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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/3d/u_cloud_scape.h"
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namespace NL3D
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{
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class UDriver;
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class UCamera;
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class CCloudScape;
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/// implementation of UWaterInstance methods
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class CCloudScapeUser : public UCloudScape
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{
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public:
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CCloudScapeUser(CScene *scene);
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virtual ~CCloudScapeUser();
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virtual void init (SCloudScapeSetup *pCSS = NULL);
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virtual void set (SCloudScapeSetup &css);
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virtual void anim (double dt);
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virtual void render ();
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virtual uint32 getMemSize();
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virtual void setQuality (float threshold);
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virtual void setNbCloudToUpdateIn80ms (uint32 n);
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virtual bool isDebugQuadEnabled ();
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virtual void setDebugQuad (bool b);
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CCloudScape *_CS;
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CScene *_Scene;
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};
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} // NL3D
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