khanat-code-old/code/ryzom/tools/stats_scan/character.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

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16 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CHARACTER_H
#define CHARACTER_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/sstring.h"
#include "game_share/persistent_data.h"
//-----------------------------------------------------------------------------
// Data types
//-----------------------------------------------------------------------------
typedef uint32 TAIAlias;
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanMissionHistory
//-----------------------------------------------------------------------------
class CStatsScanMissionHistory
{
public:
DECLARE_PERSISTENCE_METHODS
bool Successfull;
NLMISC::TGameCycle LastSuccessDate;
CStatsScanMissionHistory()
{
Successfull=false;
LastSuccessDate=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanDeathPenalties
//-----------------------------------------------------------------------------
class CStatsScanDeathPenalties
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanDeathPenalties()
{
_NbDeath=0;
_CurrentDeathXP=0.0;
_DeathXPToGain=0.0;
_BonusUpdateTime=0;
}
uint8 _NbDeath;
double _CurrentDeathXP;
double _DeathXPToGain;
uint32 _BonusUpdateTime;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanRespawnPoints
//-----------------------------------------------------------------------------
class CStatsScanRespawnPoints
{
public:
DECLARE_PERSISTENCE_METHODS
std::vector<std::string> RespawnPoints;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanFameContainerEntry
//-----------------------------------------------------------------------------
class CStatsScanFameContainerEntry
{
public:
DECLARE_PERSISTENCE_METHODS
sint32 Fame;
sint32 FameMemory;
std::string LastFameChangeTrend;
CStatsScanFameContainerEntry()
{
Fame=0;
FameMemory=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanFameContainer
//-----------------------------------------------------------------------------
class CStatsScanFameContainer
{
public:
DECLARE_PERSISTENCE_METHODS
std::map<NLMISC::CSheetId,CStatsScanFameContainerEntry> _Fame;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanEncyCharThema
//-----------------------------------------------------------------------------
class CStatsScanEncyCharThema
{
public:
DECLARE_PERSISTENCE_METHODS
uint8 ThemaState;
uint16 RiteTaskStatePacked;
CStatsScanEncyCharThema()
{
ThemaState=0;
RiteTaskStatePacked=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanEncyCharAlbum
//-----------------------------------------------------------------------------
class CStatsScanEncyCharAlbum
{
public:
DECLARE_PERSISTENCE_METHODS
uint8 AlbumState;
std::vector<CStatsScanEncyCharThema> Themas;
CStatsScanEncyCharAlbum()
{
AlbumState=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanCharaterEncyclopedia
//-----------------------------------------------------------------------------
class CStatsScanCharaterEncyclopedia
{
public:
DECLARE_PERSISTENCE_METHODS
std::vector<CStatsScanEncyCharAlbum> _EncyCharAlbums;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanGameEvent
//-----------------------------------------------------------------------------
class CStatsScanGameEvent
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanGameEvent()
{
_Date=0;
}
uint32 _Date;
std::string _EventFaction;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPact
//-----------------------------------------------------------------------------
class CStatsScanPact
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanPact()
{
PactNature=0;
PactType=0;
}
uint8 PactNature;
uint8 PactType;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPetAnimal
//-----------------------------------------------------------------------------
class CStatsScanPetAnimal
{
public:
DECLARE_PERSISTENCE_METHODS
NLMISC::CSheetId TicketPetSheetId;
NLMISC::CSheetId PetSheetId;
uint32 Price;
NLMISC::CEntityId OwnerId;
TAIAlias StableAlias;
sint32 Landscape_X;
sint32 Landscape_Y;
sint32 Landscape_Z;
uint32 DeathTick;
uint16 PetStatus;
sint16 Slot;
bool IsFollowing;
bool IsMounted;
bool IsTpAllowed;
CStatsScanPetAnimal()
{
Price=0;
StableAlias=0;
Landscape_X=0;
Landscape_Y=0;
Landscape_Z=0;
DeathTick=0;
PetStatus=0;
Slot=0;
IsFollowing=false;
IsMounted=false;
IsTpAllowed=false;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPhysCharacs
//-----------------------------------------------------------------------------
class CStatsScanPhysCharacs
{
public:
DECLARE_PERSISTENCE_METHODS
std::map<std::string,sint32> _PhysicalCharacteristics;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPhysScoresEntry
//-----------------------------------------------------------------------------
class CStatsScanPhysScoresEntry
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanPhysScoresEntry()
{
Current=0;
Base=0;
Max=0;
BaseRegenerateRepos=0.0f;
BaseRegenerateAction=0.0f;
CurrentRegenerate=0.0f;
}
sint32 Current;
sint32 Base;
sint32 Max;
float BaseRegenerateRepos;
float BaseRegenerateAction;
float CurrentRegenerate;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPhysScores
//-----------------------------------------------------------------------------
class CStatsScanPhysScores
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanPhysScores()
{
BaseWalkSpeed=0.0f;
BaseRunSpeed=0.0f;
CurrentWalkSpeed=0.0f;
CurrentRunSpeed=0.0f;
}
float BaseWalkSpeed;
float BaseRunSpeed;
float CurrentWalkSpeed;
float CurrentRunSpeed;
std::map<std::string,CStatsScanPhysScoresEntry> PhysicalScores;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanSkillsEntry
//-----------------------------------------------------------------------------
class CStatsScanSkillsEntry
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanSkillsEntry()
{
Base=0;
Current=0;
MaxLvlReached=0;
Xp=0.0;
XpNextLvl=0.0;
}
sint32 Base;
sint32 Current;
sint32 MaxLvlReached;
double Xp;
double XpNextLvl;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanSkills
//-----------------------------------------------------------------------------
class CStatsScanSkills
{
public:
DECLARE_PERSISTENCE_METHODS
std::map<std::string,CStatsScanSkillsEntry> Skills;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanItemCraftParameters
//-----------------------------------------------------------------------------
class CStatsScanItemCraftParameters
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanItemCraftParameters()
{
Durability=0.0f;
Weight=0.0f;
SapLoad=0.0f;
StatEnergy=0.0f;
Dmg=0.0f;
Speed=0.0f;
Range=0.0f;
DodgeModifier=0.0f;
ParryModifier=0.0f;
AdversaryDodgeModifier=0.0f;
AdversaryParryModifier=0.0f;
ProtectionFactor=0.0f;
MaxSlashingProtection=0.0f;
MaxBluntProtection=0.0f;
MaxPiercingProtection=0.0f;
ElementalCastingTimeFactor=0.0f;
ElementalPowerFactor=0.0f;
OffensiveAfflictionCastingTimeFactor=0.0f;
OffensiveAfflictionPowerFactor=0.0f;
HealCastingTimeFactor=0.0f;
HealPowerFactor=0.0f;
DefensiveAfflictionCastingTimeFactor=0.0f;
DefensiveAfflictionPowerFactor=0.0f;
Color=0;
HpBuff=0;
SapBuff=0;
StaBuff=0;
FocusBuff=0;
}
float Durability;
float Weight;
float SapLoad;
float StatEnergy;
float Dmg;
float Speed;
float Range;
float DodgeModifier;
float ParryModifier;
float AdversaryDodgeModifier;
float AdversaryParryModifier;
float ProtectionFactor;
float MaxSlashingProtection;
float MaxBluntProtection;
float MaxPiercingProtection;
float ElementalCastingTimeFactor;
float ElementalPowerFactor;
float OffensiveAfflictionCastingTimeFactor;
float OffensiveAfflictionPowerFactor;
float HealCastingTimeFactor;
float HealPowerFactor;
float DefensiveAfflictionCastingTimeFactor;
float DefensiveAfflictionPowerFactor;
uint8 Color;
sint32 HpBuff;
sint32 SapBuff;
sint32 StaBuff;
sint32 FocusBuff;
std::string Protection;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanItem
//-----------------------------------------------------------------------------
class CStatsScanItem
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanItem()
{
_ClientInventoryPosition=0;
_HP=0;
_Recommended=0;
_LocSlot=0;
_SlotImage=0;
_SlotCount=0;
_SapLoad=0;
_Dropable=true;
_Destroyable=true;
StackSize=0;
}
NLMISC::CSheetId _SheetId;
sint16 _ClientInventoryPosition;
uint32 _HP;
uint32 _Recommended;
NLMISC::CEntityId _CreatorId;
uint8 _LocSlot;
std::string _PhraseId;
uint16 _SlotImage;
sint16 _SlotCount;
uint32 _SapLoad;
bool _Dropable;
bool _Destroyable;
uint32 StackSize;
CStatsScanItemCraftParameters _CraftParameters;
std::vector<NLMISC::CSheetId> _Enchantment;
std::vector<CStatsScanItem> Child;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanInventory
//-----------------------------------------------------------------------------
class CStatsScanInventory
{
public:
DECLARE_PERSISTENCE_METHODS
std::vector<CStatsScanItem> _Item;
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanPlayerRoom
//-----------------------------------------------------------------------------
class CStatsScanPlayerRoom
{
public:
DECLARE_PERSISTENCE_METHODS
TAIAlias Building;
CStatsScanItem Inventory;
sint32 Bulk;
sint32 MaxBulk;
CStatsScanPlayerRoom()
{
Building=0;
Bulk=0;
MaxBulk=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanEntityPosition
//-----------------------------------------------------------------------------
class CStatsScanEntityPosition
{
public:
DECLARE_PERSISTENCE_METHODS
sint32 X;
sint32 Y;
sint32 Z;
float Heading;
CStatsScanEntityPosition()
{
X=0;
Y=0;
Z=0;
Heading=0.0f;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanEntityBase
//-----------------------------------------------------------------------------
class CStatsScanEntityBase
{
public:
DECLARE_PERSISTENCE_METHODS
CStatsScanEntityPosition _EntityPosition;
uint32 _SheetId;
std::string _Name;
std::string _Race;
uint8 _Gender;
uint8 _Size;
bool _DodgeAsDefense;
CStatsScanPhysCharacs _PhysCharacs;
CStatsScanPhysScores _PhysScores;
CStatsScanSkills _Skills;
sint32 MeleeAttackModifierOnEnemy;
sint32 MeleeAttackModifierOnSelf;
sint32 MagicCastingModifierOnSelf;
sint32 MagicCastingModifierOnEnemy;
sint32 RangeAttackModifierOnEnemy;
sint32 RangeAttackModifierOnSelf;
sint32 AttackModifierOnSelf;
sint32 ChanceToFailStrategy;
sint32 ChanceToFailSpell;
sint32 ChanceToFailFaber;
sint32 ChanceToFailHarvest;
sint32 ChanceToFailTracking;
sint32 MeleeAttackSlow;
sint32 MeleeSlashingDamageArmor;
sint32 MeleeBluntDamageArmor;
sint32 MeleePiercingDamageArmor;
sint32 MeleeDamageModifierFactor;
sint32 RangeDamageModifierFactor;
sint32 CreatureMeleeTakenDamageFactor;
sint32 CreatureRangeTakenDamageFactor;
sint32 CombatBrickLatencyMultiplier;
sint32 MagicBrickLatencyMultiplier;
sint32 ArmorQualityModifier;
sint32 WeaponQualityModifier;
sint32 ArmorAbsorbtionMultiplier;
CStatsScanEntityBase()
{
_DodgeAsDefense=false;
_SheetId=0;
_Gender=0;
_Size=0;
MeleeAttackModifierOnEnemy=0;
MeleeAttackModifierOnSelf=0;
MagicCastingModifierOnSelf=0;
MagicCastingModifierOnEnemy=0;
RangeAttackModifierOnEnemy=0;
RangeAttackModifierOnSelf=0;
AttackModifierOnSelf=0;
ChanceToFailStrategy=0;
ChanceToFailSpell=0;
ChanceToFailFaber=0;
ChanceToFailHarvest=0;
ChanceToFailTracking=0;
MeleeAttackSlow=0;
MeleeSlashingDamageArmor=0;
MeleeBluntDamageArmor=0;
MeleePiercingDamageArmor=0;
MeleeDamageModifierFactor=0;
RangeDamageModifierFactor=0;
CreatureMeleeTakenDamageFactor=0;
CreatureRangeTakenDamageFactor=0;
CombatBrickLatencyMultiplier=0;
MagicBrickLatencyMultiplier=0;
ArmorQualityModifier=0;
WeaponQualityModifier=0;
ArmorAbsorbtionMultiplier=0;
}
};
//-----------------------------------------------------------------------------
// Persistent data for CStatsScanCharacter
//-----------------------------------------------------------------------------
class CStatsScanCharacter
{
public:
DECLARE_PERSISTENCE_METHODS
uint32 VERSION;
uint8 _HairType;
uint8 _HairColor;
uint8 _HatColor;
uint8 _JacketColor;
uint8 _ArmsColor;
uint8 _TrousersColor;
uint8 _FeetColor;
uint8 _HandsColor;
uint64 _Money;
uint32 _GuildId;
bool _NewCharacter;
uint8 _CreationPointsRepartition;
uint32 _ForbidAuraUseEndDate;
std::string _Title;
/* Visual Properties */
uint8 HairType;
uint8 HairColor;
uint8 GabaritHeight;
uint8 GabaritTorsoWidth;
uint8 GabaritArmsWidth;
uint8 GabaritLegsWidth;
uint8 GabaritBreastSize;
uint8 MorphTarget1;
uint8 MorphTarget2;
uint8 MorphTarget3;
uint8 MorphTarget4;
uint8 MorphTarget5;
uint8 MorphTarget6;
uint8 MorphTarget7;
uint8 MorphTarget8;
uint8 EyesColor;
uint8 Tattoo;
uint8 NameStringId;
bool _HairCuteDiscount ;
float _NextDeathPenaltyFactor;
CStatsScanDeathPenalties _DeathPenalties;
CStatsScanPlayerRoom _PlayerRoom;
CStatsScanEntityBase EntityBase;
CStatsScanRespawnPoints RespawnPoints;
CStatsScanFameContainer _Fames;
CStatsScanCharaterEncyclopedia _EncycloChar;
CStatsScanGameEvent _GameEvent;
std::vector<NLMISC::CSheetId> _BoughtPhrases;
std::vector<NLMISC::CSheetId> _KnownBricks;
std::vector<NLMISC::CEntityId> _FriendsList;
std::vector<NLMISC::CEntityId> _IgnoreList;
std::vector<NLMISC::CEntityId> _IsFriendOf;
std::vector<NLMISC::CEntityId> _IsIgnoredBy;
std::vector<CStatsScanPact> _Pact;
std::map<TAIAlias,CStatsScanMissionHistory> _MissionHistories;
std::map<std::string,double> SkillPoints;
std::map<std::string,uint32> SpentSkillPoints;
std::map<std::string,sint32> ScorePermanentModifiers;
std::map<std::string,uint8> StartingCharacteristicValues;
std::map<std::string,CStatsScanInventory> Inventory;
std::map<uint32,CStatsScanPetAnimal> _PlayerPets;
};
#endif