khanat-code-old/code/nel/samples/net/login_system/client.cpp
2013-07-31 15:08:35 -07:00

208 lines
4.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
* Login system example, client.
*
* This client connects to a front-end server using login system.
*
* Before running this client, the front end service sample must run,
* and also the NeL naming_service, time_service, login_service, welcome_service.
*
*/
//
// Includes
//
#include <string>
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/config_file.h"
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/md5.h"
#include "nel/net/login_client.h"
#include "nel/net/login_cookie.h"
// The UDP mode wasn't tested, you should leave USE_UDP undef
//#define USE_UDP
#undef USE_UDP
#ifdef USE_UDP
# include "nel/net/udp_sock.h"
#endif
#ifndef NL_LS_CFG
#define NL_LS_CFG "."
#endif // NL_LS_CFG
//
// Namespaces
//
using namespace std;
using namespace NLMISC;
using namespace NLNET;
//
// Functions
//
int main (int argc, char **argv)
{
string result;
CApplicationContext myApplicationContext;
CPath::addSearchPath(NL_LS_CFG);
CConfigFile ConfigFile;
ConfigFile.load ("client.cfg");
string LSHost(ConfigFile.getVar("LSHost").asString());
ucstring Login = ConfigFile.getVar("Login").asString();
if(Login.empty())
{
char buf[256];
printf("Login: ");
Login = fgets(buf, 256, stdin);
}
ucstring Password = ConfigFile.getVar("Password").asString();
if(Password.empty())
{
char buf[256];
printf("Password: ");
Password = fgets(buf, 256, stdin);
}
// crypt with md5 the password
CHashKeyMD5 hk = getMD5((uint8*)Password.c_str(), (uint32)Password.size());
string CPassword = hk.toString();
nlinfo("The crypted password is %s", CPassword.c_str());
string Application = ConfigFile.getVar("ClientApplication").asString();
/* Try to connect to the login service and check the login, password of the client.
* return an empty string if all go well
*/
result = CLoginClient::authenticate(LSHost, Login, CPassword, Application);
if(!result.empty()) nlerror ("*** Authenticate failed '%s' ***", result.c_str());
nlinfo("%d Shards are available:", CLoginClient::ShardList.size());
for (uint i = 0; i < CLoginClient::ShardList.size (); i++)
{
nlinfo (" ShardId %3d: %s (%d online players)", CLoginClient::ShardList[i].Id, CLoginClient::ShardList[i].Name.toUtf8().c_str (), CLoginClient::ShardList[i].NbPlayers);
}
sint32 sid = ConfigFile.getVar("ShardId").asInt();
if(sid == 0)
{
printf("Enter the ShardId you want to connect to: ");
if (scanf("%d", &sid) != 1)
{
nlwarning("Can't parse ShardId");
}
}
/* Try to connect to the shard number 0 in the list.
* return an empty string if all go well
*/
string ip, cookie;
result = CLoginClient::wantToConnectToShard (sid, ip, cookie);
if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
#ifndef USE_UDP
CCallbackClient *cnx = new CCallbackClient();
CLoginCookie lc;
lc.setFromString(cookie);
result = CLoginClient::connectToShard (lc, ip, *cnx);
if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
nlinfo ("*** Connection granted! You are connected on the frond end ***");
while (cnx->connected ())
{
cnx->update ();
nlSleep(10);
}
if( cnx->connected ())
cnx->disconnect ();
#else // USE_UDP
CUdpSock *cnx = new CUdpSock();
CLoginCookie lc;
result = CLoginClient::connectToShard (0, *cnx, lc);
if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
// we have to talk with the FES to send the cookie
CBitMemStream msgout;
msgout.serial (lc);
while (true)
{
// send the cookie
uint32 len = msgout.length ();
cnx->send (msgout.buffer (), len);
uint8 buf[64000];
if (cnx->dataAvailable ())
{
// manage answer
len = 64000;
cnx->receive (buf, len);
CBitMemStream msgin (true);
msgin.clear ();
memcpy (msgin.bufferToFill (len), &buf[0], len);
msgin.serial (result);
break;
}
// sleep
nlSleep (1000);
}
if(!result.empty()) nlerror ("*** Connection to the shard failed '%s' ***", result.c_str());
nlinfo ("*** Connection granted! You are connected on the frond end ***");
while (cnx->connected ())
{
// do want you want!
nlSleep(10);
}
#endif // USE_UDP
delete cnx;
return 0;
}