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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_LOD_CHARACTER_USER_MANAGER_H
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#define NL_LOD_CHARACTER_USER_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include <map>
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// ***************************************************************************
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/**
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* Manager of Lod characters for entities.
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* Use Scene.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CLodCharacterUserManager
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{
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public:
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/// Constructor
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CLodCharacterUserManager();
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/** init, reseting manager, and loading default shapeBank
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* It load and setup "homins.lod_character_desc" too
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*/
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void init();
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/// Add a .clodbank. nlwarning and return false if not found. Added to "Scene".
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bool addLodShapeBank(const std::string &filename);
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// *****************
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private:
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};
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extern CLodCharacterUserManager LodCharacterUserManager;
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#endif // NL_LOD_CHARACTER_USER_MANAGER_H
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/* End of lod_character_user_manager.h */
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