khanat-code-old/code/nel/include/nel/gui/ctrl_tooltip.h
2013-02-14 09:53:06 -06:00

59 lines
1.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_TOOLTIP_H
#define RZ_CTRL_TOOLTIP_H
#include "nel/gui/ctrl_base.h"
#include "nel/3d/u_texture.h"
namespace NLGUI
{
class CEventDescriptor;
/**
* \author Matthieu 'Mr TRAP' Besson
* \author Nevrax France
* \date 2003
*/
class CCtrlToolTip : public CCtrlBase
{
public:
DECLARE_UI_CLASS(CCtrlToolTip)
/// Constructor
CCtrlToolTip(const TCtorParam &param) : CCtrlBase(param) {}
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
virtual void draw();
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
// Can do nothing with tooltip (but display it :) )
virtual bool isCapturable() const {return false;}
virtual void serial(NLMISC::IStream &f);
public:
};
}
#endif // RZ_CTRL_TOOLTIP_H
/* End of ctrl_tooltip.h */