khanat-code-old/code/ryzom/tools/client/client_config_qt/system.h

112 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSTEM_H
#define SYSTEM_H
#include <nel/misc/system_info.h>
#include "config.h"
namespace NL3D
{
class IDriver;
}
struct CVideoMode
{
unsigned int widht;
unsigned int height;
unsigned int depth;
unsigned int frequency;
CVideoMode()
{
widht = 0;
height = 0;
depth = 0;
frequency = 0;
}
bool operator==( CVideoMode &o )
{
if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) )
return true;
else
return false;
}
};
/**
@brief Singleton class that holds the system information, configs, etc
*/
class CSystem
{
public:
CSystem();
~CSystem();
static CSystem &GetInstance()
{
if( instance == 0 )
{
instance = new CSystem;
}
return *instance;
}
struct CSysInfo
{
std::string videoDevice;
std::string videoDriverVersion;
std::string osName;
std::string cpuName;
uint64 totalRAM;
} sysInfo;
#ifdef WIN32
struct CD3DInfo
{
std::string device;
std::string driver;
std::string driverVersion;
std::vector< CVideoMode > modes;
} d3dInfo;
#endif
struct COpenGLInfo
{
std::string vendor;
std::string renderer;
std::string driverVersion;
std::string extensions;
std::vector< CVideoMode > modes;
} openglInfo;
CConfig config;
private:
void GatherSysInfo();
#ifdef WIN32
void GatherD3DInfo();
#endif
void GatherOpenGLInfo();
void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const;
static CSystem *instance;
};
#endif // SYSTEM_H