khanat-code-old/code/ryzom/server/src/server_share/msg_brick_service.h

255 lines
7.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_MSG_BRICK_SERVICE_H
#define RY_MSG_BRICK_SERVICE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/entity_id.h"
#include "game_share/synchronised_message.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/base_types.h"
#include "ai_share/ai_event_report.h"
/**
* Class CEGSExecutePhraseMsg, message class used by npcs to execute a phrase
* \author David Fleury
* \author Nevrax France
* \date 2002
*/
class CEGSExecutePhraseMsg : public CMirrorTransportClass
{
public:
CEGSExecutePhraseMsg () : CMirrorTransportClass()
{}
CEGSExecutePhraseMsg (const TDataSetRow &actorRowId, const TDataSetRow &targetRowId, const NLMISC::CSheetId &phraseId ) :
CMirrorTransportClass(), ActorRowId(actorRowId), TargetRowId(targetRowId), PhraseId(phraseId)
{}
TDataSetRow ActorRowId;
TDataSetRow TargetRowId;
NLMISC::CSheetId PhraseId;
virtual void description ()
{
className ("CEGSExecutePhraseMsg");
property ("actorRowId", PropDataSetRow, TDataSetRow(), ActorRowId);
property ("targetRowId", PropDataSetRow, TDataSetRow(), TargetRowId);
property ("phrase", PropSheetId, NLMISC::CSheetId::Unknown, PhraseId);
}
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
/**
* Class CEGSExecuteAiActionMsg, message class used by npcs to execute an ai action
* \author David Fleury
* \author Nevrax France
* \date 2002
*/
class CEGSExecuteAiActionMsg : public CMirrorTransportClass
{
public:
CEGSExecuteAiActionMsg () : CMirrorTransportClass()
{}
CEGSExecuteAiActionMsg (const TDataSetRow &actorRowId, const TDataSetRow &targetRowId, const NLMISC::CSheetId &actionId, float damageCoef=1, float damageSpeedCoef=1)
:CMirrorTransportClass()
,ActorRowId(actorRowId)
,TargetRowId(targetRowId)
,ActionId(actionId)
,DamageCoef(damageCoef)
,DamageSpeedCoef(damageSpeedCoef)
{}
TDataSetRow ActorRowId;
TDataSetRow TargetRowId;
NLMISC::CSheetId ActionId;
float DamageCoef;
float DamageSpeedCoef;
virtual void description ()
{
className ("CEGSExecuteAiActionMsg");
property ("actorRowId", PropDataSetRow, TDataSetRow(), ActorRowId);
property ("targetRowId", PropDataSetRow, TDataSetRow(), TargetRowId);
property ("actionId", PropSheetId, NLMISC::CSheetId::Unknown, ActionId);
property ("damageCoef", PropFloat, 1.f, DamageCoef);
property ("damageSpeedCoef", PropFloat, 1.f, DamageSpeedCoef);
}
virtual void callback (const std::string &name, NLNET::TServiceId id) {}
};
/**
* Class CEGSExecuteMsg, message class used to execute a phrase
* \author David Fleury
* \author Nevrax France
* \date 2003
*/
class CEGSExecuteMsg : public CMirrorTransportClass
{
public:
TDataSetRow ActorRowId;
TDataSetRow TargetRowId;
std::vector<NLMISC::CSheetId> BrickIds;
bool Cyclic;
uint8 Index; // index of the phrase in the player memorized phrase interface if != 0xff
CEGSExecuteMsg() : Cyclic(false), Index(0xff)
{}
virtual void description ()
{
className ("CEGSExecuteMsg");
property ("actorRowId", PropDataSetRow, TDataSetRow(), ActorRowId);
property ("targetRowId", PropDataSetRow, TDataSetRow(), TargetRowId);
propertyCont ("brickIds", PropSheetId, BrickIds);
property ("cyclic", PropBool, false, Cyclic);
property ("index", PropUInt8, (uint8)0xff, Index);
}
virtual void callback (const std::string &name, NLNET::TServiceId id) {}
};
/**
* Class CBSAIEventReportMsg
* \author David Fleury
* \author Nevrax France
* \date 2002
*/
class CBSAIEventReportMsg : public CMirrorTransportClass
{
public:
std::vector<TDataSetRow> Originator;
std::vector<TDataSetRow> Target;
std::vector<uint8> AffectedStat;
std::vector<sint32> DeltaValue;
std::vector<float> AggroAdd;
// std::vector<float> AggroMul;
std::vector<uint8> ActionType;
CBSAIEventReportMsg()
{}
//void pushBack( const TDataSetRow& originator, const TDataSetRow& target, const CAiEventReport &report)
void pushBack( const CAiEventReport &report)
{
const uint size = (uint)Originator.size();
const uint nbElts = report.AffectedStats.empty() ? 1 : (uint)report.AffectedStats.size();
Originator.resize(size+nbElts);
Target.resize(size+nbElts);
AffectedStat.resize(size+nbElts);
DeltaValue.resize(size+nbElts,0);
AggroAdd.resize(size+nbElts,0.0f);
// AggroMul.resize(size+nbElts,1.0f);
ActionType.resize(size+nbElts,0);
for (uint i = 0 ; i < nbElts ; ++i)
{
Originator[size + i] = report.Originator;
Target[size + i] = report.Target;
ActionType[size + i] = (uint8)report.Type;
if ( i < report.AffectedStats.size() )
{
AffectedStat[size + i] = (uint8) report.AffectedStats[i];
DeltaValue[size + i] = report.DeltaValue[i];
}
if (i == 0)
{
AggroAdd[size + i] = report.AggroAdd;
// AggroMul[size + i] = report.AggroMul;
}
else
{
AggroAdd[size + i] = 0.0f;
// AggroMul[size + i] = 1.0f;
}
}
}
void clear()
{
Originator.clear();
Target.clear();
AffectedStat.clear();
DeltaValue.clear();
AggroAdd.clear();
// AggroMul.clear();
ActionType.clear();
}
virtual void description()
{
className ("CBSAIEventReportMsg");
propertyCont ("Originator", PropDataSetRow, Originator );
propertyCont ("Target", PropDataSetRow, Target );
propertyCont ("AffectedStat", PropUInt8, AffectedStat );
propertyCont ("DeltaValue", PropSInt32, DeltaValue );
propertyCont ("AggroAdd", PropFloat, AggroAdd );
// propertyCont ("AggroMul", PropFloat, AggroMul );
propertyCont ("ActionType", PropUInt8, ActionType );
}
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
/**
* Class CBSAIDeathReport
* \author Stephane le Dorze
* \author Nevrax France
* \date 2003
* \Class sent from EGS to AIS to set AIS bots to dead mode.
*/
class CBSAIDeathReport : public CMirrorTransportClass
{
public:
std::vector<TDataSetRow> Bots; // Bots to mark as dead.
std::vector<TDataSetRow> Killers; // killer of each bot
std::vector<bool> Zombies; // if true indicate this bot is detected as zombie
CBSAIDeathReport ()
{
}
virtual void description ()
{
className ("CBSAIDeathReport");
propertyCont ("Bots", PropDataSetRow, Bots);
propertyCont ("Killers", PropDataSetRow, Killers);
propertyVector ("Zombies", PropBool, Zombies);
}
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
#endif // RY_MSG_BRICK_SERVICE_H
/* End of msg_brick_service.h */