khanat-code-old/code/ryzom/client/src/r2/displayer_base.h
2010-05-06 02:08:41 +02:00

109 lines
4.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_DISPLAYER_BASE_H
#define R2_DISPLAYER_BASE_H
#include "nel/misc/smart_ptr.h"
#include "nel/misc/class_registry.h"
#include "../interface_v3/interface_element.h"
class CLuaObject;
namespace R2
{
class CInstance;
class CObjectTable;
/** Base class to display instances / editor objects
* Each instance may have several displayers attached to it :
* - a displayer for the 3D scene (derived from CDisplayerVisual...)
* - one for the ui (displaying instance in the object tree for example)
* - one for the property sheet of the instance
*/
class CDisplayerBase : public NLMISC::IClassable, public CReflectableRefPtrTarget
{
public:
typedef NLMISC::CSmartPtr<CDisplayerBase> TSmartPtr;
CDisplayerBase();
virtual ~CDisplayerBase();
// Init parameters from script
virtual bool init(const CLuaObject &/* parameters */) { return true; }
// Get the instance being displayed
CInstance *getDisplayedInstance() const { return _DisplayedInstance; }
// Push lua access to the displayer
virtual void pushLuaAccess(CLuaState &ls);
/////////////////////////////////////
// EVENTS (same than in CInstance) //
/////////////////////////////////////
virtual void onPreActChanged() {}
virtual void onActChanged() {}
virtual void onContinentChanged() {}
virtual void onCreate() {}
virtual void onPostCreate() {}
virtual void onErase() {}
virtual void onPreHrcMove() {} // instance is about to move in the hierarchy of objects
virtual void onPostHrcMove() {} // instance has moved in the hierarchy of objects
virtual void onFocus(bool /* focused */) {}
virtual void onSelect(bool /* selected */) {}
/** An single attribute / a table has been modified in the object
* This msg propagate to parent until the top of the hierarchy is reached.
*/
virtual void onAttrModified(const std::string &/* attrName */, sint32 /* attrIndex */) {}
//virtual void onTableModified(const std::string &tableName, const std::string &keyInTable, sint32 indexInTable) {}
////////////////////////////////////////////////////////
// TARGETED INSTANCES EVENTS (same than in CInstance) //
////////////////////////////////////////////////////////
virtual void onTargetInstancePreHrcMove(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
virtual void onTargetInstancePostHrcMove(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
virtual void onTargetInstanceCreated(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
virtual void onTargetInstanceErased(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
virtual void onTargetInstanceEraseRequested(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
virtual void onTargetInstanceAttrModified(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */,
const std::string &/* targetAttrName */, sint32 /* targetAttrIndex */) {}
// shortcut to lua projection of displayed instance
CLuaObject &getLuaProjection();
const CObjectTable &getProps() const;
REFLECT_EXPORT_START(R2::CDisplayerBase, CReflectable)
// lua
REFLECT_EXPORT_END
virtual bool maxVisibleEntityExceeded() const { return false; }
///////////////////////////////////////////////////////////////////////////////////////////////
private:
CInstance *_DisplayedInstance;
private:
// NB : with use a tierce function there because making CInstance::setVisualDisplayer a friend create a header cyclic dependency between CBaseDisplayer
// and CInstance
friend void setDisplayedInstance(CDisplayerBase *displayer, CInstance *displayedInstance);
protected:
virtual void setDisplayedInstance(CInstance *instance) { _DisplayedInstance = instance; }
public:
static uint ObjCount;
};
} // R2
#endif