mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-27 02:50:53 +00:00
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef R2_TOOL_CREATE_ENTITY_H
|
|
#define R2_TOOL_CREATE_ENTITY_H
|
|
|
|
#include "tool_choose_pos.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "prim_render.h"
|
|
#include "../decal.h"
|
|
#include "auto_group.h"
|
|
#include "displayer_visual_entity.h"
|
|
|
|
class CEntity;
|
|
namespace NLGUI
|
|
{
|
|
class CLuaObject;
|
|
}
|
|
|
|
namespace R2
|
|
{
|
|
|
|
/**
|
|
* Tool to create an entity or an array of entities in the scene
|
|
* A transparent version of the entity to be created is drawn under the mouse
|
|
* at the creation position
|
|
*/
|
|
class CToolCreateEntity : public CToolChoosePos
|
|
{
|
|
public:
|
|
NLMISC_DECLARE_CLASS(R2::CToolCreateEntity);
|
|
CToolCreateEntity() { nlassert(0); }
|
|
~CToolCreateEntity();
|
|
//
|
|
CToolCreateEntity(uint ghostSlot, const std::string &paletteId, bool arrayMode);
|
|
const std::string &getPaletteId() const { return _PaletteId; }
|
|
protected:
|
|
// from CTool
|
|
virtual void onActivate();
|
|
//
|
|
virtual void updateBeforeRender();
|
|
virtual void updateAfterRender();
|
|
virtual bool onMouseLeftButtonClicked();
|
|
virtual bool onMouseRightButtonClicked();
|
|
// from CToolChoosePos
|
|
virtual void commit(const NLMISC::CVector &createPosition, float createAngle);
|
|
virtual void updateInvalidCursorOnUI();
|
|
virtual bool stopAfterCommit() const;
|
|
virtual void cancel();
|
|
private:
|
|
enum TCreateState
|
|
{
|
|
CreateSingle = 0,
|
|
ChooseArrayOrigin,
|
|
DrawArray
|
|
};
|
|
private:
|
|
TCreateState _CreateState;
|
|
std::string _PaletteId;
|
|
std::string _EntityCategory;
|
|
CAutoGroup _AutoGroup;
|
|
CVector _ArrayOrigin;
|
|
CVector _ArrayEnd;
|
|
float _ArrayDefaultAngle;
|
|
bool _ValidArray;
|
|
enum TArrayWantedAction
|
|
{
|
|
ArrayActionNone = 0, ArrayActionValidate, ArrayActionCancel
|
|
};
|
|
TArrayWantedAction _ArrayWantedAction;
|
|
std::vector<CDisplayerVisualEntity::TRefPtr> _ArrayElements; // ghost elements forming the array before it is drawn
|
|
|
|
private:
|
|
/** Create an entity in scenario (possibly a ghost one) from a CEntityCL
|
|
* \return InstanceId of the newly created entity.
|
|
*/
|
|
std::string cloneEntityIntoScenario(CEntityCL *clonee,
|
|
const NLMISC::CVector &createPosition,
|
|
float createAngle,
|
|
bool newAction,
|
|
bool createGhost
|
|
);
|
|
// array management
|
|
void updateAutoGroup();
|
|
void updateArray(CEntityCL *clonee);
|
|
void commitArray();
|
|
void clearArray();
|
|
|
|
|
|
bool isBotObjectSheet(const NLMISC::CSheetId &sheetId) const;
|
|
};
|
|
|
|
|
|
|
|
|
|
} // R2
|
|
|
|
#endif
|