khanat-code-old/code/ryzom/client/src/interface_v3/animal_position_state.cpp
2013-06-17 16:03:24 +02:00

309 lines
8.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "animal_position_state.h"
#include "../entities.h"
#include "interface_manager.h"
#include "group_compas.h"
#include "game_share/animal_status.h"
using NLMISC::CCDBNodeLeaf;
// ***************************************************************************
// CPositionState
// ***************************************************************************
// ***************************************************************************
bool CPositionState::getPos(sint32 &px, sint32 &py)
{
// only if the animal is spawned
if (dbOk())
{
CEntityCL *entity = getEntity();
// If the entity is not in vision, take Database position
if(!entity)
{
return getDbPos(px, py);
}
// else take VisualProp more precise position
else
{
px = (sint32)((float)entity->lastFramePos().x * 1000);
py = (sint32)((float)entity->lastFramePos().y * 1000);
}
return true;
}
else
{
px= py= 0;
return false;
}
}
// ***************************************************************************
void CPositionState::serialNodeLeaf(NLMISC::IStream &f, CCDBNodeLeaf *&dbNode)
{
f.serialCheck((uint32) 'NL__');
f.serialVersion(0);
std::string dbPath;
if (f.isReading())
{
f.serial(dbPath);
dbNode = NULL;
if (!dbPath.empty())
{
CInterfaceManager *im = CInterfaceManager::getInstance();
dbNode = NLGUI::CDBManager::getInstance()->getDbProp(dbPath, false);
}
}
else
{
if (dbNode)
{
dbPath = dbNode->getFullName();
}
f.serial(dbPath);
}
f.serialCheck((uint32) 'END_');
}
// ***************************************************************************
void CUIDEntityPositionState::serial(NLMISC::IStream &f)
{
f.serialCheck((uint32) 'UIDE');
f.serialVersion(0);
serialNodeLeaf(f, _DBPos);
serialNodeLeaf(f, _Uid);
f.serialCheck((uint32) '_END');
}
// ***************************************************************************
CEntityCL *CUIDEntityPositionState::getEntity()
{
if (!dbOk()) return NULL;
CLFECOMMON::TClientDataSetIndex uid= _Uid->getValue32();
// If the _EntitySlot is not set, try to acquire the animal in vision.
if(_EntitySlot == CLFECOMMON::INVALID_SLOT)
{
// O(n=256)
CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(uid);
// the entity position must be valid, else don't take it.
if((entity != NULL) && entity->firstPositionReceived())
_EntitySlot = entity->slot();
}
// else check that the cache slot is OK with this UID
else
{
// O(1)
CEntityCL *entity= EntitiesMngr.entity(_EntitySlot);
// Is data slot changed ? animal no more in vision -> try to acquire it at next pass
if((entity == NULL) || ((entity != NULL) && (entity->dataSetId() != uid)))
_EntitySlot= CLFECOMMON::INVALID_SLOT;
}
CEntityCL *entity= EntitiesMngr.entity(_EntitySlot);
return entity;
}
// ***************************************************************************
bool CUIDEntityPositionState::getDbPos(sint32 &px, sint32 &py)
{
if (!dbOk()) return false;
px = (sint32) (_DBPos->getValue64() >> 32);
py = _DBPos->getValue32();
return true;
}
// ***************************************************************************
// CUIDEntityPositionState
// ***************************************************************************
// ***************************************************************************
CUIDEntityPositionState::CUIDEntityPositionState()
{
_DBPos= NULL;
_Uid= NULL;
_EntitySlot= CLFECOMMON::INVALID_SLOT;
}
// ***************************************************************************
void CUIDEntityPositionState::build(const std::string &baseDB)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
_DBPos= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":POS", false);
_Uid= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":UID", false);
// reset
_EntitySlot= CLFECOMMON::INVALID_SLOT;
}
// ***************************************************************************
// CTeammatePositionState
// ***************************************************************************
// ***************************************************************************
CTeammatePositionState::CTeammatePositionState() : CUIDEntityPositionState()
{
_Present= NULL;
}
// ***************************************************************************
void CTeammatePositionState::build(const std::string &baseDB)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
_Present = NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":NAME", false);
CUIDEntityPositionState::build(baseDB);
}
// ***************************************************************************
bool CTeammatePositionState::getPos(sint32 &px, sint32 &py)
{
CEntityCL *entity = getEntity();
// only if the animal is spawned
if( dbOk() && (_Present->getValue32() != 0))
{
return CPositionState::getPos(px, py);
}
else
{
px= py= 0;
return false;
}
}
// ***************************************************************************
// CAnimalPositionState
// ***************************************************************************
// ***************************************************************************
CAnimalPositionState::CAnimalPositionState() : CUIDEntityPositionState()
{
_Status= NULL;
}
// ***************************************************************************
void CAnimalPositionState::build(const std::string &baseDB)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
_Status= NLGUI::CDBManager::getInstance()->getDbProp(baseDB+":STATUS", false);
CUIDEntityPositionState::build(baseDB);
}
// ***************************************************************************
bool CAnimalPositionState::getPos(sint32 &px, sint32 &py)
{
// only if the animal is spawned
if( dbOk() && ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)_Status->getValue32()))
{
return CPositionState::getPos(px, py);
}
else
{
px= py= 0;
return false;
}
}
// ***************************************************************************
void CAnimalPositionState::serial(NLMISC::IStream &f)
{
f.serialCheck((uint32) 'APS_');
f.serialVersion(0);
CUIDEntityPositionState::serial(f);
serialNodeLeaf(f, _Status);
f.serialCheck((uint32) 'END_');
}
// ***************************************************************************
// CNamedEntityPositionState
// ***************************************************************************
// ***************************************************************************
CEntityCL *CNamedEntityPositionState::getEntity()
{
if (!dbOk()) return false;
return EntitiesMngr.getEntityByName(_Name->getValue32());
}
// ***************************************************************************
bool CNamedEntityPositionState::getDbPos(sint32 &px, sint32 &py)
{
if (!dbOk()) return false;
px = _X->getValue32();
py = _Y->getValue32();
return true;
}
// ***************************************************************************
void CNamedEntityPositionState::build(CCDBNodeLeaf *name, CCDBNodeLeaf *x, CCDBNodeLeaf *y)
{
_Name = name;
_X = x;
_Y = y;
}
// ***************************************************************************
CEntityCL *CDialogEntityPositionState::getEntity()
{
if ( CCompassDialogsManager::getInstance().getEntries().size() >= _DialogIndex )
return NULL;
return EntitiesMngr.getEntityByName(CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].Text);
}
bool CDialogEntityPositionState::getDbPos(sint32 &px, sint32 &py)
{
if ( CCompassDialogsManager::getInstance().getEntries().size() < _DialogIndex )
return false;
px = CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].X;
py = CCompassDialogsManager::getInstance().getEntries()[_DialogIndex].Y;
return true;
}
// ***************************************************************************
void CNamedEntityPositionState::serial(NLMISC::IStream &f)
{
f.serialCheck((uint32) 'NEPS');
f.serialVersion(0);
serialNodeLeaf(f, _Name);
serialNodeLeaf(f, _X);
serialNodeLeaf(f, _Y);
f.serialCheck((uint32) 'END_');
}