khanat-code-old/code/nel/include/nel/sound/context_sound.h

313 lines
8.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CONTEXT_SOUND_H
#define NL_CONTEXT_SOUND_H
#include "nel/sound/sound.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/string_mapper.h"
namespace NLSOUND {
class ISoundDriver;
class IBuffer;
class CSound;
template <uint NbJoker, bool UseRandom, uint Shift = 5>
struct CContextMatcher
{
// speudo constante
enum
{
// Size of array : special case for 0 joker because we can't declare array of 0 elements
JOKER_ARRAY_SIZE = (NbJoker == 0 ? 1 : NbJoker)
};
CContextMatcher(uint32 *jokersValues, uint32 randomValue)
: HashValue(0)
{
uint i;
for (i=0; i<NbJoker; ++i)
{
JokersValues[i] = jokersValues[i];
uint leftShift = (5*i)&0x1f;
HashValue ^= JokersValues[i] << leftShift;
HashValue ^= JokersValues[i] >> (32-leftShift);
}
if (UseRandom)
{
RandomValue = randomValue;
uint leftShift = (5*i)&0x1f;
HashValue ^= randomValue << leftShift;
HashValue ^= randomValue >> (32-leftShift);
}
else
RandomValue = 0;
}
bool operator ==(const CContextMatcher &other) const
{
if (HashValue != other.HashValue)
return false;
else if (UseRandom)
return RandomValue == other.RandomValue && memcmp(JokersValues, other.JokersValues, sizeof(uint32)*NbJoker) == 0;
else
return memcmp(JokersValues, other.JokersValues, sizeof(uint32)*NbJoker) == 0;
}
size_t getHashValue() const
{
return size_t(HashValue);
}
uint32 HashValue;
uint32 JokersValues[JOKER_ARRAY_SIZE];
uint32 RandomValue;
struct CHash : public std::unary_function<CContextMatcher, size_t>
{
static const size_t bucket_size = 4;
static const size_t min_buckets = 8;
size_t operator () (const CContextMatcher &patternMatcher) const
{
return patternMatcher.getHashValue();
}
bool operator() (const CContextMatcher &patternMatcher1, const CContextMatcher &patternMatcher2) const
{
return patternMatcher1.getHashValue() < patternMatcher2.getHashValue();
}
};
};
class IContextSoundContainer
{
public:
virtual ~IContextSoundContainer() {}
virtual void init(uint *contextArgsIndex) =0;
virtual void addSound(CSound *sound, const std::string &baseName) =0;
virtual CSound *getSound(const CSoundContext &context, uint32 randomValue) =0;
virtual void getSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const =0;
virtual float getMaxDistance() const =0;
};
template <uint NbJoker, bool UseRandom, uint Shift = 5>
class CContextSoundContainer : public IContextSoundContainer
{
// pseudo constants
enum
{
// Size of array : special case for 0 joker because we can't declare array of 0 elements
JOKER_ARRAY_SIZE = (NbJoker == 0 ? 1 : NbJoker)
};
typedef CHashMap<CContextMatcher<NbJoker, UseRandom, Shift>, CSound *, typename CContextMatcher<NbJoker, UseRandom, Shift>::CHash> THashContextSound;
virtual void init(uint *contextArgsIndex)
{
_MaxDist = 0;
NLMISC::CFastMem::memcpy(_ContextArgsIndex, contextArgsIndex, sizeof(uint) * NbJoker);
}
virtual float getMaxDistance() const
{
return _MaxDist;
}
virtual void addSound(CSound *sound, const std::string &baseName)
{
const std::string &patternName = NLMISC::CStringMapper::unmap(sound->getName());
nlassert(patternName.size() >= baseName.size());
std::string arg;
uint32 args[JOKER_ARRAY_SIZE];
_MaxDist = std::max(sound->getMaxDistance(), _MaxDist);
// extract the context values
std::string::const_iterator first(patternName.begin() + baseName.size()), last(patternName.end());
// std::string::const_iterator first2(baseName.begin()), last2(baseName.end());
// 1st, skip the base name
// for (; first == first2; ++first, ++first2);
// 2nd, read all the joker values
uint i;
for ( i=0; i<NbJoker && first != last; ++first)
{
if (isdigit(int(*first)))
{
arg += *first;
}
else if (!arg.empty())
{
// end of the argument.
NLMISC::fromString(arg, args[i++]);
arg.clear();
}
}
// read the potential last arg.
if (!arg.empty())
{
// end of the argument.
NLMISC::fromString(arg, args[i++]);
arg.clear();
}
if (i != NbJoker)
return;
nlassertex(i==NbJoker, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
sint randomValue = 0;
if (UseRandom)
{
bool ok = false;
// 3rd, read the random value (if any)
while(first != last)
{
if (isdigit(int(*first)))
{
arg += *first;
}
else if (!arg.empty())
{
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
// end of the argument.
NLMISC::fromString(arg, randomValue);
arg.clear();
ok = true;
}
++first;
}
// read the potential last arg.
if (!arg.empty())
{
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
// end of the argument.
NLMISC::fromString(arg, randomValue);
arg.clear();
ok = true;
}
nlassertex (ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
}
else
{
randomValue = 0;
}
// ok, now create the key and store the sound.
CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue);
std::pair<typename THashContextSound::iterator, bool> ret;
ret = _ContextSounds.insert(std::make_pair(cm, sound));
if (!ret.second)
{
typename THashContextSound::iterator it = _ContextSounds.find(cm);
nlassertex(it != _ContextSounds.end(), ("Error wile adding soudn '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlwarning("Sound %s has the same context matcher as the sound %s", NLMISC::CStringMapper::unmap(sound->getName()).c_str(), NLMISC::CStringMapper::unmap(it->second->getName()).c_str());
}
}
virtual CSound *getSound(const CSoundContext &context, uint32 randomValue)
{
// create a key
uint32 args[JOKER_ARRAY_SIZE];
for (uint i=0; i<NbJoker; ++i)
args[i] = context.Args[_ContextArgsIndex[i]];
CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue);
typename THashContextSound::iterator it = _ContextSounds.find(cm);
if (it != _ContextSounds.end())
return it->second;
else
return 0;
}
void getSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
{
typename THashContextSound::const_iterator first(_ContextSounds.begin()), last(_ContextSounds.end());
for (; first != last; ++first)
{
subsounds.push_back(std::make_pair(NLMISC::CStringMapper::unmap(first->second->getName()), first->second));
}
}
private:
uint32 _ContextArgsIndex[JOKER_ARRAY_SIZE];
THashContextSound _ContextSounds;
float _MaxDist;
};
class CContextSound : public CSound
{
public:
/// Constructor
CContextSound();
/// Destructor
~CContextSound();
TSOUND_TYPE getSoundType() { return CSound::SOUND_CONTEXT; };
/// Load the sound parameters from georges' form
virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
/// Return true if cone is meaningful
virtual bool isDetailed() const;
/// Return the length of the sound in ms
virtual uint32 getDuration();
/// Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
CSound *getContextSound(CSoundContext &context);
void init();
void serial(NLMISC::IStream &s);
float getMaxDistance() const;
private:
/// The context sound pattern name.
std::string _PatternName;
/// The base name, that is the constante part of the name (before the first joker).
std::string _BaseName;
/// The random length (0 mean no random)
uint32 _Random;
/// container for all the candidate sounds
IContextSoundContainer *_ContextSounds;
};
} // NLSOUND
#endif //NL_CONTEXT_SOUND_H