<group type="container" id="party" x="" y="" w="176" posref="TR TR" title="PARTY CHAT" title_opened="PARTY CHAT" >
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="176" h="64" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-4" w="-8" h="64" min_height="64" max_height="256"/>
<instance template="edit_box_widget" id="ebw" posref="BR TR" y="-4" posparent="cb" child_resize_h="true" sizeref="w" w="-12" onenter="chat_box_entry" backup_father_container_pos="true"/>
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- ************* -->
<!-- * AROUND ME * -->
<!-- ************* -->
<!--
<group type="container" id="around" x="" y="" w="176" posref="TR TR" title="uiAroundMeTitle" title_opened="uiAroundMeTitle" >
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="176" h="64" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-4" w="-8" h="64" min_height="64" max_height="256"/>
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- **************** -->
<!-- * CONTACT LIST * -->
<!-- **************** -->
<group type="container"
id="contact_list"
w="260"
title="uiContactListTitle"
movable="true"
active="false"
opened="true"
resizer="false"
pop_min_h="89"
openable="true"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:CONTACT_LIST|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:CONTACT_LIST|value=0"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true">
<group id="header_closed"
x="0"
y="0"
h="16"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="176"
h="16"
posref="TL TL"></group>
<group id="content"
x="0"
y="0"
h="0"
posref="TL TL"></group>
</group>
<tree node="contact_list">
<!-- friend_list node created in code -->
<!-- ignore_list node created in code -->
</tree>
<!-- *************** -->
<!-- * IGNORE LIST * -->
<!-- *************** -->
<!--
<group type="container" id="ignore" x="" y="" w="176" posref="TR TR" title="uiIgnoreList" title_opened="uiIgnoreList" >
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="176" h="20" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
-->
<!-- ****************************************************** -->
<!-- * WINDOW TO ENTER THE NAME OF A NEW PARTY CHAT * -->
<!-- ****************************************************** -->
<proc id="validate_party_chat_name_proc">
<action handler="set"
params="target_property=ui:interface:create_new_party_chat:active|value=0" />
<action handler="validate_party_chat_name"
params="" />
</proc>
<group id="create_new_party_chat"
type="container"
w="300"
on_close_button="proc"
on_close_button_params=""
active="false"
savable="false"
openable="false"
opened="true"
movable="true"
title_opened="uiCreateNewPartyChat"
h="512"
pop_max_h="512">
<group id="header_opened"
h="80">
<group id="pc_name"
child_resize_w="true"
child_resize_h="true"
posref="TM TM"
y="-16">
<!-- 'ADD' text -->
<view type="text"
id="add_text"
posref="ML ML"
color="255 255 255 255"
fontsize="14"
shadow="true"
hardtext="uiChannel" />
<!-- the edit box -->
<instance template="edit_box_widget"
id="pc_name_eb"
posref="MR ML"
x="4"
posparent="add_text"
w="200"
onenter="proc"
params="validate_party_chat_name_proc"
entry_type="alpha" />
</group>
<group id="indent_middle"
posparent="pc_name"
child_resize_w="true"
child_resize_h="true"
posref="BM TM"
y="-8">
<instance template="button_ok_cancel"
posref="TR TR"
onclick_ok="proc"
onclick_ok_param="validate_party_chat_name_proc"
onclick_cancel="set"
onclick_cancel_param="target_property=ui:interface:create_new_party_chat:active|value=0" />
</group>
</group>
</group>
<tree node="create_new_party_chat" />
<!-- ***************** -->
<!-- * DEBUG CONSOLE * -->
<!-- ***************** -->
<!--
<group type="container" id="debug_console" w="320" title="uiDebugConsole" global_color="false" open_button="false" force_open_out="true" header_color="UI:SAVE:WIN:COLORS:HELP"
title_bar_open="false" min_w="216" min_h="64" max_w="2000"
max_h="1600" pop_max_w="2000" pop_max_h="1600" lockable="true" openable="false" opened="true" movable="true" resizer="true" active="true">
<group id="header_closed" x="0" y="0" h="12" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="160" h="13" posref="TL TL" child_resize_h="true" child_resize_hmargin="8" >
<instance template="chat_box" id="cb" posref="TR TR" sizeref="w" y="-8" w="0" h="64" min_height="64" max_height="1600"/>
<instance template="edit_box_widget" id="ebw" posref="BR TR" y="0" posparent="cb" child_resize_h="true" sizeref="w" w="-10" onenter="debug_console_entry" backup_father_container_pos="true"/>
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
</group>
</group>
<tree node="debug_console">
</tree>
-->
<!-- **************** -->
<!-- * DYNAMIC CHAT * -->
<!-- **************** -->
<!-- fct to know if a dynamic channel is writable -->
<define id="canWriteToDynChat"
value="ne(@SERVER:DYN_CHAT:CHANNEL#dyn_chat_nb:WRITE_RIGHT,0)" />
<!-- template for a popuped dynamic chat window -->
<template name="dynamic_chat_id"
keep="true"
posparent="parent"
w="256"
h="64"
title=""
dyn_chat_nb="">
<group type="container"
id="#id"
w="#w"
h="#h"
posparent="#posparent"
title_class="text_dyn_string"
title="SERVER:DYN_CHAT:CHANNEL#dyn_chat_nb:NAME"
resizer="true"
openable="false"
popable="false"
open_when_popup="true"
header_color="UI:SAVE:WIN:COLORS:COM"
global_color="false"
global_color_over="true"
lockable="true"
pop_min_w="216"
pop_min_h="96"
pop_max_w="2000"
pop_max_h="1600" >
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="160"
h="13"
posref="TL TL"></group>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<instance template="chat_box"
id="cb"
posref="TR TR"
sizeref="wh"
y="0"
w="0"
h="-24" />
<instance template="edit_box_widget"
id="ebw"
posref="BR TR"
y="0"
posparent="cb"
child_resize_h="true"
sizeref="w"
w="-10"
onenter="chat_box_entry"
backup_father_container_pos="true" />
<view type="text"
id="cant_write_ebw"
posref="BL TL"
posparent="cb"
y="-6"
hardtext="uiCannotWriteDynChat"
global_color="true"
fontsize="10"
shadow="true" />
<link expr="%canWriteToDynChat"
target="ebw:active" />
<link expr="%canWriteToDynChat"
target="ebw:eb:enter_recover_focus" />
<!-- important else if press enter, then the edit box is reactivated! -->
<link expr="not(%canWriteToDynChat)"
target="cant_write_ebw:active" />
</group>
<!-- Show this window if popuped and present -->
<link expr="and(and(@UI:SAVE:ISENABLED:DYNAMIC_CHAT#dyn_chat_nb, ne(@SERVER:DYN_CHAT:CHANNEL#dyn_chat_nb:NAME,0)),
@UI:SAVE:ISDETACHED:DYNAMIC_CHAT#dyn_chat_nb)"
target="active" />
</group>
</template>
<!-- those proc have the index in db of the dyn_chat, in parameter @0 -->
<proc id="dynamic_chat_proc_close">
<!-- The window is closed by the user, change the associated DB flag -->
<action handler="set"
params="dblink=UI:SAVE:ISDETACHED:DYNAMIC_CHAT@0|value=0" />
</proc>
</interface_config>