khanat-code-old/code
2016-02-20 18:56:21 +01:00
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CMakeModules Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
nel Use Unicode of CreateProcess, issue #261 2016-02-20 18:54:32 +01:00
nelns Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
ryzom Adapt CSTLoader to use nlfopen and some simplifications, issue #261 2016-02-20 18:56:21 +01:00
snowballs2 Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
studio Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
tool Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
web Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
changelog.template Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
CMakeLists.txt Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
CMakePackaging.txt Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
config.h.cmake Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
COPYING Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
CTestConfig.cmake Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
nelDashBuild.cmd Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
nelDashBuild.sh Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
README Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00

Introduction
------------

Ryzom Core is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The Ryzom Core library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments. 


License
-------

Ryzom Core is a Free Software project under the GNU Affero General Public License v3,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.