khanat-code-old/code/nel/tools/3d/shapes_exporter/main.cpp
2016-11-19 19:11:12 +01:00

303 lines
8.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/path.h>
#include <nel/misc/md5.h>
#include <nel/misc/file.h>
#include "shapes_exporter.h"
#ifdef NL_OS_WINDOWS
# ifndef NL_COMP_MINGW
# define NOMINMAX
# endif
# include <windows.h>
#endif // NL_OS_WINDOWS
using namespace NLMISC;
using namespace NL3D;
// function to split a string into several substrings delimited by specified characters
void split(const std::string &str, std::vector<std::string> &tokens, const std::string &delimiters)
{
// Skip delimiters at beginning.
std::string::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter".
std::string::size_type pos = str.find_first_of(delimiters, lastPos);
while (std::string::npos != pos || std::string::npos != lastPos)
{
// Found a token, add it to the vector.
tokens.push_back(str.substr(lastPos, pos - lastPos));
// Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter"
pos = str.find_first_of(delimiters, lastPos);
}
}
static CHashKeyMD5 getNewMD5(const std::string &filename)
{
CMD5Context md5ctx;
CHashKeyMD5 Message_Digest;
Message_Digest.clear();
CIFile ifile;
if (!ifile.open(filename))
{
nlwarning ("MD5: Can't open the file '%s'", filename.c_str());
return Message_Digest;
}
md5ctx.init();
uint8 buffer[1024];
int bufferSize = 1024;
sint fs = ifile.getFileSize();
sint n, read = 0;
do
{
//bs = (int)fread (buffer, 1, bufferSize, fp);
n = std::min (bufferSize, fs-read);
//nlinfo ("read %d bytes", n);
ifile.serialBuffer((uint8 *)buffer, n);
md5ctx.update(buffer, n);
read += n;
}
while (!ifile.eof());
ifile.close ();
md5ctx.final(Message_Digest);
return Message_Digest;
}
#if defined(NL_OS_WINDOWS) && !defined(_CONSOLE)
sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
{
// we can specify several shapes on command line
// so we need to process it
std::vector<std::string> argv;
// argv[0] is the fullpath to the executable but since it's not used, we can let it empty
argv.push_back("");
// split the whole cmdline into args
split(cmdline, argv, " ");
// args number
int argc = (int)argv.size();
#else
sint main(int argc, char **argv)
{
#endif
NLMISC::CApplicationContext myApplicationContext;
ShapesExporter exporter;
exporter.parseConfigFile("shapes_exporter.cfg");
exporter.init();
if (argc > 1)
{
// process all files specified on command line
for(int i = 1; i < argc; ++i)
{
// TODO: create a different directory for each of them
exporter.exportShape(argv[i], CPath::standardizePath(exporter.settings.output_path));
}
}
else
{
std::vector<std::string> filenames;
// search all .max files
CPath::getPathContent(exporter.settings.input_path, true, false, true, filenames);
// CPath::getFileList("max", filenames);
// search .max files corresponding to a filter
// fix bad textures
CPath::remapFile("ma_hof_armor_00_tibia_c1.tga", "ma_hof_armor00_tibia_c1.png");
CPath::remapFile("ma_hof_armor_00_foot_c1.tga", "ma_hof_armor00_foot_c1.png");
CPath::remapFile("ma_hof_armor_01_botte_c1.tga", "ma_hof_armor01_botte_c1.png");
CPath::remapFile("ma_hof_armor_01_pied_c1.tga", "ma_hof_armor01_pied_c1.png");
CPath::remapFile("ma_hom_armor_01_botte_c1.tga", "ma_hom_armor01_botte_c1.png");
CPath::remapFile("ma_hom_armor_01_pied_c1.tga", "ma_hom_armor01_pied_c1.png");
CPath::remapFile("hair_spec.tga", "spec_hair.png");
CPath::remapFile("zo_hof_armor_00_mollet_c1.tga", "zo_hof_armor00_mollet_c1.png");
CPath::remapFile("zo_hof_armor_00_pied_c1.tga", "zo_hof_armor00_pied_c1.png");
CPath::remapFile("zo_hom_armor_00_mollet_c1.tga", "zo_hom_armor00_mollet_c1.png");
CPath::remapFile("zo_hom_armor_00_pied_c1.tga", "zo_hom_armor00_pied_c1.png");
// CPath::getFileListByName("ps", "braziera", filenames);
// CPath::getFileListByName("ps", "fireworka", filenames);
// CPath::getFileListByName("ps", "fireworkf", filenames);
// CPath::getFileListByName("ps", "burntreeexplo", filenames);
// CPath::getFileListByName("ps", "dustdoor", filenames); // trop court
// CPath::getFileListByName("ps", "aura_recept", filenames);
// CPath::getFileListByName("ps", "bloblight", filenames);
CPath::getFileList("ps", filenames);
// search all .shape and .ps files
std::vector<std::string> shapes;
CPath::getFileList("shape", shapes);
CPath::getFileList("ps", shapes);
for(size_t i = 0; i < filenames.size(); ++i)
{
if (filenames[i].find(".max") == std::string::npos)
continue;
std::string baseFilename = toLower(CFile::getFilenameWithoutExtension(filenames[i]));
// compute the md5 of .max file
std::string md5 = getNewMD5(filenames[i]).toString();
nlinfo("processing %s with md5 = %s", filenames[i].c_str(), md5.c_str());
// the final directory with images
std::string output_path = exporter.settings.output_path + md5.substr(0, 2) + "/" + md5;
// file is an animation
std::string animation; // CPath::lookup(baseFilename + ".anim", false, false, false);
// file is a skeleton
std::string skeleton; // CPath::lookup(baseFilename + ".skel", false, false, false);
// file is a shape
std::string shape = CPath::lookup(baseFilename + ".shape", false, false, false);
// copy .shape file
if (!shape.empty() && false)
{
CIFile in;
COFile out;
// create output directory if it doesn't already exists
if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path))
{
nlwarning("can't create %s", output_path.c_str());
continue;
}
if (in.open(shape) && out.open(output_path + "/" + baseFilename + ".shape"))
{
uint32 size = in.getFileSize();
uint8 *buffer = new uint8[size];
in.serialBuffer(buffer, size);
out.serialBuffer(buffer, size);
delete [] buffer;
}
}
// try with several shapes binded on a skeleton
std::vector<std::string> filtered_shapes;
if (!animation.empty())
{
// render animation
skeleton = ShapesExporter::findSkeleton(filenames[i]);
// TODO: take from cfg
// filtered_shapes.push_back();
continue;
// no filter if it's a PS
filtered_shapes.push_back(filenames[i]);
}
else if (!shape.empty())
{
// skeleton = ShapesExporter::findSkeleton(shape);
// render shape
}
else if (!skeleton.empty())
{
// don't render anything
continue;
}
else
{
continue;
/*
// create a temporary list with shapes which could correspond to .max file
for(size_t j = 0; j < shapes.size(); ++j)
{
// only add files with the same beginning
if (shapes[j].find(baseFilename) == 0)
{
filtered_shapes.push_back(shapes[j]);
}
}
*/
// if there is no corresponding file, we can't render it
if (filtered_shapes.empty())
{
nlwarning("didn't find type of %s", filenames[i].c_str());
continue;
}
// if we found only one shape, we don't need a skeleton
if (filtered_shapes.size() == 1)
{
shape = filtered_shapes[0];
}
else
{
skeleton = ShapesExporter::findSkeleton(filenames[i]);
}
}
// create output directory if it doesn't already exists
if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path))
{
nlwarning("can't create %s", output_path.c_str());
continue;
}
bool res = false;
if (!skeleton.empty())
{
res = exporter.exportSkeleton(skeleton, filtered_shapes, output_path);
}
else
{
res = exporter.exportShape(shape, output_path);
}
if (res)
{
if (!exporter.createThumbnail(filenames[i], output_path))
{
nlwarning("can't create thumbnail");
}
}
else
{
// an error occurred, try to delete directory
nlwarning("can't export shape");
CFile::deleteDirectory(output_path);
}
}
}
return 0;
}