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113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BOT_CHAT_MANAGER_H
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#define CL_BOT_CHAT_MANAGER_H
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class CBotChatPage;
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class CPrerequisitInfos;
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namespace NLGUI
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{
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class CInterfaceGroup;
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}
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class IMissionPrereqInfosWaiter
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{
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public:
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IMissionPrereqInfosWaiter() { MissionSlotId = 0; }
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virtual ~IMissionPrereqInfosWaiter() {}
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// The mission SheetId. If differ from current sheet in the SlotId, the infos are not updated / requested
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// uint ItemSheet;
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// The mission SlotId to retrieve info.
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uint16 MissionSlotId;
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// Called when the info is received for this slot.
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virtual void missionInfoReceived(const CPrerequisitInfos &infos) = 0;
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};
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/** Bot chat management.
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* The bot chat manager allow to change the current bot chat page, and contains pointer to the various pages
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date August 2003
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*/
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class CBotChatManager
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{
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public:
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~CBotChatManager();
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// Get the unique instance of that class
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static CBotChatManager *getInstance();
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// release singleton
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static void releaseInstance();
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// Get current setupped page, or NULL if none
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CBotChatPage *getCurrPage() const { return _CurrPage; }
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/** Set the current page to display. Any previous page is hidden. Passing NULL just close all windows.
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* NB : this doesn't send the BOT_CHAT:END msg to the server, see endDialog
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*/
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void setCurrPage(CBotChatPage *page);
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// Increment current session ID. (a session is all talk heppening during the selection of a target npc)
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uint16 getSessionID() { return _SessionID; }
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void incrementSessionID() { ++ _SessionID; }
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// Update the current page. Should be called at each frame
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void update();
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// Close the botchat, and send 'end' msg to the server
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void endDialog();
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// this class retains the flags of mission option that has been chosen in the contextual menu
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/*
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uint getChosenMissionFlags() const { return _ChosenMissionFlags; }
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void setChosenMissionFlags(uint flag) { _ChosenMissionFlags = flag; }
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*/
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// ***
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// Add a Waiter on mission prereq info (MissionHelp opening). no-op if here, but reorder
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void addMissionInfoWaiter(IMissionPrereqInfosWaiter *waiter);
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// remove a Waiter on mission prereq info (MissionHelp closing). no-op if not here. NB: no delete
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void removeMissionInfoWaiter(IMissionPrereqInfosWaiter *waiter);
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// Called on impulse
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void onReceiveMissionInfo(uint16 missionSlotId, const CPrerequisitInfos &infos);
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// Called for local client debugging
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void debugLocalReceiveMissionInfo();
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/////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////
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private:
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CBotChatPage *_CurrPage;
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uint16 _SessionID;
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static CBotChatManager *_Instance;
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//uint _ChosenMissionFlags;
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// *** keep infos on opened mission help windows (for prerequisits)
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typedef std::list<IMissionPrereqInfosWaiter*> TMissionPrereqInfosWaiter;
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TMissionPrereqInfosWaiter _MissionInfoWaiters;
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private:
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CBotChatManager();
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};
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#endif
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