khanat-code-old/code/nel/tools/3d/tile_edit
2010-06-13 16:58:11 +02:00
..
PIC Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
Browse.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
Browse.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
choose_veget_set.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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cpu.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
cursor1.cur Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
custom.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
custom.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
DialogEditList.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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select_rotation.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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SelectionTerritoire.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
SelectionTerritoire.h Changed: #878 Fix typos in comments/code 2010-06-13 16:58:11 +02:00
stdafx.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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thread.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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tile_edit_exe.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
tile_edit_exe.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
tile_edit_exe.rc Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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TileCtrl.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
TileCtrl.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
TileList.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
TileList.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
TileView.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
TileView.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
View.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
View.h Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
ViewColumn.cpp Changed: #842 Missing parenthesis 2010-06-12 12:17:29 +02:00
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TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).