khanat-code-old/code/nel/include/nel/3d/scissor.h
2015-03-07 17:01:14 +01:00

91 lines
1.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SCISSOR_H
#define NL_SCISSOR_H
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
namespace NL3D
{
using NLMISC::CVector;
// ***************************************************************************
/**
* A scissor, used for IDriver rendering. NB: you can specify negative values for x/y.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
/* *** IMPORTANT ********************
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
* **********************************
*/
class CScissor
{
public:
float X;
float Y;
float Width;
float Height;
/// Constructor. fullScreen.
CScissor()
{
initFullScreen();
}
/// Constructor.
CScissor(float x, float y, float width, float height)
{
X= x;
Y= y;
Width= width;
Height= height;
}
/// init. simple copy.
void init (float x, float y, float width, float height)
{
X= x;
Y= y;
Width= width;
Height= height;
}
/// reset to FullScreen
void initFullScreen()
{
X= 0;
Y= 0;
Width= 1;
Height=1;
}
};
} // NL3D
#endif // NL_SCISSOR_H
/* End of scissor.h */