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114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COMPLEX_SOUND_H
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#define NL_COMPLEX_SOUND_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/sound.h"
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#include <string>
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namespace NLSOUND
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{
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class ISoundController;
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typedef std::basic_string<uint16> uint16_string;
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class CComplexSound : public CSound
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{
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public:
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enum TPATTERN_MODE
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{
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MODE_UNDEFINED,
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MODE_CHAINED,
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MODE_ALL_IN_ONE,
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MODE_SPARSE
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};
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bool isDetailed() const;
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uint32 getDuration();
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TPATTERN_MODE getPatternMode() { return _PatternMode;}
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void setPatternMode(TPATTERN_MODE patternMode) { _PatternMode = patternMode;}
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const std::vector<uint32> &getSoundSeq() const { return _SoundSeq;}
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const std::vector<uint32> &getDelaySeq() const { return _DelaySeq;}
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NLMISC::TStringId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:0;}
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const std::vector<NLMISC::TStringId> &getSounds() const { return _Sounds;}
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uint32 getFadeLenght() const { return _XFadeLenght;}
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/** Constructor */
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CComplexSound();
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/** Destructor */
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virtual ~CComplexSound();
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/// Load the sound parameters from georges' form
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virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
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/// \name Tempo
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//@{
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virtual float getTicksPerSecond() { return _TicksPerSeconds; }
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virtual void setTicksPerSecond(float ticks) { _TicksPerSeconds = ticks; }
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//@}
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TSOUND_TYPE getSoundType() {return SOUND_COMPLEX;};
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void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
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bool doFadeIn() { return _DoFadeIn; }
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bool doFadeOut() { return _DoFadeOut; }
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void serial(NLMISC::IStream &s);
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private:
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void parseSequence(const std::string &str, std::vector<uint32> &seq, uint scale = 1);
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virtual float getMaxDistance() const;
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TPATTERN_MODE _PatternMode;
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std::vector<NLMISC::TStringId> _Sounds;
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float _TicksPerSeconds;
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std::vector<uint32> _SoundSeq;
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/// Sequence of delay in millisec.
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std::vector<uint32> _DelaySeq;
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/// Duration of xfade in millisec.
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uint32 _XFadeLenght;
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/// Flag for fade in
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bool _DoFadeIn;
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/// Flag for fade out (only on normal termination, not explicit stop).
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bool _DoFadeOut;
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mutable bool _MaxDistValid;
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// Duration of sound.
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uint32 _Duration;
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// flag for validity of duration (after first evaluation).
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bool _DurationValid;
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};
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} // namespace
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#endif // NL_COMPLEX_SOUND_H
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