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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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232 lines
8 KiB
C++
232 lines
8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_MAIN_FRAME_H__90D61263_7782_11D5_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_MAIN_FRAME_H__90D61263_7782_11D5_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// main_frame.h : header file
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//
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class CSceneDlgMouseListener : public NLMISC::IEventListener
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{
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public:
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class CObjectViewer *ObjViewerDlg ;
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class CMainFrame *SceneDlg ;
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/**
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* Register the listener to the server.
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*/
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void addToServer (NLMISC::CEventServer& server);
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void releaseFromServer (NLMISC::CEventServer& server);
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protected:
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virtual void operator ()(const class NLMISC::CEvent& event) ;
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} ;
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame frame
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typedef void (*winProc)(NL3D::IDriver *drv, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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class CMainFrame : public CFrameWnd
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{
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//DECLARE_DYNCREATE(CMainFrame)
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public:
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CMainFrame( CObjectViewer *objView, winProc );
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virtual ~CMainFrame();
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// Attributes
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public:
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enum TMouseMove {MoveCamera=0, MoveSceneRoot, MoveElement, MoveObjectLightTest, MoveFX, MoveFXUserMatrix };
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enum TCameraMode {FirstMode=0, ObjectMode, CameraMode };
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CStatusBar StatusBar;
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CToolBar ToolBar;
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winProc DriverWindowProc;
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CObjectViewer *ObjView;
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bool ShowInfo;
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bool AnimationWindow;
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bool AnimationSetWindow;
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bool MixerSlotsWindow;
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bool ParticlesWindow;
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bool DayNightWindow;
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bool WaterPoolWindow;
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bool VegetableWindow;
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bool GlobalWindWindow;
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bool SoundAnimWindow;
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bool LightGroupWindow;
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bool ChooseFrameDelayWindow;
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bool ChooseBGColorWindow;
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bool ChooseSunColorWindow;
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bool SkeletonScaleWindow;
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bool TuneMRMWindow;
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TMouseMove MouseMoveType;
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bool X;
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bool Y;
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bool Z;
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uint MoveMode;
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float MoveSpeed;
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NLMISC::CRGBA BgColor;
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bool Euler;
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float GlobalWindPower;
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bool FogActive;
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float FogStart;
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float FogEnd;
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void update ();
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void registerValue (bool update=true);
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bool isMoveCamera() const {return MouseMoveType==MoveCamera;}
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bool isMoveSceneRoot() const {return MouseMoveType==MoveSceneRoot;}
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bool isMoveElement() const {return MouseMoveType==MoveElement;}
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bool isMoveFX() const {return MouseMoveType==MoveFX;}
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bool isMoveFXUserMatrix() const {return MouseMoveType==MoveFXUserMatrix;}
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bool isMoveObjectLightTest() const {return MouseMoveType==MoveObjectLightTest;}
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMainFrame)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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public:
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// Generated message map functions
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//{{AFX_MSG(CMainFrame)
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afx_msg void OnReloadTextures();
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afx_msg void OnClear();
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afx_msg void OnEditMoveelement();
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afx_msg void OnEditMoveFX();
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afx_msg void OnEditMoveFXUserMatrix();
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afx_msg void OnEditX();
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afx_msg void OnEditY();
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afx_msg void OnEditZ();
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afx_msg void OnEnableElementXrotate();
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afx_msg void OnEnableElementYrotate();
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afx_msg void OnEnableElementZrotate();
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afx_msg void OnFileExit();
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afx_msg void OnFileLoadconfig();
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afx_msg void OnFileOpen();
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afx_msg void OnFileSaveconfig();
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afx_msg void OnViewFirstpersonmode();
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afx_msg void OnViewCamera();
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afx_msg void OnViewObjectmode();
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afx_msg void OnResetCamera();
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afx_msg void OnViewSetbackground();
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afx_msg void OnViewSetmovespeed();
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afx_msg void OnActivateFog();
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afx_msg void OnSetupFog();
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afx_msg void OnWindowAnimation();
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afx_msg void OnWindowAnimationset();
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afx_msg void OnWindowMixersslots();
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afx_msg void OnWindowParticles();
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afx_msg void OnWindowDayNight();
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afx_msg void OnWindowWaterPool();
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afx_msg void OnWindowSoundAnim();
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afx_msg void OnWindowChooseFrameDelay();
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afx_msg void OnWindowChooseBGColor();
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afx_msg void OnWindowChooseSunColor();
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afx_msg void OnSetLightGroupFactor();
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afx_msg void OnShowSceneMatrix();
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afx_msg void OnShowOcclusionTestMeshs();
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afx_msg void OnShowFXMatrix();
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afx_msg void OnShowFXUserMatrix();
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afx_msg void OnUpdateShowSceneMatrix(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowFXMatrix(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowFXUserMatrix(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowOcclusionTestMeshs(CCmdUI* pCmdUI);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnUpdateWindowAnimation(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowAnimationset(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowMixersslots(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowParticles(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowDayNight(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowWaterPool(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowSoundAnim(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowChooseFrameDelay(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowBGColor(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowSunColor(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewObjectmode(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewFirstpersonmode(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewCamera(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditX(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditY(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditZ(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditMoveelement(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditMoveFX(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditMoveFXUserMatrix(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowLightGroup(CCmdUI* pCmdUI);
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afx_msg void OnHelpAboutobjectviewer();
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afx_msg void OnRemoveAllInstancesFromScene();
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afx_msg void OnActivateTextureSet(UINT nID);
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afx_msg void OnShuffleTextureSet();
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afx_msg void OnWindowVegetable();
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afx_msg void OnUpdateWindowVegetable(CCmdUI* pCmdUI);
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afx_msg void OnWindowGlobalwind();
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afx_msg void OnUpdateWindowGlobalwind(CCmdUI* pCmdUI);
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afx_msg void OnEditMoveObjectLightTest();
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afx_msg void OnUpdateEditMoveObjectLightTest(CCmdUI* pCmdUI);
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afx_msg void OnEditMovecamera();
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afx_msg void OnUpdateEditMovecamera(CCmdUI* pCmdUI);
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afx_msg void OnEditMovescene();
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afx_msg void OnUpdateEditMovescene(CCmdUI* pCmdUI);
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afx_msg void OnViewResetSceneRoot();
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afx_msg void OnViewResetFXRoot();
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afx_msg void OnViewResetFXUserMatrix();
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afx_msg void OnViewSetSceneRotation();
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afx_msg void OnShootScene();
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afx_msg void OnWindowSkeletonScale();
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afx_msg void OnUpdateWindowSkeletonScale(CCmdUI* pCmdUI);
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afx_msg void OnWindowTuneMRM();
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afx_msg void OnUpdateWindowTuneMRM(CCmdUI* pCmdUI);
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afx_msg void OnSnapShotTool();
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//}}AFX_MSG
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afx_msg void OnSceneCamera(UINT id);
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afx_msg void OnUpdateSceneCamera(CCmdUI* pCmdUI);
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DECLARE_MESSAGE_MAP()
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CSceneDlgMouseListener _RightButtonMouseListener ;
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// The default behaviour of CFrameWnd::PostNcDestroy() is to call 'delete this'. We dont want that behaviour, we want the object viewer to call this
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virtual void PostNcDestroy()
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{
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// do nothing
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}
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private:
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float _LastSceneRotX;
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float _LastSceneRotY;
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float _LastSceneRotZ;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAIN_FRAME_H__90D61263_7782_11D5_9CD4_0050DAC3A412__INCLUDED_)
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