khanat-code-old/code/nel/include/nel/3d/landscapevb_info.h
2015-03-07 17:01:14 +01:00

104 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LANDSCAPEVB_INFO_H
#define NL_LANDSCAPEVB_INFO_H
#include "nel/misc/types_nl.h"
#include "nel/3d/vertex_buffer.h"
namespace NL3D
{
class CVertexBuffer;
// ***************************************************************************
/// Info for the current Far VertexBuffer setuped (iether normal or hard).
class CFarVertexBufferInfo
{
public:
CVertexBufferReadWrite Accessor;
uint32 VertexFormat;
uint32 VertexSize;
uint32 NumVertices;
void *VertexCoordPointer;
void *TexCoordPointer0;
void *TexCoordPointer1;
void *ColorPointer;
uint32 TexCoordOff0;
uint32 TexCoordOff1;
uint32 ColorOff;
// VertexProgram Only.
void *GeomInfoPointer;
void *DeltaPosPointer;
void *AlphaInfoPointer;
uint32 GeomInfoOff;
uint32 DeltaPosOff;
uint32 AlphaInfoOff;
void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram);
void setupNullPointers();
private:
void setupPointersForVertexProgram();
};
// ***************************************************************************
/// Info for the current Far VertexBuffer setuped (iether normal or hard).
class CNearVertexBufferInfo
{
public:
CVertexBufferReadWrite Accessor;
uint32 VertexFormat;
uint32 VertexSize;
uint32 NumVertices;
void *VertexCoordPointer;
void *TexCoordPointer0;
void *TexCoordPointer1;
void *TexCoordPointer2;
uint32 TexCoordOff0;
uint32 TexCoordOff1;
uint32 TexCoordOff2;
// VertexProgram Only.
void *GeomInfoPointer;
void *DeltaPosPointer;
uint32 GeomInfoOff;
uint32 DeltaPosOff;
void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram);
void setupNullPointers();
private:
void setupPointersForVertexProgram();
};
} // NL3D
#endif // NL_LANDSCAPEVB_INFO_H
/* End of landscapevb_info.h */