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125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_MISSION_MESSAGES_H
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#define RY_MISSION_MESSAGES_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/net/transport_class.h"
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#include "game_share/base_types.h"
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#include "game_share/synchronised_message.h"
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#include "game_share/mission_desc.h"
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/**
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* Message send by EGS to AIS to request a dynamic mission
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2003
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*/
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/*class CDynMissionRequestMsg : public CMirrorTransportClass
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{
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public:
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/// Id of the request being answered
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uint32 RequestId;
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/// the id of the mission giver
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TDataSetRow MissionGiver;
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uint8 MissionType;
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uint8 Difficulty;
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uint8 Length;
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virtual void description ()
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{
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className ("CDynMissionRequestMsg");
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property ("RequestId", PropUInt32, (uint32)0,RequestId);
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property ("MissionGiver", PropDataSetRow, TDataSetRow(),MissionGiver);
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property ("MissionType", PropUInt8, (uint8)0,MissionType);
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property ("Difficulty", PropUInt8, (uint8)0,Difficulty);
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property ("Length", PropUInt8, (uint8)0,Length);
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}
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virtual void callback (const std::string &name, uint8 id) {}
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};
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*/
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/**
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* Message send by AIS to answer an EGS dynamic mission request
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2003
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*/
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/*class CDynMissionDescMsg : public CMirrorTransportClass
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{
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public:
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/// Id of the request being answered
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uint32 RequestId;
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/// steps :
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/// bot ending the step
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std::vector<TDataSetRow> EndingStepBot;
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/// type of the step
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std::vector<uint8> StepTypes;
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/// SheetParameter
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std::vector<NLMISC::CSheetId> StepParamSheet1;
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/// uint parameter
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std::vector<uint32> StepParamUint1;
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std::vector<uint32> StepParamUint2;
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/// type of the reward
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uint8 RewardType;
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/// parameter of the reward
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uint64 RewardParam;
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void addKillCreatureStep( const TDataSetRow & endingBot, const NLMISC::CSheetId & sheet, uint32 quantity )
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{
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StepTypes.push_back( MISSION_DESC::KillCreature );
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EndingStepBot.push_back( endingBot );
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StepParamSheet1.push_back( sheet );
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StepParamUint1.push_back( quantity );
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}
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virtual void description ()
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{
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className ("CMissionDescMsg");
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property ("RequestId", PropUInt32, (uint32)0, RequestId);
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propertyCont ("EndingStepBot", PropDataSetRow, EndingStepBot);
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propertyCont ("StepTypes", PropUInt8,StepTypes);
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propertyCont ("StepParamSheet1", PropSheetId,StepParamSheet1);
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propertyCont ("StepParamUint1", PropUInt32,StepParamUint1);
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propertyCont ("StepParamUint2", PropUInt32,StepParamUint2);
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property ("RewardParam", PropUInt64, (uint64)0, RewardParam);
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property ("RewardType", PropUInt8, (uint8)MISSION_DESC::NbReward, RewardType);
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}
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virtual void callback (const std::string &name, uint8 id) {}
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};
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*/
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#endif // RY_MISSION_MESSAGES_H
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/* End of mission_messages.h */
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