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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_CONTAINER_INLINE_H
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#define NL_MOVE_CONTAINER_INLINE_H
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#include "nel/misc/types_nl.h"
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namespace NLPACS
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{
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// ***************************************************************************
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inline void CMoveContainer::changed (CMovePrimitive* primitive, uint8 worldImage)
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{
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// Primitive noncollisionable ?
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if (primitive->isCollisionable())
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{
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// Get the world image
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CPrimitiveWorldImage *wI;
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wI=primitive->getWorldImage (worldImage);
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// Not yet in the list ?
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if (!wI->isInModifiedListFlag ())
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{
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// Flag it
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wI->setInModifiedListFlag (true);
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// Link it
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wI->linkInModifiedList (_ChangedRoot[worldImage]);
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// Change root list
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_ChangedRoot[worldImage]=primitive;
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}
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}
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}
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// ***************************************************************************
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} // NLPACS
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#endif // NL_MOVE_CONTAINER_INLINE_H
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/* End of move_container.h */
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