khanat-code-old/code/ryzom/tools/leveldesign/mp_generator/main.cpp
botanic 80660b5146 FIX #200
dont crash when neldb is missing
2014-09-11 10:50:34 -07:00

1568 lines
41 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "moulinette.h"
#include "utils.h"
#include "nel/misc/algo.h"
TRMItem currentDocItem;
CRMData SortableData;
// Preloaded Files
CSString FamilyTypContent;
CSString GroupTypContent;
CSString WKContent;
// Assign a new raw mat to a creature
void AssignerMP( const CSString& creatureName, const CSString& materialName )
{
// we check if a creature is degenerated or not
if ( ( creatureName.c_str()[3] != 'c' ) && ( creatureName.c_str()[3] != 'd' )
&& ( creatureName.c_str()[3] != 'f' ) && ( creatureName.c_str()[3] != 'j' )
&& ( creatureName.c_str()[3] != 'l' ) && ( creatureName.c_str()[3] != 'p' ) )
{
}
else
{
// lecture du fichier d'assignement
CSString fileName = toString( "%s//_%s_mp.creature", RAW_MATERIAL_ASSIGN.c_str(), creatureName.c_str() );
CSString data;
// create file if not exists
if(!CFile::fileExists(fileName))
{
CSString str;
str = "<?xml version=\"1.0\"?>\r\n";
str+= "<FORM Version=\"0.0\" State=\"modified\">\r\n";
str+= " <STRUCT>\r\n";
str+= " <STRUCT Name=\"Harvest\">\r\n";
str+= " </STRUCT>\r\n";
str+= " </STRUCT>\r\n";
str+= " <STRUCT/>\r\n";
str+= " <STRUCT/>\r\n";
str+= " <STRUCT/>\r\n";
str+= " <STRUCT/>\r\n";
str+= "</FORM>\r\n";
str.writeToFile( fileName );
}
// lecture
data.readFromFile( fileName );
if ( !data.contains( materialName.c_str() ) )
{
// look for first number of unused raw mat
CSString str = data;
int nb= 0;
while ( str.contains( "Name=\"MP" ) )
{
str = str.splitFrom( "Name=\"MP" );
nb = str.firstWord().atoi();
}
// insert new raw mat
str = " <STRUCT Name=\"MP";
str += toString( "%d\">\r\n <ATOM Name=\"AssociatedItem\"", nb+1 );
str += toString( " Value=\"%s\"/>\r\n </STRUCT>\r\n </STRUCT>\r\n </STRUCT>\r\n", materialName.c_str() );
data = data.replace( " </STRUCT>\r\n </STRUCT>\r\n", str.c_str() );
data.writeToFile( fileName );
}
}
}
// save stats for each craft part
void LoadCraftParts()
{
CSString data, ligne, info;
data.readFromFile( ITEM_MP_PARAM_DFN );
int index;
printf( "-- LOADING CRAFT PARTS --\n" );
do
{
data = data.splitFrom( "Name=\"" );
int index;
index = data.c_str()[0] - 'A';
craftParts[index].Desc = data.splitTo( "\"" );
} while ( data.c_str()[0] != 'Z' );
if ( ! CFile::fileExists( "rm_item_parts.csv" ) )
{
nlError( "rm_item_parts.csv not found\n");
exit( 1 );
}
data.readFromFile( "rm_item_parts.csv" );
while ( !data.empty() )
{
ligne = data.splitTo( "\n", true );
// look for line concerning our craft part
info = ligne.splitTo( ";", true );
if ( !info.empty() )
{
index = info.c_str()[0] - 'A';
for ( int i=0; i<6; i++ )
ligne.splitTo( ";", true );
// browse each characteristics
for ( int i=0; i<NumMPStats; i++ )
{
info = ligne.splitTo( ";", true ).left(1);
// if the cell is not empty, this characteristic is generated by craft part
if ( ( info == "C" ) || ( info == "D" ) || ( info == "X" ) )
craftParts[index].Carac[i] = true;
else
craftParts[index].Carac[i] = false;
}
}
}
}
// Save creatures filenames in bestiary
void LoadCreatureFiles()
{
printf( "-- REGISTERING CREATURE FILES --\n" );
CSString inputSheetPath = LEVEL_DESIGN_PATH + "leveldesign\\Game_elem\\Creature\\Fauna\\bestiary";
CPath::addSearchPath( inputSheetPath, true, false );
vector<string> files;
// on parcours les fichiers dans le repertoire
CPath::getPathContent ( inputSheetPath, true, false, true, files );
for (uint32 i=0; i<files.size(); ++i)
{
string filename = files[i];
string filebase = CFile::getFilenameWithoutExtension( filename );
creatureFiles[ filebase ] = filename;
}
}
// Save items levels list to generate for each creature
void InitCreatureMP()
{
CSString data, ligneN, ligneM;
CSString nom, code;
map<string,string>::const_iterator it;
if ( ! CFile::fileExists( "creature_models.csv" ) )
{
nlError( "creature_models.csv not found\n");
exit( 1 );
}
data.readFromFile( "creature_models.csv" );
while ( !data.empty() )
{
ligneN = data.splitTo( "\n", true );
ligneM = data.splitTo( "\n", true );
// check if line is valid
if ( !ligneN.splitTo( ";", true ).empty() )
{
ligneM.splitTo( ";", true );
// move until data
ligneN.splitTo( ";", true );
ligneM.splitTo( ";", true );
ligneN.splitTo( ";", true );
ligneM.splitTo( ";", true );
while ( !ligneN.empty() )
{
ListeCreatureMP listeCreatureMP;
if ( ligneN.contains( ";" ) )
{
code = ligneN.splitTo( ";", true );
nom = ligneM.splitTo( ";", true );
}
else
{
code = ligneN.firstWord();
nom = ligneM.firstWord();
ligneN = "";
}
// save items to generate for each new creature name found
for ( char eco='a'; eco<='z'; eco++ )
{
for ( int level=0; level<10; level++ )
{
for ( int creatureLevel=1; creatureLevel<=8; creatureLevel++ )
{
CSString fileName = toString( "c%s%c%c%d", code.toLower().c_str(), eco,
'a' + level, creatureLevel );
// look for corresponding creature
it = creatureFiles.find( fileName );
if ( it != creatureFiles.end() )
{
// if yes, this item should be generated
CreatureMPItem* creatureMP = new CreatureMPItem;
creatureMP->creatureLevel = creatureLevel;
creatureMP->eco = eco;
creatureMP->itemLevel = level;
creatureMP->codeCreature = code;
creatureMP->creatureFileName = fileName;
listeCreatureMP.push_back( creatureMP );
}
}
}
}
itemsAGenerer[ nom ] = listeCreatureMP;
}
}
}
}
// Return quality maximum foran item level
int GetMaxQuality( int level )
{
if ( level == 0 )
return 50;
return ( level * 50 );
}
// Return energy maximum for an item level
int GetStatEnergy( int level )
{
if ( level == 0 )
return 20;
return ( 20 + ( level-1 ) * 15 );
}
// Return item class name depending on its characteristics
void GetItemClass( int level, bool mission, bool creature, CSString& outClassName )
{
static CSString missionClasses[] = { "Plain", "Average", "Prime", "Select",
"Superb", "Magnificient" };
static CSString nonMissionClasses[] = { "", "Basic", "Fine", "Choice",
"Excellent", "Supreme" };
if ( mission )
outClassName = missionClasses[ level ];
else if ( creature )
outClassName = nonMissionClasses[ level+1 ];
else
outClassName = nonMissionClasses[ level ];
}
// Retourne la couleur de l'item
void GetItemColor( int color, char eco, int level, CSString& outStr )
{
CSString commonColors [4] = { "Beige", "Green", "Turquoise", "Violet" };
CSString rareColors [2] = { "Red", "Blue" };
CSString primeRootColors [2] = { "White", "Black" };
if ( eco == 'p' )
outStr = primeRootColors[ color % 2 ];
else if ( ( eco != 'c' ) && ( level >= 2 ) )
outStr = rareColors[ color % 2 ];
else if ( ( eco == 'c' ) && ( level >= 3 ) )
outStr = rareColors[ color % 2 ];
else
outStr = commonColors[ color % 4 ];
}
bool endsWith( const CSString& s, const CSString& substring )
{
return (s.right( (uint)substring.size() ) == substring);
}
// Generate item names
void GenerateItemNames( const CSString& nomMP, char eco, int level, bool mission, bool creature, CSString& outStr )
{
CSString itemClass, prefix, singularWithNoPrefix;
CSString ia = "a";
GetItemClass( level, mission, creature, itemClass );
currentDocItem.push( DtStatQuality, itemClass );
if ( !mission )
{
if ( ( creature && ( level == 3 ) ) || ( !creature && ( level == 4 ) ) )
ia = "an";
}
singularWithNoPrefix = itemClass + " ";
// selection de l'eco-systeme
switch ( eco )
{
case 'c' :
break;
case 'd' :
singularWithNoPrefix += "Desert ";
break;
case 'f' :
singularWithNoPrefix += "Forest ";
break;
case 'j' :
singularWithNoPrefix += "Jungle ";
break;
case 'l' :
singularWithNoPrefix += "Lake ";
break;
case 'p' :
singularWithNoPrefix += "Prime Root ";
break;
}
singularWithNoPrefix += nomMP;
// Contenant
if ( endsWith( nomMP, "Wood" ) )
prefix = "Bundle";
else if ( endsWith( nomMP, "Bark" ) || endsWith( nomMP, "Moss" ) || endsWith( nomMP, "Sawdust" ) ||
endsWith( nomMP, "Straw" ) || endsWith( nomMP, "Dust" ) || endsWith( nomMP, "Soil" ) ||
endsWith( nomMP, "Cereal" ) )
prefix = "Handful";
else if ( endsWith( nomMP, "Resin" ) || endsWith( nomMP, "Wax" ) )
prefix = "Portion";
else if ( endsWith( nomMP, "Whiskers" ) || endsWith( nomMP, "Hairs" ) )
prefix = "Tuft";
else if ( endsWith( nomMP, "Silk" ) )
prefix = "Ball";
else if ( endsWith( nomMP, "Sap" ) || endsWith( nomMP, "Residue" ) || endsWith( nomMP, "Honey" ) ||
endsWith( nomMP, "Blood" ) )
prefix = "Phial";
else if ( endsWith( nomMP, "Fruit" ) )
prefix = "Piece";
else if ( endsWith( nomMP, "Flesh" ) )
prefix = "Morsel";
else if ( endsWith( nomMP, "Saliva" ) )
prefix = "Sample";
else if ( endsWith( nomMP, "Pollen" ) || endsWith( nomMP, "Fiber" ) || endsWith( nomMP, "Amber" ) ||
endsWith( nomMP, "Leather" ) || endsWith( nomMP, "Oil" ) )
ia = "some";
else if ( endsWith( nomMP, "Pelvis" ) || endsWith( nomMP, "Eye" ) || endsWith( nomMP, "Spine" ) ||
endsWith( nomMP, "Hoof" ) || endsWith( nomMP, "Mandible" ) || endsWith( nomMP, "Claw") ||
endsWith( nomMP, "Tail" ) || endsWith( nomMP, "Trunk" ) || endsWith( nomMP, "Shell" ) ||
endsWith( nomMP, "Sting" ) || endsWith( nomMP, "Skin" ) || endsWith( nomMP, "Beak" ) ||
endsWith( nomMP, "Wing" ) || endsWith( nomMP, "Horn" ) || endsWith( nomMP, "Rostrum" ) ||
endsWith( nomMP, "Skull" ) || endsWith( nomMP, "Pistil" ) )
prefix = "Fragment"; // number-limited creature objects
if ( ! prefix.empty() )
{
outStr = prefix + " of " + singularWithNoPrefix;
ia = "a";
}
else
outStr = singularWithNoPrefix;
CSString singular = outStr;
currentDocItem.push( DtTitle, outStr );
// A, The
outStr += "\t" + ia + "\tthe\t";
// Plural
if ( prefix.empty() )
outStr += singular + "s";
else
outStr += prefix + "s" + " of " + singularWithNoPrefix;
outStr += "\t\tthe";
}
// Return number of specified family
int GetNumeroMP( const CSString& nomMP )
{
CSString result;
char buffer[100];
char buffer2[100];
int res;
// *** Get the family number, and add it to faimly.typ if not already done
// look for raw mat existence in item_mp_family.typ file
sprintf( buffer, "%s\" Value=\"", nomMP.c_str() );
result = FamilyTypContent.splitFrom( buffer );
// if yes, return raw mat number
if ( !result.empty() )
res = result.splitTo( "\"" ).atoi();
else
{
// else, generate a new number:
// get last raw mat number (the max)
result = FamilyTypContent.splitTo( "<LOG>" ).right(10);
result.splitTo( "\"", true );
result = result.splitTo( "\"" );
// increase by 1 to get the unused number
res = result.atoi() + 1;
// add new raw mat in file item_mp_family.typ
sprintf( buffer, " <DEFINITION Label=\"%s\" Value=\"%d\"/>\n<LOG>", nomMP.c_str(), res );
FamilyTypContent= FamilyTypContent.replace( "<LOG>", buffer );
FamilyTypContent.writeToFile( ITEM_MP_FAMILY_TYP );
}
// *** Add the text in wk.uxt (if not done)
// Exist in wk.uxt ???
sprintf( buffer, "mpfam%d\t", res );
sprintf( buffer2, "mpfam%d ", res );
// if not found
if ( !WKContent.contains(buffer) && !WKContent.contains(buffer2) )
{
// add it at end
sprintf( buffer, "mpfam%d\t\t\t[%s]\n\r\nmpgroup0", res, nomMP.c_str() );
WKContent= WKContent.replace( "\r\nmpgroup0", buffer );
WKContent.writeToFile( WK_UXT );
}
return res;
}
// Return number from specified group
int GetNumeroGroupe( const CSString& groupe )
{
CSString result;
char buffer[100];
char buffer2[100];
int res;
// *** Get the group number, and add it to group.typ if not already done
// look for group existence in item_mp_group.typ file
sprintf( buffer, "%s\" Value=\"", groupe.c_str() );
result = GroupTypContent.splitFrom( buffer );
// if yes, return its group number
if ( !result.empty() )
res = result.splitTo( "\"" ).atoi();
else
{
// else, generate a new number :
// get the last group number (the max)
result = GroupTypContent.splitTo( "<LOG>" ).right(10);
result.splitTo( "\"", true );
result = result.splitTo( "\"" );
// increase by 1 to get the unused number
res = result.atoi() + 1;
// add new raw mat in file item_mp_group.typ
sprintf( buffer, "<DEFINITION Label=\"%s\" Value=\"%d\"/>\n<LOG>", groupe.c_str(), res );
GroupTypContent= GroupTypContent.replace( "<LOG>", buffer );
GroupTypContent.writeToFile( ITEM_MP_GROUPE_TYP );
}
// *** Add the text in wk.uxt (if not done)
// Exist in wk.uxt ???
sprintf( buffer, "mpgroup%d\t", res );
sprintf( buffer2, "mpgroup%d ", res );
// if not found
if ( !WKContent.contains(buffer) && !WKContent.contains(buffer2) )
{
// add it at end
sprintf( buffer, "mpgroup%d\t\t\t[%s]\n\r\nmpSource", res, groupe.c_str() );
WKContent= WKContent.replace( "\r\nmpSource", buffer );
WKContent.writeToFile( WK_UXT );
}
return res;
}
// Generate parent item for a raw mat
void CreateParentSItem( int numMP,
const CSString& nomMP,
const CSString& groupe,
bool dropOrSell,
const CSString& icon,
const CSString& overlay )
{
CSString output;
CSString outputFileName;
// output filename
outputFileName = toString( "%s_parent\\_m%04d.sitem", MP_DIRECTORY.c_str(), numMP );
// xml header
output = "<?xml version=\"1.0\"?>\n<FORM Version=\"0.0\" State=\"modified\">\n";
// basics
output += " <STRUCT>\n <STRUCT Name=\"basics\">\n";
output += " <ATOM Name=\"Drop or Sell\" Value=\"";
if ( !dropOrSell )
// mission items can't be sold
output += "false\"/>\n";
else
// the others, yes
output += "true\"/>\n";
output += " <ATOM Name=\"Bulk\" Value=\"0.5\"/>\n </STRUCT>\n";
// raw mat
output += " <STRUCT Name=\"mp\">\n";
output += " <ATOM Name=\"Family\" Value=\"";
output += nomMP;
output += "\"/>\n <ATOM Name=\"Group\" Value=\"";
output += groupe;
output += "\"/>\n </STRUCT>\n";
// 3d
output += " <STRUCT Name=\"3d\">\n";
if ( !icon.empty() )
{
output += " <ATOM Name=\"icon\" Value=\"";
output += icon;
output += "\"/>\n";
}
if ( !overlay.empty() )
{
output += " <ATOM Name=\"text overlay\" Value=\"";
output += overlay;
output += "\"/>\n";
}
output += " </STRUCT>\n </STRUCT>\n";
// end of file
output += " <STRUCT/>\n <STRUCT/>\n <STRUCT/>\n <STRUCT/>\n</FORM>\n";
// final write
output.writeToFile( outputFileName );
}
// Fill information related to craft with an item
void FillCraftData( char craft, int eco, int level, bool creature, int bestStat,
int worstStat1, int worstStat2, CSString& outStr )
{
CSString data;
char buf[10];
int index;
static CSString carac[] = { "Durability", "Weight", "SapLoad", "DMG", "Speed",
"Range", "DodgeModifier", "ParryModifier",
"AdversaryDodgeModifier", "AdversaryParryModifier",
"ProtectionFactor", "MaxSlashingProtection",
"MaxBluntProtection", "MaxPiercingProtection",
"ElementalCastingTimeFactor", "ElementalPowerFactor",
"OffensiveAfflictionCastingTimeFactor",
"OffensiveAfflictionPowerFactor", "HealCastingTimeFactor",
"HealPowerFactor", "DefensiveAfflictionCastingTimeFactor",
"DefensiveAfflictionPowerFactor",
"AcidProtection",
"ColdProtection",
"FireProtection",
"RotProtection",
"ShockWaveProtection",
"PoisonProtection",
"ElectricityProtection",
"DesertResistance",
"ForestResistance",
"LacustreResistance",
"JungleResistance",
"PrimaryRootResistance",
};
nlctassert((sizeof(carac)/sizeof(carac[0]))==NumMPStats);
static int mediumStatsByStatQuality[] = { 20, 35, 50, 65, 80 };
int stat, remaining, nbToRaise, ajout;
int stats[NumMPStats];
index = craft - 'A';
outStr = " <STRUCT Name=\"";
outStr += craftParts[index].Desc;
outStr += "\">\n";
nbToRaise = 0;
remaining = 0;
ajout = 0;
currentDocItem.push( DtCraftSlotName, craftParts[index].Desc.splitFrom( "(" ).splitTo( ")" ) );
// save stats for each characteristic
for ( int i=0; i<NumMPStats; i++ )
{
if ( craftParts[index].Carac[i] )
{
if ( !creature )
stat = mediumStatsByStatQuality[ level-1 ];
else
stat = mediumStatsByStatQuality[ level ];
// manage weak/strong points of a raw mat
if ( i == bestStat )
{
if ( worstStat2 == -1 )
stat += 20;
else
stat += 40;
if ( stat > 100 )
{
// if a stat exceeds 100, other are increased
remaining = stat - 100;
stat = 100;
}
}
else if ( ( i == worstStat1 ) || ( i == worstStat2 ) )
{
stat -= 20;
// minimum durability
if ( ( i == 0 ) && ( stat < 1 ) )
stat = 1;
}
else
nbToRaise++;
stats[i] = stat;
}
else
stats[i] = -1;
}
if ( nbToRaise != 0 )
ajout = remaining/nbToRaise;
// add information for each characteristic
for ( int i=0; i<NumMPStats; i++ )
{
if ( stats[i] != -1 )
{
if ( ( i != bestStat ) && ( i != worstStat1 ) && ( i != worstStat2 ) )
stats[i] += ajout;
outStr += " <ATOM Name=\"";
outStr += carac[i];
outStr += "\" Value=\"";
sprintf( buf, "%d", stats[i] );
outStr += buf;
outStr += "\"/>\n";
}
}
// CraftCivSpec depending on ecosystem
outStr += " <ATOM Name=\"CraftCivSpec\" Value=\"";
CSString craftCiv;
switch ( eco )
{
case 'c' :
outStr += "common";
craftCiv = "All";
break;
case 'd' :
outStr += "fyros";
craftCiv = "Fyros";
break;
case 'f' :
outStr += "matis";
craftCiv = "Matis";
break;
case 'j' :
outStr += "zorai";
craftCiv = "Zorai";
break;
case 'l' :
outStr += "tryker";
craftCiv = "Tryker";
break;
case 'p' :
outStr += "common";
craftCiv = "All";
break;
}
currentDocItem.push( DtCraftCivSpec, craftCiv );
outStr += "\"/>\n </STRUCT>\n";
}
// Create item sheets
void CreateSheet( int numMP, const CSString& nomMP,
const CSString& code, char eco,
int level, const MPCraftStats& craftStats,
bool specialItem = false, int variation = 1 )
{
CSString output, directory, itemName, craftInfo, color;
CSString outputFileName, ecoStr;
char chaineNum[5];
bool creature = ( code != "dxa" ) && ( code != "cxx" ) && ( code != "ixx" );
// Creation du nom de fichier
sprintf( chaineNum, "%04d", numMP );
switch ( eco )
{
case 'd' :
directory = "desert";
ecoStr = "Desert";
break;
case 'f' :
directory = "forest";
ecoStr = "Forest";
break;
case 'j' :
directory = "jungle";
ecoStr = "Jungle";
break;
case 'l' :
directory = "lacustre";
ecoStr = "Lacustre";
break;
case 'p' :
directory = "prime_roots";
ecoStr = "PrimeRoots";
break;
default :
directory = "common";
ecoStr = "Common";
eco = 'c';
break;
}
if ( ( eco == 'c' ) && creature && ( craftStats.Craft.empty() ) )
return;
outputFileName = toString( "m%04d%s%c%c%02d.sitem", numMP, code.c_str(), eco,
'a' + level, variation );
if ( craftStats.Craft.empty() )
{
CSString levelZone = toString( "%c", 'a' + level );
currentDocItem.push( DtLevelZone, levelZone.toUpper() );
}
else
currentDocItem.push( DtLevelZone, "-" );
// fill sheets information
output = "<?xml version=\"1.0\"?>\n<FORM Version=\"0.0\" State=\"modified\">\n";
output += " <PARENT Filename=\"_m";
output += eco;
output += ".sitem\"/>\n <PARENT Filename=\"_m";
output += chaineNum;
output += ".sitem\"/>\n";
// if a creature code, add it its parent
if ( creature )
{
output += " <PARENT Filename=\"_m";
output += code;
output += ".sitem\"/>\n";
creature = true;
}
output += " <STRUCT>\n";
output += " <STRUCT Name=\"mp\">\n";
output += " <ATOM Name=\"MpColor\" Value=\"";
// mission materials always Beige
if ( craftStats.Craft.empty() )
{
output += "Beige\"/>\n";
if(craftStats.UsedAsCraftRequirement)
output += " <ATOM Name=\"UsedAsCraftRequirement\" Value=\"true\"/>\n";
}
else
{
// get the color
GetItemColor( craftStats.color, eco, level, color );
output += color;
output += "\"/>\n";
currentDocItem.push( DtColor, color );
// add craft data
output += " <STRUCT Name=\"MpParam\">\n";
for ( uint i=0; i<craftStats.Craft.size(); i++ )
{
int bestStat, worstStat1, worstStat2;
if ( i == 0 )
{
bestStat = craftStats.bestStatA;
worstStat1 = craftStats.worstStatA1;
worstStat2 = craftStats.worstStatA2;
}
else if ( i == 1 )
{
bestStat = craftStats.bestStatB;
worstStat1 = craftStats.worstStatB1;
worstStat2 = craftStats.worstStatB2;
}
else
{
bestStat = -1;
worstStat1 = -1;
worstStat2 = -1;
}
currentDocItem.push( DtProp, toString( "%c", craftStats.Craft.c_str()[i] ).c_str() );
FillCraftData( craftStats.Craft.c_str()[i], eco, level, creature, bestStat,
worstStat1, worstStat2, craftInfo );
output += craftInfo;
}
output += " </STRUCT>\n";
}
output += " <ATOM Name=\"MaxQuality\" Value=\"";
if ( creature || specialItem || ( code == "cxx" ) )
{
CSString maxQuality = toString( "%d", 250 );
output += maxQuality;
currentDocItem.push( DtMaxLevel, maxQuality );
}
else
{
CSString maxQuality = toString( "%d", GetMaxQuality( level ) );
output += maxQuality;
currentDocItem.push( DtMaxLevel, maxQuality );
}
output += "\"/>\n <ATOM Name=\"StatEnergy\" Value=\"";
CSString statEnergy;
if ( ( variation == 2 ) && ( numMP == 695 ) ) // cas particulier pour le kitin trophy (beurk)
statEnergy = "0";
else if ( !creature || ( craftStats.Craft.empty() ) )
statEnergy = toString( "%d", GetStatEnergy( level ) );
else if ( variation < 2 )
statEnergy = toString( "%d", GetStatEnergy( level + 1 ) );
output += statEnergy;
currentDocItem.push( DtAverageEnergy, statEnergy );
output += "\"/>\n </STRUCT>\n </STRUCT>\n <STRUCT/>\n <STRUCT/>\n <STRUCT/>\n <STRUCT/>\n</FORM>\n";
output.writeToFile( toString( "%s%s\\%s", MP_DIRECTORY.c_str(), directory.c_str(), outputFileName.c_str() ) );
// Generate names
if ( !specialItem )
{
outputFileName = toString( "m%04d%s%c%c%02d", numMP, code.c_str(), eco, 'a' + level, variation );
output = outputFileName;
GenerateItemNames( nomMP, eco, level, ( craftStats.Craft.empty() ), creature, itemName );
output += "\t" + itemName;
itemNames.insert( output );
}
currentDocItem.push( DtEcosystem, ecoStr );
currentDocItem.push( DtName, outputFileName );
SortableData.updateItemAppend( currentDocItem, DtName );
currentDocItem.reset( DtName );
currentDocItem.reset( DtEcosystem );
currentDocItem.reset( DtMaxLevel );
currentDocItem.reset( DtAverageEnergy );
currentDocItem.reset( DtTitle );
currentDocItem.reset( DtLevelZone );
currentDocItem.reset( DtStatQuality );
currentDocItem.reset( DtCraftSlotName );
currentDocItem.reset( DtCraftCivSpec );
currentDocItem.reset( DtColor );
}
// Generate deposits items for harvested raw mats
void GenerateDepositItems( int numMP, const CSString& nomMP, const MPCraftStats& craftStats, const CSString& loc )
{
CSString code;
if ( loc.left(1) == "I" )
code = "ixx";
else if ( loc.left(1) == "D" )
code = "dxa";
else
code = "cxx";
// pas de craft = items de mission
if ( craftStats.Craft.empty() )
{
if ( loc != "G" )
CreateSheet( numMP, nomMP, code, 'c', 0, craftStats );
for ( int i=1; i<6; i++ )
{
CreateSheet( numMP, nomMP, code, 'c', i, craftStats );
}
}
else
{
// 2 items in common
CreateSheet( numMP, nomMP, code, 'c', 1, craftStats );
CreateSheet( numMP, nomMP, code, 'c', 2, craftStats );
// 3 items per zone
for ( int i=0; i<3; i++ )
{
CreateSheet( numMP, nomMP, code, 'd', 3+i, craftStats );
CreateSheet( numMP, nomMP, code, 'f', 3+i, craftStats );
CreateSheet( numMP, nomMP, code, 'j', 3+i, craftStats );
CreateSheet( numMP, nomMP, code, 'l', 3+i, craftStats );
CreateSheet( numMP, nomMP, code, 'p', 3+i, craftStats );
}
}
}
// Generate creatures items for a looted raw mat
void GenerateCreatureItems( int numMP, CSString& nomMP, const MPCraftStats& craftStats )
{
map<CSString, ListeCreatureMP>::const_iterator itLCMP;
int quality;
static int statQuality[] = { 0, 1, 0, 1, 3, 6, 4, 2 };
// Get items levels to generate for the creature
itLCMP = itemsAGenerer.find( nomMP.firstWord() );
if ( itLCMP != itemsAGenerer.end() )
{
ListeCreatureMP::const_iterator itMP = (*itLCMP).second.begin();
// for each level of an item to generate
while ( itMP != (*itLCMP).second.end() )
{
// save its stats
char eco = (*itMP)->eco;
int creatureLevel = (*itMP)->creatureLevel;
int itemLevel = (*itMP)->itemLevel;
CSString creatureFileName = "c";
creatureFileName += (*itMP)->codeCreature.toLower();
if ( !craftStats.Craft.empty() )
{
quality = statQuality[creatureLevel-1];
if ( quality != 6 )
{
if ( quality < 2 )
{
CreateSheet( numMP, nomMP, creatureFileName, 'c', quality, craftStats );
AssignerMP( (*itMP)->creatureFileName,
toString( "m%04d%s%c%c01.sitem", numMP, creatureFileName.c_str(), 'c', 'a' + quality ) );
}
else
{
CreateSheet( numMP, nomMP, creatureFileName, eco, quality, craftStats );
AssignerMP( (*itMP)->creatureFileName,
toString( "m%04d%s%c%c01.sitem", numMP, creatureFileName.c_str(), eco, 'a' + quality ) );
}
currentDocItem.push( DtCreature, (*itMP)->creatureFileName );
}
}
else
{
// pas de MP de mission pour les boss
if ( creatureLevel < 5 )
{
CreateSheet( numMP, nomMP, creatureFileName, eco, itemLevel, craftStats );
AssignerMP( (*itMP)->creatureFileName,
toString( "m%04d%s%c%c01.sitem", numMP, creatureFileName.c_str(), eco, 'a' + itemLevel ) );
currentDocItem.push( DtCreature, (*itMP)->creatureFileName );
}
}
itMP++;
}
}
}
// Generate special item
void GenerateSpecialItem( int numMP, const CSString& nomMP, const MPCraftStats& craftStats,
const CSString& loc,CSString& itemData, int variation )
{
CSString info, code, name;
info = itemData.splitTo( "/", true ).toLower();
if ( loc.left(1) == "I" )
code = "ixx";
else if ( loc.left(1) == "D" )
code = "dxa";
else
code = "cxx";
CreateSheet( numMP, nomMP, code, info.c_str()[0], info.c_str()[1]-'a', craftStats, true, variation );
name = toString( "m%04d%s%s%02d\t", numMP, code.c_str(), info.c_str(), variation );
name += itemData.splitTo( "/", true ); // singular
name += "\t";
name += itemData.splitTo( "/", true ); // undefined article
name += "\t";
name += itemData.splitTo( "/", true ); // defined article
name += "\t";
name += itemData.splitTo( "/", true ); // plural
name += "\t\t";
name += itemData.splitTo( "/", true ); // plural article
itemNames.insert( name );
}
// Special Attrib parsing. craftStats must be good for extraInfo init
void parseSpecialAttributes(const CSString &specialAttributes, MPCraftStats &craftStats, CExtraInfo &extraInfo)
{
// evaluate DropOrSell according to CraftStats: can DropOrSell if it is a MP Craft
extraInfo.DropOrSell= craftStats.Craft != "";
// parse attributes
vector<string> strArray;
splitString(specialAttributes, "-", strArray);
for(uint i=0;i<strArray.size();i++)
{
if(nlstricmp(strArray[i], "R")==0)
craftStats.UsedAsCraftRequirement= true;
if(nlstricmp(strArray[i], "D0")==0)
extraInfo.DropOrSell= false;
if(nlstricmp(strArray[i], "D1")==0)
extraInfo.DropOrSell= true;
}
}
// New raw mat to process
void NewMP( CSString& ligne )
{
CSString nomMP, groupe, loc, icon, overlay, special, stat, specialAttributes;
MPCraftStats craftStats;
CExtraInfo extraInfo;
int numMP;
bool specialOnly = false;
CSortedStringSet specialNames;
// nouveau nom de famille
nomMP = ligne.splitTo( ";", true );
if ( nomMP.empty() )
{
// cette ligne ne contient pas d'info
return;
}
// get information
groupe = ligne.splitTo( ";", true );
craftStats.Craft = ligne.splitTo( ";", true );
specialAttributes= ligne.splitTo( ";" , true );
parseSpecialAttributes(specialAttributes, craftStats, extraInfo);
ligne.splitTo( ";" , true );
loc = ligne.splitTo( ";" , true );
icon = ligne.splitTo( ";", true );
ligne.splitTo( ";", true );
ligne.splitTo( ";", true );
ligne.splitTo( ";", true );
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.bestStatA = stat.atoi();
else
craftStats.bestStatA = -1;
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.worstStatA1 = stat.atoi();
else
craftStats.worstStatA1 = -1;
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.worstStatA2 = stat.atoi();
else
craftStats.worstStatA2 = -1;
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.bestStatB = stat.atoi();
else
craftStats.bestStatB = -1;
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.worstStatB1 = stat.atoi();
else
craftStats.worstStatB1 = -1;
stat = ligne.splitTo( ";", true );
if ( !stat.firstWord().empty() )
craftStats.worstStatB2 = stat.atoi();
else
craftStats.worstStatB2 = -1;
stat = ligne.splitTo( ";", true );
craftStats.color = stat.firstWord().atoi();
stat = ligne.splitTo( ";", true );
specialOnly = stat.firstWord().contains( "x" );
// cas particuliers
while ( !ligne.empty() )
{
if ( !ligne.contains( ";" ) )
{
special = ligne;
if ( !special.firstWord().empty() )
specialNames.insert( special );
ligne = "";
}
else
{
special = ligne.splitTo( ";", true );
if ( !special.empty() )
specialNames.insert( special );
}
}
currentDocItem.push( DtRMFamily, nomMP );
currentDocItem.push( DtGroup, groupe );
// get raw mat number
numMP = GetNumeroMP( nomMP );
printf( " Processing Family %d : %s\n", numMP, nomMP.c_str() );
GetNumeroGroupe( groupe );
// Add the MPFamily into the list
if(numMP>=(sint)MPFamilies.size())
MPFamilies.resize(numMP+1);
MPFamilies[numMP].Name= nomMP;
MPFamilies[numMP].Icon= icon;
// raw mats found in deposits or goo
if ( loc.left(1) != "C" )
{
if ( !specialOnly )
{
// Generate items
GenerateDepositItems( numMP, nomMP, craftStats, loc );
}
// on enregistre les items se trouvant dans les deposits
if ( loc.left(1) == "D" )
{
CSString output;
output.writeToFile( toString( "%s%s_%d.mp", DEPOSIT_MPS.c_str(), nomMP.toLower().replace( " ", "_" ).c_str(), numMP ) );
}
overlay = nomMP.firstWord().toUpper().left(6);
}
// looted raw mats
else
{
GenerateCreatureItems( numMP, nomMP, craftStats );
}
// special items
CSString codeSpecial, nouveauCode;
int variation = 1;
CSortedStringSet::const_iterator it = specialNames.begin();
while ( it != specialNames.end() )
{
CSString name = (*it);
nouveauCode = name.left(2).toLower();
if ( nouveauCode == codeSpecial )
variation++;
else
variation = 1;
GenerateSpecialItem( numMP, nomMP, craftStats, loc, name, variation );
codeSpecial = nouveauCode;
it++;
}
// Create parent sheet for raw mat
CreateParentSItem( numMP, nomMP, groupe, extraInfo.DropOrSell, icon, overlay );
currentDocItem.reset( DtRMFamily );
currentDocItem.reset( DtGroup );
currentDocItem.reset( DtProp );
currentDocItem.reset( DtCreature );
}
// Generate Primitive Necklace (special object)
void CreatePrimitiveNecklace()
{
CSString output;
output = "<?xml version=\"1.0\"?>\n";
output += "<FORM Version=\"0.0\" State=\"modified\">\n";
output += " <PARENT Filename=\"_mc.sitem\"/>\n";
output += " <PARENT Filename=\"_m0696.sitem\"/>\n";
output += " <STRUCT>\n <STRUCT Name=\"mp\">\n";
output += " <ATOM Name=\"MpColor\" Value=\"Beige\"/>\n";
output += " <ATOM Name=\"MaxQuality\" Value=\"250\"/>\n";
output += " <ATOM Name=\"StatEnergy\" Value=\"0\"/>\n";
output += " </STRUCT>\n </STRUCT>\n <STRUCT/>\n <STRUCT/>\n";
output += " <STRUCT/>\n <STRUCT/>\n</FORM>\n";
output.writeToFile( toString( "%scommon\\m0696ixxcc01.sitem", MP_DIRECTORY.c_str() ) );
itemNames.insert( "m0696ixxcc01 Primitive Necklace a the Primitive Necklaces the" );
}
// Save names
void ItemNamesSave()
{
printf( "-- SAVING ITEM NAMES --\n");
CSString data, output;
FILE* file;
file = fopen( ITEM_WORDS_WK.c_str(), "rb" );
char c;
fread( &c, 1, 1, file );
while ( !feof( file ) )
{
data += toString( "%c", c );
fread( &c, 1, 1, file );
}
fclose( file );
data.splitTo( "i", true );
output = "i";
output += data.splitTo( "prospector", true );
CSortedStringSet::const_iterator it = itemNames.begin();
while ( it != itemNames.end() )
{
if ( !output.contains( (*it).left(5).c_str() ) )
{
output += (*it);
output += "\r\n";
}
it++;
}
output += "p";
output += data;
output.writeToFile( ITEM_WORDS_WK.c_str() );
}
// Load Customized Properties defined in raw_material_generation.cfg
void LoadCustomizedProperties()
{
CSString data, name, prop, val;
printf( "-- REGISTERING CUSTOMIZED PROPERTIES --\n" );
data.readFromFile( "raw_material_generation.cfg" );
data = data.splitFrom( "{\r\n\t" );
CPath::addSearchPath( MP_DIRECTORY, true, false );
while ( data.contains( "};" ) )
{
name = data.splitTo( ",", true ).replace( "\"", "" );
prop = data.splitTo( ",", true ).replace( "\"", "" ).replace( " ", "" );
val = data.splitTo( ",", true ).replace( "\"", "" ).replace( " ", "" );
if ( val.contains( "\r\n" ) )
val = val.splitTo( "\r\n", true );
TRMItem item;
item.push( DtName, name );
item.push( DtCustomizedProperties, prop );
SortableData.updateItemAppend( item, DtName );
data.splitTo( "\t", true );
CSString fileName, str, output;
fileName = CPath::lookup( name, false, false, true );
// check if file exists
if ( !fileName.empty() )
{
CSString zone = prop.splitTo( ".", true );
str.readFromFile( fileName );
if ( !str.contains( zone.c_str() ) )
{
output = "<STRUCT>\n <STRUCT Name=\"";
output += toString( "%s\">\n <ATOM Name=\"", zone.c_str() );
output += toString( "%s\" Value=\"%s\"/>\n </STRUCT>", prop.c_str(), val.c_str() );
// check if property is not already inserted
if ( !str.contains( output.c_str() ) )
{
str = str.replace( "<STRUCT>", output.c_str() );
str.writeToFile( fileName );
}
}
else
{
output = toString( " <STRUCT Name=\"%s\">\n", zone.c_str() );
output += toString( " <ATOM Name=\"" );
output += toString( "%s\" Value=\"%s\"/>\n", prop.c_str(), val.c_str() );
// check if property is not already inserted
if ( !str.contains( toString( "%s\" Value=\"%s\"/>\n", prop.c_str(), val.c_str() ).c_str() ) )
{
str = str.replace( toString( " <STRUCT Name=\"%s\">\n", zone.c_str() ).c_str(), output.c_str() );
str.writeToFile( fileName );
}
}
}
}
}
// Generate _ic_families.forage_source()
void SaveFamiliesForageSource()
{
CSString output;
printf( "-- GROUP ICONS FOR _ic_groups.forage_source --\n");
output = "<?xml version=\"1.0\"?>\n";
output+= "<FORM Revision=\"$Revision: 1.9 $\" State=\"modified\">\n";
output+= " <STRUCT>\n";
output+= " <ARRAY Name=\"Icons\">\n";
for ( uint i=0; i!=MPFamilies.size(); ++i )
{
output+= toString(" <ATOM Value=\"%s\"/>\n", MPFamilies[i].Icon.c_str());
}
output+= " </ARRAY>\n";
output+= " </STRUCT>\n";
output+= " <STRUCT/>\n";
output+= " <STRUCT/>\n";
output+= " <STRUCT/>\n";
output+= " <STRUCT/>\n";
output+= " <LOG></LOG>\n";
output+= "</FORM>\n";
output.writeToFile( IC_FAMILIES_FORAGE_SOURCE.c_str() );
}
// Generate documentation
void GenerateDoc()
{
CProducedDocHtml MainDoc;
CFile::createDirectory("doc");
MainDoc.open( "doc\\rm.html", "Raw materials by generation order", true );
MainDoc.write( "<table cellpadding=\"1\" cellspacing=\"1\" border=\"0\"><tbody>\n" );
MainDoc.write( "<tr>" );
for ( uint32 c=0; c!=DtNbCols; ++c )
{
MainDoc.write( "<td><b><a href=\"rm_" + string(DataColStr[c]) + ".html\">" + string(DataColStr[c]) + "</a></b></td>" );
}
MainDoc.write( "</tr>" );
for ( CRMData::CItems::const_iterator isd=SortableData.items().begin(); isd!=SortableData.items().end(); ++isd )
{
MainDoc.write( (*isd).toHTMLRow() );
}
MainDoc.write( "</tbody><table>\n" );
// Produce alt docs
CProducedDocHtml AltDocs[DtNbCols];
for ( uint32 c=0; c!=DtNbCols; ++c )
{
AltDocs[c].open( "doc\\rm_" + string(DataColStr[c]) + ".html", "Raw materials by " + string(DataColStr[c]), true );
AltDocs[c].write( "<table cellpadding=\"1\" cellspacing=\"1\" border=\"0\"><tbody>\n" );
AltDocs[c].write( "<tr>" );
for ( uint32 cc=0; cc!=DtNbCols; ++cc )
if ( cc == c )
AltDocs[c].write( "<td><b>" + string(DataColStr[cc]) + "</b></td>" );
else
AltDocs[c].write( "<td><b><a href=\"rm_" + string(DataColStr[cc]) + ".html\">" + string(DataColStr[cc]) + "</a></b></td>" );
AltDocs[c].write( "</tr>" );
string previousKey = "[NO PREVIOUS]"; // not a blank string, because it may be a valid value
string previousName;
for ( CRMData::CLookup::const_iterator isd=SortableData.lookup( c ).begin(); isd!=SortableData.lookup( c ).end(); ++isd )
{
const TRMItem& item = SortableData.getRow( (*isd).second );
AltDocs[c].write( item.toHTMLRow( c, (*isd).first, previousKey, DtName, previousName ) );
previousKey = (*isd).first;
previousName = item.Fields[DtName][0];
}
AltDocs[c].write( "</tbody><table>\n" );
AltDocs[c].save();
}
}
// Initialize directories from raw_material_generation.cfg
void SetupDirectories()
{
CSString data;
if ( ! CFile::fileExists( "raw_material_generation.cfg" ) )
{
nlError( "raw_material_generation.cfg not found\n");
exit( 1 );
}
data.readFromFile( "raw_material_generation.cfg" );
LEVEL_DESIGN_PATH = data.splitFrom( "LevelDesignPath = \"").splitTo( "\"" );
TRANSLATION_PATH = data.splitFrom( "TranslationPath = \"" ).splitTo( "\"" );
printf( "Level Design Path : %s\nTranslation Path : %s\n\n", LEVEL_DESIGN_PATH.c_str(), TRANSLATION_PATH.c_str() );
ITEM_MP_FAMILY_TYP = LEVEL_DESIGN_PATH + "leveldesign\\DFN\\game_elem\\_item\\item_mp_family.typ";
ITEM_MP_GROUPE_TYP = LEVEL_DESIGN_PATH + "leveldesign\\DFN\\game_elem\\_item\\item_mp_group.typ";
ITEM_MP_PARAM_DFN = LEVEL_DESIGN_PATH + "leveldesign\\DFN\\game_elem\\_item\\_item_mp_param.dfn";
MP_DIRECTORY = LEVEL_DESIGN_PATH + "leveldesign\\game_element\\sitem\\raw_material\\";
DEPOSIT_MPS = LEVEL_DESIGN_PATH + "leveldesign\\game_element\\deposit_system\\mps\\";
RAW_MATERIAL_ASSIGN = LEVEL_DESIGN_PATH + "leveldesign\\Game_elem\\Creature\\raw_material_assignment\\";
IC_FAMILIES_FORAGE_SOURCE = LEVEL_DESIGN_PATH + "leveldesign\\game_element\\forage_source\\_ic_families.forage_source";
WK_UXT = TRANSLATION_PATH + "work\\wk.uxt";
ITEM_WORDS_WK = TRANSLATION_PATH + "work\\item_words_wk.txt";
}
// Browse all raw mats families to do all related processes
void LoadFamillesMP()
{
printf( "-- LOADING RAW MATERIAL FAMILIES --\n" );
// Preload wk.uxt, item_mp_family.typ, and item_mp_group.typ (avoid to reload them each time)
FamilyTypContent.readFromFile( ITEM_MP_FAMILY_TYP );
GroupTypContent.readFromFile( ITEM_MP_GROUPE_TYP );
WKContent.readFromFile( WK_UXT );
// avoid huge resize of vector<string>
MPFamilies.reserve(1000);
CSString fileData, ligne;
if ( ! CFile::fileExists( "rm_fam_prop.csv" ) )
{
nlError( "rm_fam_prop.csv not found\n");
exit( 1 );
}
fileData.readFromFile( "rm_fam_prop.csv" );
ligne = fileData.splitTo( "\n", true );
while ( !ligne.empty() )
{
NewMP( ligne );
ligne = fileData.splitTo( "\n", true );
}
// we manually add Primitive Necklace because it's not specified in raw mats list
CreatePrimitiveNecklace();
}
// Programme principal
int main( int argc, char* argv[] )
{
new CApplicationContext;
SortableData.init( true );
SetupDirectories();
LoadCraftParts();
LoadCreatureFiles();
InitCreatureMP();
LoadFamillesMP();
ItemNamesSave();
LoadCustomizedProperties();
SaveFamiliesForageSource();
printf( "-- GENERATING DOCUMENTATION --\n" );
try
{
GenerateDoc();
}
catch(const Exception &e)
{
nlwarning(e.what());
nlwarning("HTML Doc generation failed\n");
}
printf( "-- DONE --\n" );
return 0;
}