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NMAKE-VS2012 Error LNK2011 while NMAKE-VS2010 does not complain we need to link the pch.obj file see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx ** PCH Support for Ninja Ninja need to add property OBJECT_DEPENDS for using PCH OBJECT_OUTPUTS for create PCH see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
115 lines
5.8 KiB
Text
115 lines
5.8 KiB
Text
# entity resists to a STUN
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EGS_EFFECT_U_STUN_RESIST_E "&BC&You resist a stunning shot from $0e."
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EGS_EFFECT_STUN_RESIST "&RG&Your enemy resists the shock and is not stunned."
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# furie meurtrière / murderous frenzy
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EGS_EFFECT_U_ENTER_FRENZY "&BC&You enter a fury."
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EGS_EFFECT_ENTER_FRENZY_E "&BC&$0e enters a fury."
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EGS_EFFECT_U_LEAVE_FRENZY "&BC&Your fury ends, your mind is clear again."
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EGS_EFFECT_LEAVES_FRENZY_E "&BC&$0e leaves fury."
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EGS_EFFECT_U_FEAR_FRENZY_E "&RG&$0e's rage makes you panic !"
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EGS_EFFECT_FEAR_FRENZY "&BC&Your enemy panics at your rage."
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EGS_EFFECT_U_RESIST_FEAR_FRENZY_E "&BC&You keep cool before $0e's rage."
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EGS_EFFECT_RESIST_FEAR_FRENZY "&RG&Your enemy keeps cool before your rage."
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EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool."
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EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool."
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# coup saignant
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EGS_EFFECT_U_RESIST_BLEED_E "&BC&You resist a Bloody Strike from $0e."
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EGS_EFFECT_RESISTS_BLEED "&RG&Your enemy has resisted and doesn't bleed."
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EGS_EFFECT_U_BLEED_E "&RG&You bleed as a result of $0e's blow "
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EGS_EFFECT_BLEED "&BC&You bleed."
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EGS_EFFECT_U_BLEED_END "&BC&You stop bleeding."
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EGS_EFFECT_BLEED_END "&BC&Your enemy stops bleeding."
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EGS_EFFECT_U_LOSE_HP_BLEED "&RG&You lose hit points as a result of your bleeding."
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EGS_EFFECT_LOSE_HP_BLEED "&BC&Your enemy loses hit points because of his bleeding."
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# EGS_EFFECT_U_FEAR_FRENZY_END "&BC&The fear effect ceases and you regain your cool."
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# EGS_EFFECT_FEAR_FRENZY_END "&RG&Your enemy regains his cool."
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# Peur (lacération)
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EGS_EFFECT_U_RESIST_FEAR_E "&BC&You overcome your fear of $0e."
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EGS_EFFECT_RESISTS_FEAR "&RG&Your enemy resists and is not affraid of you"
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EGS_EFFECT_U_FEAR_E "&RG&You are affraid of $0e"
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EGS_EFFECT_FEAR "&BC&Your enemy is affraid of you"
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EGS_EFFECT_U_FEAR_END "&BC&Your fear ends."
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EGS_EFFECT_FEAR_END "&RG&Your enemy's fear ends."
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# Furious boost
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EGS_EFFECT_YOU_FURIOUS_BOOST "&VE&Your organism regenerates more quickly."
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EGS_EFFECT_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly."
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EGS_EFFECT_YOU_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal."
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EGS_EFFECT_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly."
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# Major Furious boost
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EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST "&VE&Your organism regenerates more quickly."
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EGS_EFFECT_MAJOR_FURIOUS_BOOST_E "&VE&The organism of $0e regenerates more quickly."
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EGS_EFFECT_YOU_MAJOR_FURIOUS_BOOST_END "&BC&The regeneration of your organism is back to normal."
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EGS_EFFECT_MAJOR_FURIOUS_BOOST_END_E "&BC&The organism of $0e no longer regenerates more quickly."
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# Rapid Burst
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EGS_EFFECT_YOU_RAPID_BURST "&VE&Your stamina regenerates more quickly."
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EGS_EFFECT_RAPID_BURST_E "&VE&The stamina of $0e regenerates more quickly."
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EGS_EFFECT_YOU_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal."
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EGS_EFFECT_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates more quickly."
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# Major Rapid Burst
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EGS_EFFECT_YOU_MAJOR_RAPID_BURST "&VE&Your stamina regenerates very quickly."
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EGS_EFFECT_MAJOR_RAPID_BURST_E "&VE&The stamina of $0e regenerates very quickly."
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EGS_EFFECT_YOU_MAJOR_RAPID_BURST_END "&BC&The regeneration of your stamina is back to normal."
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EGS_EFFECT_MAJOR_RAPID_BURST_END_E "&BC&The stamina of $0e no longer regenerates very quickly."
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# Wind Shear (combat en milieu lacustre)
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EGS_EFFECT_YOU_WIND_SHEAR "&BC&You have lured your enemy onto difficult ground, the enemy’s attacks are diminished."
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EGS_EFFECT_WIND_SHEAR_E "&RG&$0e has lured you onto difficult ground, your attacks are diminished."
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EGS_EFFECT_YOU_WIND_SHEAR_END "&RG&Your enemy recovers his balance."
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EGS_EFFECT_WIND_SHEAR_END "&BC&You recover your balance."
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# Wind buffet (desequilibre en milieu lacustre)
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EGS_EFFECT_YOU_WIND_BUFFET "&BC&Your enemy is off balance, his strikes are less powerful."
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EGS_EFFECT_WIND_BUFFET_E "&RG&$0e throws you off balance, your strikes lose force."
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EGS_EFFECT_YOU_WIND_BUFFET_END "&RG&Your enemy recovers his balance."
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EGS_EFFECT_WIND_BUFFET_END "&BC&You recover your balance."
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# bullyragging (insultes)
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EGS_EFFECT_YOU_BULLYRAGGING "&BC&Your insults destabilize your enemy."
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EGS_EFFECT_BULLYRAGGING_E "&RG&$0e throws you off balance, your strikes are less powerful."
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EGS_EFFECT_YOU_BULLYRAGGING_END "&RG&Your enemy recovers his balance."
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EGS_EFFECT_BULLYRAGGING_END "&BC&You recover your balance."
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# bullyragging blast (grosse insulte)
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EGS_EFFECT_YOU_BULLYRAGGING_BLAST "&BC&Your insults destabilize your enemy."
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EGS_EFFECT_BULLYRAGGING_BLAST_E "&RG&$0e throws you off balance, your strikes are less powerful."
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EGS_EFFECT_YOU_BULLYRAGGING_BLAST_END "&RG&Your enemy recovers his balance."
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EGS_EFFECT_BULLYRAGGING_BLAST_END "&BC&You recover your balance."
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# blinding blade parry (parade mineure à la main gauche)
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EGS_EFFECT_YOU_BLINDING_BLADE_PARRY "&BC&You start parrying attacks against you."
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EGS_EFFECT_BLINDING_BLADE_PARRY_E "&RG&$0e starts parrying your attacks."
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EGS_EFFECT_YOU_BLINDING_BLADE_PARRY_END "&BC&You stop parrying the attacks against you."
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EGS_EFFECT_BLINDING_BLADE_PARRY_END_E "&BC&$0e stops parrying your attacks against him."
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# lightning parry (parade majeure à la main gauche/tous les ennemis)
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EGS_EFFECT_YOU_LIGHTNING_PARRY "&BC&You start parrying attacks against you."
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EGS_EFFECT_LIGHTNING_PARRY_E "&RG&$0e starts parrying your attacks."
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EGS_EFFECT_YOU_LIGHTNING_PARRY_END "&BC&You stop parrying the attacks against you."
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EGS_EFFECT_LIGHTNING_PARRY_END_E "&BC&$0e stops parrying your attacks against him."
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# minor/major sylphic sideslip (esquive mineure/majeure)
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EGS_EFFECT_U_SYLPHIC_SIDESLIP "&BC&Your sharp reflexes enable you to dodge the blows."
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EGS_EFFECT_SYLPHIC_SIDESLIP_E "&RG&$0e dodges the blows against him."
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EGS_EFFECT_U_SYLPHIC_SIDESLIP_END "&BC&You stop dodging the blows."
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EGS_EFFECT_SYLPHIC_SIDESLIP_END_E "&BC&$0e stops dodging the blows."
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