khanat-code-old/code/nel/src/3d/mesh_morpher.cpp

448 lines
12 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/mesh_morpher.h"
#include "nel/3d/vertex_buffer.h"
#include "nel/3d/raw_skin.h"
using namespace std;
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
void CBlendShape::serial (NLMISC::IStream &f) throw(NLMISC::EStream)
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
// version 1 : added tangent space support
sint ver = f.serialVersion (1);
f.serial (Name);
f.serialCont (deltaPos);
f.serialCont (deltaNorm);
f.serialCont (deltaUV);
f.serialCont (deltaCol);
if (ver >= 1) f.serialCont(deltaTgSpace);
f.serialCont (VertRefs);
}
// ***************************************************************************
CMeshMorpher::CMeshMorpher()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
_VBOri = NULL;
_VBDst = NULL;
_Vertices = NULL;
_Normals = NULL;
_TgSpace= NULL;
_SkinApplied= false;
}
// ***************************************************************************
void CMeshMorpher::init (CVertexBuffer *vbOri, CVertexBuffer *vbDst, bool hasTgSpace)
{
_VBOri = vbOri;
_VBDst = vbDst;
_UseTgSpace = hasTgSpace;
}
// ***************************************************************************
void CMeshMorpher::initSkinned (CVertexBuffer *vbOri,
CVertexBuffer *vbDst,
bool hasTgSpace,
std::vector<CVector> *vVertices,
std::vector<CVector> *vNormals,
std::vector<CVector> *vTgSpace, /* NULL if none */
bool bSkinApplied )
{
_VBOri = vbOri;
_VBDst = vbDst;
_UseTgSpace = hasTgSpace;
_Vertices = vVertices;
_Normals = vNormals;
_TgSpace = vTgSpace;
_SkinApplied = bSkinApplied;
}
// ***************************************************************************
void CMeshMorpher::update (std::vector<CAnimatedMorph> *pBSFactor)
{
uint32 i, j;
if (_VBOri == NULL)
return;
if (BlendShapes.size() == 0)
return;
if (_VBOri->getNumVertices() != _VBDst->getNumVertices())
{ // Because the original vertex buffer is not initialized by default
// we must init it here (if there are some blendshapes)
*_VBOri = *_VBDst;
}
// Does the flags are reserved ?
if (_Flags.size() != _VBOri->getNumVertices())
{
_Flags.resize (_VBOri->getNumVertices());
for (i = 0; i < _Flags.size(); ++i)
_Flags[i] = Modified; // Modified to update all
}
nlassert(_VBOri->getVertexFormat() == _VBDst->getVertexFormat());
// Cleaning with original vertex buffer
uint32 VBVertexSize = _VBOri->getVertexSize();
CVertexBufferRead srcvba;
_VBOri->lock (srcvba);
CVertexBufferReadWrite dstvba;
_VBDst->lock (dstvba);
const uint8 *pOri = (const uint8*)srcvba.getVertexCoordPointer ();
uint8 *pDst = (uint8*)dstvba.getVertexCoordPointer ();
for (i= 0; i < _Flags.size(); ++i)
if (_Flags[i] >= Modified)
{
_Flags[i] = OriginalVBDst;
for(j = 0; j < VBVertexSize; ++j)
pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
}
uint tgSpaceStage = 0;
if (_UseTgSpace)
{
tgSpaceStage = _VBDst->getNumTexCoordUsed() - 1;
}
// Blending with blendshape
for (i = 0; i < BlendShapes.size(); ++i)
{
CBlendShape &rBS = BlendShapes[i];
float rFactor = pBSFactor->operator[](i).getFactor()/100.0f;
// todo hulud check it works
// if (rFactor > 0.0f)
if (rFactor != 0.0f)
for (j = 0; j < rBS.VertRefs.size(); ++j)
{
uint32 vp = rBS.VertRefs[j];
// Modify Pos/Norm/TgSpace.
//------------
if (_VBDst->getVertexFormat() & CVertexBuffer::PositionFlag)
if (rBS.deltaPos.size() > 0)
{
CVector *pV = dstvba.getVertexCoordPointer (vp);
*pV += rBS.deltaPos[j] * rFactor;
}
if (_VBDst->getVertexFormat() & CVertexBuffer::NormalFlag)
if (rBS.deltaNorm.size() > 0)
{
CVector *pV = dstvba.getNormalCoordPointer (vp);
*pV += rBS.deltaNorm[j] * rFactor;
}
if (_UseTgSpace)
if (rBS.deltaTgSpace.size() > 0)
{
CVector *pV = (CVector*)dstvba.getTexCoordPointer (vp, tgSpaceStage);
*pV += rBS.deltaTgSpace[j] * rFactor;
}
// Modify UV0 / Color
//------------
if (_VBDst->getVertexFormat() & CVertexBuffer::TexCoord0Flag)
if (rBS.deltaUV.size() > 0)
{
CUV *pUV = dstvba.getTexCoordPointer (vp);
*pUV += rBS.deltaUV[j] * rFactor;
}
if (_VBDst->getVertexFormat() & CVertexBuffer::PrimaryColorFlag)
if (rBS.deltaCol.size() > 0)
{
// todo hulud d3d vertex color RGBA / BGRA
CRGBA *pRGBA = (CRGBA*)dstvba.getColorPointer (vp);
CRGBAF rgbf(*pRGBA);
rgbf.R += rBS.deltaCol[j].R * rFactor;
rgbf.G += rBS.deltaCol[j].G * rFactor;
rgbf.B += rBS.deltaCol[j].B * rFactor;
rgbf.A += rBS.deltaCol[j].A * rFactor;
clamp(rgbf.R, 0.0f, 1.0f);
clamp(rgbf.G, 0.0f, 1.0f);
clamp(rgbf.B, 0.0f, 1.0f);
clamp(rgbf.A, 0.0f, 1.0f);
*pRGBA = rgbf;
}
// Modified
_Flags[vp] = Modified;
}
}
}
// ***************************************************************************
void CMeshMorpher::updateSkinned (std::vector<CAnimatedMorph> *pBSFactor)
{
uint32 i, j;
if (_VBOri == NULL)
return;
if (BlendShapes.size() == 0)
return;
if (_VBOri->getNumVertices() != _VBDst->getNumVertices())
{ // Because the original vertex buffer is not initialized by default
// we must init it here (if there are some blendshapes)
*_VBOri = *_VBDst;
}
// Does the flags are reserved ?
if (_Flags.size() != _VBOri->getNumVertices())
{
_Flags.resize (_VBOri->getNumVertices());
for (i = 0; i < _Flags.size(); ++i)
_Flags[i] = Modified; // Modified to update all
}
nlassert(_VBOri->getVertexFormat() == _VBDst->getVertexFormat());
uint tgSpaceStage;
uint tgSpaceOff = 0;
if (_UseTgSpace && _TgSpace)
{
tgSpaceStage = _VBDst->getNumTexCoordUsed() - 1;
tgSpaceOff = _VBDst->getTexCoordOff(tgSpaceStage);
}
// Cleaning with original vertex buffer
uint32 VBVertexSize = _VBOri->getVertexSize();
CVertexBufferRead srcvba;
_VBOri->lock (srcvba);
CVertexBufferReadWrite dstvba;
_VBDst->lock (dstvba);
const uint8 *pOri = (const uint8*)srcvba.getVertexCoordPointer ();
uint8 *pDst = (uint8*)dstvba.getVertexCoordPointer ();
for (i= 0; i < _Flags.size(); ++i)
if (_Flags[i] >= Modified)
{
for(j = 0; j < VBVertexSize; ++j)
pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
if (_Vertices != NULL)
_Vertices->operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[0];
if (_Normals != NULL)
_Normals->operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[1];
if (_TgSpace != NULL)
(*_TgSpace)[i] = * (CVector*)(pOri + i * VBVertexSize + tgSpaceOff);
_Flags[i] = OriginalVBDst;
}
// Blending with blendshape
for (i = 0; i < BlendShapes.size(); ++i)
{
CBlendShape &rBS = BlendShapes[i];
float rFactor = pBSFactor->operator[](i).getFactor()/100.0f;
if (rFactor != 0.0f)
for (j = 0; j < rBS.VertRefs.size(); ++j)
{
uint32 vp = rBS.VertRefs[j];
// Modify Pos/Norm/TgSpace.
//------------
if (_Vertices != NULL)
if (rBS.deltaPos.size() > 0)
{
CVector *pV = &(_Vertices->operator[](vp));
*pV += rBS.deltaPos[j] * rFactor;
}
if (_Normals != NULL)
if (rBS.deltaNorm.size() > 0)
{
CVector *pV = &(_Normals->operator[](vp));
*pV += rBS.deltaNorm[j] * rFactor;
}
if (_UseTgSpace && _TgSpace != NULL)
if (rBS.deltaTgSpace.size() > 0)
{
CVector *pV = &((*_TgSpace)[vp]);
*pV += rBS.deltaTgSpace[j] * rFactor;
}
// Modify UV0 / Color
//------------
if (_VBDst->getVertexFormat() & CVertexBuffer::TexCoord0Flag)
if (rBS.deltaUV.size() > 0)
{
CUV *pUV = dstvba.getTexCoordPointer (vp);
*pUV += rBS.deltaUV[j] * rFactor;
}
if (_VBDst->getVertexFormat() & CVertexBuffer::PrimaryColorFlag)
if (rBS.deltaCol.size() > 0)
{
// todo hulud d3d vertex color RGBA / BGRA
CRGBA *pRGBA = (CRGBA*)dstvba.getColorPointer (vp);
CRGBAF rgbf(*pRGBA);
rgbf.R += rBS.deltaCol[j].R * rFactor;
rgbf.G += rBS.deltaCol[j].G * rFactor;
rgbf.B += rBS.deltaCol[j].B * rFactor;
rgbf.A += rBS.deltaCol[j].A * rFactor;
clamp(rgbf.R, 0.0f, 1.0f);
clamp(rgbf.G, 0.0f, 1.0f);
clamp(rgbf.B, 0.0f, 1.0f);
clamp(rgbf.A, 0.0f, 1.0f);
*pRGBA = rgbf;
}
// Modified
_Flags[vp] = Modified;
}
}
}
// ***************************************************************************
void CMeshMorpher::serial (NLMISC::IStream &f) throw(NLMISC::EStream)
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
(void)f.serialVersion (0);
f.serialCont (BlendShapes);
}
// ***************************************************************************
#define NL3D_RAWSKIN_NORMAL_OFF 12
#define NL3D_RAWSKIN_UV_OFF 24
#define NL3D_RAWSKIN_VERTEX_SIZE 32
void CMeshMorpher::updateRawSkin (CVertexBuffer *vbOri,
NLMISC::CObjectVector<CRawSkinVertex*, false> &vertexRemap,
std::vector<CAnimatedMorph> *pBSFactor)
{
uint32 i, j;
if (vbOri == NULL)
return;
if (BlendShapes.size() == 0)
return;
nlassert(vbOri->getVertexFormat() == (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag |CVertexBuffer::TexCoord0Flag) );
nlassert(NL3D_RAWSKIN_VERTEX_SIZE == vbOri->getVertexSize());
nlassert(NL3D_RAWSKIN_NORMAL_OFF == vbOri->getNormalOff());
nlassert(NL3D_RAWSKIN_UV_OFF == vbOri->getTexCoordOff(0));
// Cleaning with original vertex buffer
CVertexBufferRead srcvba;
vbOri->lock (srcvba);
const uint8 *pOri = (const uint8*)srcvba.getVertexCoordPointer ();
CRawSkinVertex **vRemap= vertexRemap.getPtr();
uint numVertices= vbOri->getNumVertices();
// Update only the vertices of this lod
for (i= 0; i < numVertices; ++i)
{
if(*vRemap)
{
(*vRemap)->Pos= *(CVector*)(pOri);
(*vRemap)->Normal= *(CVector*)(pOri + NL3D_RAWSKIN_NORMAL_OFF);
(*vRemap)->UV= *(CUV*)(pOri + NL3D_RAWSKIN_UV_OFF);
}
pOri+= NL3D_RAWSKIN_VERTEX_SIZE;
vRemap++;
}
// Blending with blendshape
for (i = 0; i < BlendShapes.size(); ++i)
{
CBlendShape &rBS = BlendShapes[i];
float rFactor = pBSFactor->operator[](i).getFactor();
if (rFactor != 0.0f)
{
rFactor*= 0.01f;
uint32 numVertices= (uint32)rBS.VertRefs.size();
// don't know why, but cases happen where deltaNorm not empty while deltaPos is
bool hasPos= rBS.deltaPos.size()>0;
bool hasNorm= rBS.deltaNorm.size()>0;
bool hasUV= rBS.deltaUV.size()>0;
for (j = 0; j < numVertices; ++j)
{
// Get the vertex Index in the VBufferFinal
uint vid= rBS.VertRefs[j];
// Then get the RawSkin vertex to modify
CRawSkinVertex *rsVert= vertexRemap[vid];
// If exist in this Lod RawSkin, apply
if(rsVert)
{
if(hasPos)
rsVert->Pos+= rBS.deltaPos[j] * rFactor;
if(hasNorm)
rsVert->Normal+= rBS.deltaNorm[j] * rFactor;
if(hasUV)
rsVert->UV+= rBS.deltaUV[j] * rFactor;
}
}
}
}
}
} // NL3D