khanat-code-old/code/nel/samples/pacs
2016-10-13 20:46:10 +02:00
..
shapes Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
CMakeLists.txt Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
main.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
object.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
object.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
readme.txt Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered information by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit