khanat-code-old/code/nel/src/net/callback_net_base.cpp

501 lines
13 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdnet.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/net/buf_sock.h"
#include "nel/net/callback_net_base.h"
#include "nel/net/net_log.h"
#ifdef USE_MESSAGE_RECORDER
#ifdef NL_OS_WINDOWS
#pragma message ( "NeL Net layer 3: message recorder enabled" )
#endif // NL_OS_WINDOWS
#include "nel/net/message_recorder.h"
#else
#ifdef NL_OS_WINDOWS
#pragma message ( "NeL Net layer 3: message recorder disabled" )
#endif // NL_OS_WINDOWS
#endif
using namespace std;
using namespace NLMISC;
namespace NLNET {
/*
* Disconnection callback
*/
void cbnbNewDisconnection (TSockId from, void *data)
{
nlassert (data != NULL);
CCallbackNetBase *base = (CCallbackNetBase *)data;
LNETL3_DEBUG("LNETL3NB: cbnbNewDisconnection()");
#ifdef USE_MESSAGE_RECORDER
// Record or replay disconnection
base->noticeDisconnection( from );
#endif
// Call the client callback if necessary
if (base->_DisconnectionCallback != NULL)
base->_DisconnectionCallback (from, base->_DisconnectionCbArg);
}
/*
* Constructor
*/
CCallbackNetBase::CCallbackNetBase( TRecordingState /* rec */, const string& /* recfilename */, bool /* recordall */ )
: _BytesSent(0),
_BytesReceived(0),
_NewDisconnectionCallback(cbnbNewDisconnection),
_DefaultCallback(NULL),
_PreDispatchCallback(NULL),
_FirstUpdate (true),
_UserData(NULL),
_DisconnectionCallback(NULL),
_DisconnectionCbArg(NULL)
#ifdef USE_MESSAGE_RECORDER
, _MR_RecordingState(rec), _MR_UpdateCounter(0)
#endif
{
createDebug(); // for addNegativeFilter to work even in release and releasedebug modes
#ifdef USE_MESSAGE_RECORDER
switch ( _MR_RecordingState )
{
case Record :
_MR_Recorder.startRecord( recfilename, recordall );
break;
case Replay :
_MR_Recorder.startReplay( recfilename );
break;
default:;
// No recording
}
#endif
}
/** Set the user data */
void CCallbackNetBase::setUserData(void *userData)
{
_UserData = userData;
}
/** Get the user data */
void *CCallbackNetBase::getUserData()
{
return _UserData;
}
/*
* Append callback array with the specified array
*/
void CCallbackNetBase::addCallbackArray (const TCallbackItem *callbackarray, sint arraysize)
{
if (arraysize == 1 && callbackarray[0].Callback == NULL && string("") == callbackarray[0].Key)
{
// it's an empty array, ignore it
return;
}
// resize the array
sint oldsize = (sint)_CallbackArray.size();
_CallbackArray.resize (oldsize + arraysize);
//TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding %d callback to the array", arraysize);
for (sint i = 0; i < arraysize; i++)
{
sint ni = oldsize + i;
//TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding callback to message '%s', id '%d'", callbackarray[i].Key, ni);
// copy callback value
_CallbackArray[ni] = callbackarray[i];
}
// LNETL3_DEBUG ("LNETL3NB_CB: Added %d callback Now, there're %d callback associated with message type", arraysize, _CallbackArray.size ());
}
/*
* processOneMessage()
*/
void CCallbackNetBase::processOneMessage ()
{
// slow down the layer H_AUTO (CCallbackNetBase_processOneMessage);
CMessage msgin ("", true);
TSockId tsid;
try
{
receive (msgin, &tsid);
}
catch (Exception &e)
{
nlwarning(e.what());
return;
}
_BytesReceived += msgin.length ();
// now, we have to call the good callback
sint pos = -1;
std::string name = msgin.getName ();
sint i;
for (i = 0; i < (sint)_CallbackArray.size (); i++)
{
if (name == _CallbackArray[i].Key)
{
pos = i;
break;
}
}
TMsgCallback cb = NULL;
if (pos < 0 || pos >= (sint16) _CallbackArray.size ())
{
if (_DefaultCallback == NULL)
{
nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str());
}
else
{
cb = _DefaultCallback;
}
}
else
{
cb = _CallbackArray[pos].Callback;
}
TSockId realid = getSockId (tsid);
if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback)
{
nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str());
disconnect (tsid);
}
else if (cb == NULL)
{
nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str());
}
else
{
LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)%s", msgin.getName().c_str(), (cb==_DefaultCallback)?" DEFAULT_CB":"");
if (_PreDispatchCallback != NULL)
{
// call the pre dispatch callback
_PreDispatchCallback(msgin, realid, *this);
}
cb(msgin, realid, *this);
}
/*
if (pos < 0 || pos >= (sint16) _CallbackArray.size ())
{
if (_DefaultCallback == NULL)
nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str());
else
{
// ...
}
}
else
{
TSockId realid = getSockId (tsid);
if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback)
{
nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str());
disconnect (tsid);
}
else if (_CallbackArray[pos].Callback == NULL)
{
nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str());
}
else
{
LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)", _CallbackArray[pos].Key);
_CallbackArray[pos].Callback (msgin, realid, *this);
}
}
*/
}
/*
* baseUpdate
* Recorded : YES
* Replayed : YES
*/
void CCallbackNetBase::baseUpdate (sint32 timeout)
{
H_AUTO(L3UpdateCallbackNetBase);
#ifdef NL_DEBUG
nlassert( timeout >= -1 );
#endif
TTime t0 = CTime::getLocalTime();
//
// The first time, we init time counters
//
if (_FirstUpdate)
{
// LNETL3_DEBUG("LNETL3NB: First update()");
_FirstUpdate = false;
_LastUpdateTime = t0;
_LastMovedStringArray = t0;
}
/*
* timeout -1 => read one message in the queue or nothing if no message in queue
* timeout 0 => read all messages in the queue
* timeout other => read all messages in the queue until timeout expired (at least all one time)
*/
bool exit = false;
while (!exit)
{
// process all messages in the queue
while (dataAvailable ())
{
processOneMessage ();
if (timeout == -1)
{
exit = true;
break;
}
}
// need to exit?
if (timeout == 0 || (sint32)(CTime::getLocalTime() - t0) > timeout)
{
exit = true;
}
else
{
// enable multithreading on windows :-/
// slow down the layer H_AUTO (CCallbackNetBase_baseUpdate_nlSleep);
nlSleep (10);
}
}
#ifdef USE_MESSAGE_RECORDER
_MR_UpdateCounter++;
#endif
}
/*
* baseUpdate
* Recorded : YES
* Replayed : YES
*/
void CCallbackNetBase::baseUpdate2 (sint32 timeout, sint32 mintime)
{
H_AUTO(L3UpdateCallbackNetBase2);
#ifdef NL_DEBUG
nlassert( timeout >= -1 );
#endif
TTime t0 = CTime::getLocalTime();
//
// The first time, we init time counters
//
if (_FirstUpdate)
{
// LNETL3_DEBUG("LNETL3NB: First update()");
_FirstUpdate = false;
_LastUpdateTime = t0;
_LastMovedStringArray = t0;
}
/*
* Controlling the blocking time of this update loop:
*
* "GREEDY" MODE (legacy default mode)
* timeout -1 => While data are available, read all messages in the queue,
* mintime t>=0 return only when the queue is empty (and mintime is reached/exceeded).
*
* "CONSTRAINED" MODE (used by layer 5 with mintime=0)
* timeout t>0 => Read messages in the queue, exit when the timeout is reached/exceeded,
* mintime t>=0 or when there are no more data (and mintime is reached/exceeded).
*
* "ONE-SHOT"/"HARE AND TORTOISE" MODE
* timeout 0 => Read up to one message in the queue (nothing if empty), then return at
* mintime t>=0 once, or, if mintime not reached, sleep (yield cpu) and start again.
*
* Backward compatibility: baseUpdate(): To have the same behaviour with baseUpdate2():
* Warning! The semantics timeout t>0 timeout 0, mintime t>0
* of the timeout argument timeout -1 timeout 0, mintime 0
* has changed timeout 0 timeout -1, mintime 0
*
* About "Reached/exceeded"
* This loop does not control the time of the user-code in the callback. Thus if some data
* are available, the callback may take more time than specified in timeout. Then the loop
* will end when the timeout is "exceeded" instead of "reached". When yielding cpu, some
* more time than specified may be spent as well.
*
* Flooding Detection Option (TODO)
* _FloodingByteLimit => If setFloodingDetection() has been called, and the size of the
* queue exceeds the flooding limit, the connection will be dropped and
* the loop will return immediately.
*
* Message Frame Option (TODO)
* At the beginning of the loop, the number of pending messages would be read, and then
* only these messages would be processed in this loop, no more. As a result, any messages
* received in the meantime would be postponed until the next call.
* However, to do this we need to add a fast method getMsgNb() in NLMISC::CBufFifo
* (see more information in the class header of CBufFifo).
*
* Implementation notes:
* As CTime::getLocalTime() may be slow on certain platforms, we test it only
* if timeout > 0 or mintime > 0.
* As CTime::getLocalTime() is not an accurate time measure (ms unit, resolution on several
* ms on certain platforms), we compare with timeout & mintime using "greater or equal".
*
* Testing:
* See nel\tools\nel_unit_test\net_ut\layer3_test.cpp
*/
// // TODO: Flooding Detection Option (would work best with the Message Frame Option, otherwise
// // we won't detect here a flooding that would occur during the loop.
// if ( _FloodingDetectionEnabled )
// {
// if ( getDataAvailableFlagV() )
// {
// uint64 nbBytesToHandle = getReceiveQueueSize(); // see above about a possible getMsgNb()
// if ( nbBytesToHandle > _FloodingByteLimit )
// {
// // TODO: disconnect
// }
// }
// }
// Outer loop
while ( true )
{
// Inner loop
while ( dataAvailable () )
{
processOneMessage();
// ONE-SHOT MODE/"HARE AND TORTOISE" (or CONSTRAINED with no more time): break
if ( timeout == 0 )
break;
// CONTRAINED MODE: break if timeout reached even if more data are available
if ( (timeout > 0) && ((sint32)(CTime::getLocalTime() - t0) >= timeout) )
break;
// GREEDY MODE (timeout -1): loop until no more data are available
}
// If mintime provided, loop until mintime reached, otherwise exit
if ( mintime == 0 )
break;
if (((sint32)(CTime::getLocalTime() - t0) >= mintime))
break;
nlSleep( 0 ); // yield cpu
}
#ifdef USE_MESSAGE_RECORDER
_MR_UpdateCounter++;
#endif
}
const CInetAddress& CCallbackNetBase::hostAddress (TSockId /* hostid */)
{
// should never be called
nlstop;
static CInetAddress tmp;
return tmp;
}
void CCallbackNetBase::authorizeOnly (const char *callbackName, TSockId hostid)
{
LNETL3_DEBUG ("LNETL3NB: authorizeOnly (%s, %s)", callbackName, hostid->asString().c_str());
hostid = getSockId (hostid);
nlassert (hostid != InvalidSockId);
hostid->AuthorizedCallback = (callbackName == NULL)?"":callbackName;
}
#ifdef USE_MESSAGE_RECORDER
/*
* Replay dataAvailable() in replay mode
*/
bool CCallbackNetBase::replayDataAvailable()
{
nlassert( _MR_RecordingState == Replay );
if ( _MR_Recorder.ReceivedMessages.empty() )
{
// Fill the queue of received messages related to the present update
_MR_Recorder.replayNextDataAvailable( _MR_UpdateCounter );
}
return replaySystemCallbacks();
}
/*
* Record or replay disconnection
*/
void CCallbackNetBase::noticeDisconnection( TSockId hostid )
{
nlassert (hostid != InvalidSockId); // invalid hostid
if ( _MR_RecordingState != Replay )
{
if ( _MR_RecordingState == Record )
{
// Record disconnection
CMessage emptymsg;
_MR_Recorder.recordNext( _MR_UpdateCounter, Disconnecting, hostid, emptymsg );
}
}
else
{
// Replay disconnection
hostid->disconnect( false );
}
}
#endif // USE_MESSAGE_RECORDER
} // NLNET