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117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_DISPLAYER_VISUAL_SHAPE_H
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#define R2_DISPLAYER_VISUAL_SHAPE_H
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#include "displayer_visual.h"
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#include "../interface_v3/group_map.h"
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#include "instance_map_deco.h"
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class CEntityCL;
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class CViewBitmap;
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namespace NL3D
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{
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class UVisualCollisionEntity;
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}
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namespace R2
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{
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class CObjectTable;
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// Display a scenario object with a 'Shape'
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class CDisplayerVisualShape : public CDisplayerVisual, public CGroupMap::IDeco
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{
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public:
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NLMISC_DECLARE_CLASS(R2::CDisplayerVisualShape);
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// ctor
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CDisplayerVisualShape(const std::string &shapeName = "", float scale = 1.f, bool worldMapDisplay = true);
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// dtor
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~CDisplayerVisualShape();
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// Init from a lua table. Parms should contain 'ShapeName' as a string
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virtual bool init(const CLuaObject ¶meters);
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////////////
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// EVENTS //
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////////////
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virtual void onPreRender();
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virtual void onPostRender();
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virtual void onAttrModified(const std::string &name, sint32 index);
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virtual void onFocus(bool focused);
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virtual void onSelect(bool selected);
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//
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virtual void onParentDisplayModeChanged();
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// From ISelectableObject
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virtual bool getLastClip() const;
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virtual NLMISC::CAABBox getSelectBox() const;
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virtual float preciseIntersectionTest(const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir) const;
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const NLMISC::CMatrix &getInvertedMatrix() const;
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virtual void snapToGround();
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virtual NLMISC::CVector evalLinkPoint(bool leader = false);
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// from CDisplayerVisual
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void setDisplayMode(sint32 mode);
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// get current instance being displayed
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NL3D::UInstance &getMesh() { return _Instance; }
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private:
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std::string _ShapeName;
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bool _Touched;
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mutable NLMISC::CMatrix _InvertedMatrix;
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bool _BadShapeName;
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bool _Active;
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bool _WorldMapDisplay;
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float _Scale;
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NL3D::UInstance _Instance;
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CInstanceMapDeco _MapDeco;
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bool _VisualSnapToGroundDone;
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float _LastCamDist;
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CMatrix _BBoxMatrix;
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NL3D::UVisualCollisionEntity *_VisualCollisionEntity;
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private:
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void drawBBox(NLMISC::CRGBA color) const;
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void deleteShape();
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protected:
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// from CDisplayerVisual
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virtual void setActive(bool active);
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virtual bool getActive() const;
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virtual void updateWorldPos();
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// from CGroupMap::IDeco
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virtual void onAdd(CGroupMap &owner);
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virtual void onRemove(CGroupMap &owner);
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virtual void onPreRender(CGroupMap &owner);
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virtual void onUpdate(CGroupMap &owner);
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private:
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void visualSnapToGround();
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void updateMapDeco();
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void deleteVisualCollisionEntity();
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};
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} // R2
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#endif
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