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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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141 lines
No EOL
4.2 KiB
C++
141 lines
No EOL
4.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "displayer_visual_road.h"
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#include "instance.h"
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#include "editor.h"
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#include "../global.h"
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//
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using namespace NLMISC;
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using namespace NL3D;
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namespace R2
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{
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/*
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// *********************************************************************************************************
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CPrimRender2::CPrimRender2()
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{
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_VertexMeshs.setShapeName("road_flag.shape");
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_EdgeMeshs.setShapeName("instance_link.shape");
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_VertexScale = 1.f;
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}
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// *********************************************************************************************************
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void CPrimRender2::setVertexShapeName(const std::string &name)
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{
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_VertexMeshs.setShapeName(name);
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}
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// *********************************************************************************************************
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void CPrimRender2::setEdgeShapeName(const std::string &name)
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{
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_EdgeMeshs.setShapeName(name);
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}
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// *********************************************************************************************************
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void CPrimRender2::setPoints(const std::vector<NLMISC::CVector> &wp, bool lastIsValid, bool closed)
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{
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uint iclosed = closed ? 1 : 0;
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_VertexMeshs.resize(wp.size());
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_EdgeMeshs.resize(std::max((sint) (wp.size() - 1 + iclosed), (sint) 0));
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for(uint k = 0; k < wp.size(); ++k)
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{
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if (!_VertexMeshs[k].empty())
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{
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_VertexMeshs[k].setTransformMode(UTransform::DirectMatrix);
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CMatrix flagMat;
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flagMat.setPos(wp[k]);
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flagMat.setScale(_VertexScale);
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_VertexMeshs[k].setMatrix(flagMat);
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_VertexMeshs[k].enableCastShadowMap(true);
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}
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if ((sint) k < (sint) (wp.size() - 1 + iclosed))
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{
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if (!_EdgeMeshs[k].empty())
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{
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if ((sint) k == (sint) (wp.size() - 2) && !lastIsValid)
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{
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_EdgeMeshs[k].hide();
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}
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else
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{
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CVector I = wp[(k + 1) % wp.size()] - wp[k];
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CVector INormed = I.normed();
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CVector K = (CVector::K - (CVector::K * INormed) * INormed).normed();
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CVector J = K ^ INormed;
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CMatrix connectorMat;
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static volatile float scale =0.5f;
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connectorMat.setRot(I, scale * J, scale * K);
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connectorMat.setPos(wp[k]);
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_EdgeMeshs[k].setTransformMode(UTransform::DirectMatrix);
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_EdgeMeshs[k].setMatrix(connectorMat);
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_EdgeMeshs[k].show();
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}
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}
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}
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}
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}
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// *********************************************************************************************************
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void CPrimRender2::setEmissive(NLMISC::CRGBA color)
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{
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_VertexMeshs.setEmissive(color);
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_EdgeMeshs.setEmissive(color);
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}
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*/
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/*
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// *********************************************************************************************************
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CDisplayerVisualRoad::~CDisplayerVisualRoad()
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{
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}
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// *********************************************************************************************************
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void CDisplayerVisualRoad::onCreate()
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{
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rebuild();
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CVisualDisplayer::onCreate();
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}
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// *********************************************************************************************************
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void CDisplayerVisualRoad::rebuild()
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{
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const CObject *points = getObject(&getProps(), "Points");
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static volatile bool wantDump = false;
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if (wantDump)
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{
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points->dump();
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}
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if (!points) return;
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std::vector<CVector> wayPoints;
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wayPoints.resize(points->getSize());
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for(uint k = 0; k < points->getSize(); ++k)
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{
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wayPoints[k] = getVector(points->getValue((uint32) k));
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}
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_Road.setWayPoints(wayPoints, true);
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}
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*/
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} // R2
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