mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
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77 lines
No EOL
4 KiB
Text
77 lines
No EOL
4 KiB
Text
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/* Messages reçus par le GPMS */
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ADD_ENTITY( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
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ADD_ENTITIES(uint32 entitiesCount, [CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid]+ )
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REPLACE_ENTITY( CEntityId, CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
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ADD_IA_OBJECT( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
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REMOVE_ENTITY( CEntityId id )
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REMOVE_ENTITIES( list<CEntityId> ids )
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LOAD_CONTINENT( uint8 continentIndex, string name, string filePrefix )
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REMOVE_CONTINENT( uint8 continentIndex )
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CREATE_INDOOR_UNIT( uint32 cell )
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CREATE_BUILDING( uint8 continent, string buildingId, CVectorD position )
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CREATE_OBSTACLE( [string id, string file, CVectorD position, float angle]+ )
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SET_OBSTACLE( [string id, bool obstacle]+ )
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REMOVE_OBSTACLE( [string id]+ )
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CREATE_CYL_TRIGGER( CEntityId id, uint8 continent, CVectorD position, float radius, float height )
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TRIGGER_SUBSCRIBE( string patatName, uint16 patatId ) // patatId = user patat id associated to patatName, will be used for following messages instead of patatName
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TRIGGER_UNSUBSCRIBE( uint16 patatId )
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UPDATE_ENTITY_POS( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick )
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UPDATE_ENTITIES_POSITIONS( uint16 entitiesCount, [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
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UPDATE_ENTITIES_POS( [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
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ENTITY_TELEPORTATION( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick, uint8 continent, sint32 cell )
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ENTITY_POS( Sid sid )
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ATTACH( CEntityId father, CEntityId child, sint32 localX, sint32 localY, sint32 localZ )
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DETACH( CEntityId child )
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ACQUIRE_CONTROL( CEntityId slave, CEntityId master, sint32 localX, sint32 localY, sint32 localZ )
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LEAVE_CONTROL( CEntityId master )
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ACTIV_SELF( CEntityId player )
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DESACTIV_SELF( CEntityId player )
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ASK_VISION_ARROUND_ENTITY( CEntityId id, list<string> propertiesSubstrcribe )
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UNASK_VISION_ARROUND_ENTITY( CEntityId id )
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DATA_CONNECTION( string propertyName, uint64 time, ... )
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ASK_VISION_ZONE( )
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AGENT_VISON( uint64 agentId, [sint32 zoneX, sint32 zoneY]+ )
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VISION_REQUEST( sint32 requestId, sint32 x, sint32 y, sint32 range ) // all x, y and range expressed in mm
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/* Messages envoyes par le GPMS */
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ADD_CREATURE( CEntityId id, uint32 sheetId ) // -> OPS
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ADD_CREATURES( [CEntityId id, uint32 sheetId]+ ) // -> OPS
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REMOVE_CREATURE( CEntityId id ) // -> OPS
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CORRECT_PLAYER_POSITION( CEntityId id, sint32 x, sint32 y, sint32 z) // -> IOS
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ENTITY_POS( CEntityId id, sint32 x, sint32 y, sint32 z, float theta) // in answer to ENTITY_POS
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VISION_DELTA_2( CMessage msg ) // -> FS, msg to decode using CPlayerVisionDelta: CPlayerVisionDelta::decodeVisionDelta(CMessage msg, list<CPlayerVisionDelta>)
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VISIONS_ARROUND_ENTITIES( CMessage msg ) // -> CMS, msg to decode using CCombatVisionDelta: CCombatVisionDelta::decodeVisionDelta(CMessage msg, list<CCombatVisionDelta>)
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REMOVE_ENTITY( CEntityId id ) // -> AgS
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VAR_CONNECTION( uint8 frequencyUpdate, list<string> properties ) // -> AgS
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ACK_VISION_ZONE( ) // -> AgS, in answer to ASK_VISION_ZONE
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AGENT_VISION( [CEntityId id, CVectorD position, CVector heading, float speed, uint32 sheetId]+ )
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PTRIG_IN( sint32 triggerId, TDataSetRow entityIndex, CVectorD triggerPos ) // -> EGS
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PTRIG_OUT( sint32 triggerId, TDataSetRow entityIndex ) // -> EGS
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TRIG_IN( CEntityId triggerId, CEntityId entityId )
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TRIG_OUT( CEntityId triggerId, CEntityId entityId )
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TRIGGER_IN( [uint16 patatId, vector<CEntityId> entitiesIn]+ )
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TRIGGER_OUT( [uint16 patatId, vector<CEntityId> entitiesOut]+ )
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VISION_ANSWER( sint32 requestId, [CEntityId id, sint32 range]* ) // range in mm, cf. VISION_REQUEST
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USED_CONTINENTS ( vector< string > ) // vecteur contenant les noms de continents untilisés. L'index dans le vecteur est leur id de continent
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ENTER_CONTINENT ( CEntityId playerId , uint8 continentId ) |