khanat-code-old/code/nel/include/nel/3d/cloud_scape_user.h
2015-03-07 17:01:14 +01:00

58 lines
1.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/3d/u_cloud_scape.h"
namespace NL3D
{
class UDriver;
class UCamera;
class CCloudScape;
/// implementation of UWaterInstance methods
class CCloudScapeUser : public UCloudScape
{
public:
CCloudScapeUser(CScene *scene);
virtual ~CCloudScapeUser();
virtual void init (SCloudScapeSetup *pCSS = NULL);
virtual void set (SCloudScapeSetup &css);
virtual void anim (double dt);
virtual void render ();
virtual uint32 getMemSize();
virtual void setQuality (float threshold);
virtual void setNbCloudToUpdateIn80ms (uint32 n);
virtual bool isDebugQuadEnabled ();
virtual void setDebugQuad (bool b);
CCloudScape *_CS;
CScene *_Scene;
};
} // NL3D